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apollo11

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apollo11.zip
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May 21, 2009 - 01:46
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Readme — apollo11.txt (from the archive itself)
Apollo 11 Mod for Tribes v0.4 Alpha
scripts.vol

Created by Bloodhype (bloodhype@awacs.net)
Programmming:
	Bloodhype
Weapon/Vehicle/Etc Design:
	Bloodhype
	Blade
	Metasys
Playtested by:
	AWACS.north

Special Thanks to everyone who has played on the AWACS.net and
CustomCPU Apollo 11 servers, and offered me their criticisms.
Hopefully, you'll see something you asked for in this version.

Also, thanks to -BLOOD-STRIPE- for helping with alot of debugging.

Distributed by AWACS.net
http://www.awacs.net

*NOTE*: Only computers hosting Tribes Servers (Internet or LAN)
require this to be installed and activated.  Players do not need
to install anything at this point in time (we intend to add some
custom art in the future, which will require a player download).

Revision Notes:
***************

0.40 Alpha:
	-Stormblast now uses Air Canister Ammo Type
	-Created Stormblast Shell
	-COMPLETELY Fixed the Sniper Rifle
	-Added the Phantasm Pack
	-Added the Decoy Flag
	-Added Apollo's Wrath
	-Yet More Weapon Balancing
	-I did some other stuff I didn't write down
	-Modified the Apollo 11 Dismount code so you didn't
	 kill yourself half the time (normally occured if Apollo
	 was slowing down or in reverse)
	-Gave the Armors their normal names
	-Contemplated adding another new gun, but didn't

0.30 through 0.365 Alpha:
	-Added Flamethrower
	-Renamed the Armors for some Stupid reason
	-Removed the Grunt Armor class.
	-Some Weapon Balancing
	-I did some other stuff I didn't write down

0.29 Alpha:
	-More Sniper Rifle fixes.. maybe it doesn't crash the
         server now

0.28 Alpha:
	-Added Large Deployable Force Fields
	-Fixed minor problems with Ammo Pack and new Ammo types

0.27 Alpha:
	-Yet more changes to the Sniper Rifle
	-Doors & Force Fields now take Nuke and Sniper damage
	-Added Deployable Force Fields
	-Various minor bugs patched

0.23 Alpha:
	-Finished up (hopefully) changes to the Sniper Rifle
	-Lowered Nuke/Mini-Nuke damage by about 80% to everything
	-Lowered Nuke/Mini-Nuke damage by 50% for players
		-Translation: You might survive now
	-Made it possible for players to explode when hit by Nukes
	-Fixed Sniper Rifle not Damaging players

0.2 Alpha:
	-Redesigned the Sniper Rifle.
	-Rebuilt all code surrounding the Apollo 11.
	-Added the Grunt armor class.

This mod contains the following new features:
Armor:
******
Rocketeer:
This Modification of the Light Armor class gives up firepower for
speed and agility.  Able to run roughly 25% faster than Light
Armor, it can also fly almost indefinately, and with a little
practice (and an Energy Pack) can hover continually.

Weapons:
********

Flamethrower:
Short range, heavy damage weapon.  Excellent for taking down force
fields, enemy players, and pretty much anything else.  Also makes
a good Melee weapon once you get used to it.  Currently looks like
a Grenade launcher.

Mini Nuke Silo:
See Nuke Silo, and make it smaller.  Rocketeer and Light armor
classes only, 5 rounds (9 with ammo pack?).   Weapon currently
looks like a Mortar.

Nuke Silo:
Fires a high-velocity rocket with deadly accuracy.  Has a massive
splash damage radius as well.  Limited to Medium and Heavy armor,
and only 3 rounds (6 with Ammo Pack).  Weapon currently looks like
a Mortar.

Repair Shell:
This 'weapon' fires off explosive repair packs, which fix anything
in the blast (even enemies).
*Note*: If Team Damage is disabled, you won't be able to repair
your own stations/turrets with this.  Also note that once an item
is fixed to the point where it's shielding is effective, the Repair
Shell can no longer repair it.  And for some odd reason, if a
Generator is completely damaged, a repair shell has no effect.  A
quick shot with a repair pack (bring the Generator up to 25% or so)
will let the Repair shell work again.  Weapon currently looks like
a Blaster.

RPG:
Abbreviation for Rocket Propelled Grenade.  It's a Grenade, that's
Rocket Propelled.  As in, it goes it a straight line.  No more
pesky Position/Time graphs to plot if your head every time you
fire.   Weapon currently looks like a Grenade Launcher.

Shockfury:
The ELF's tougher brother.  Don't let the size of this weapon fool
you!  It may look like a Targetting laser, but it sure won't feel
like one when you get caught in the massive cone of Krypton
Lightning.  Huge range lets you fry annoying opponents with
ease.

Sniper Rifle:
Fires a single, high-velocity flechette with amazing accuracy.
Punctures all armor with ease.  Will pick off pesky Rocketeers
in one shot.  Weapon currently looks like a Laser Rifle.

Stormblast:
Concentrates a large volume of air into a small micro burst, which
unleashes the power of a full-blown hurricane on Impact with
anything.  It can be used in offensive, defensive, and even utility
roles.  By firing one of these into an open base or bunker, you'll
either flush everyone out an open door or window, or throw them
against a wall at Mach 2, spreading them into a thin paste.  (This
only happens theoretically.  You won't see actual people on the
walls).  Launching one of these at incoming troops will send them
flying away from the center of the blast, and hopefully into a steep
cliff, wall, or another unfortunate player.  Aimed well, at a proper
distance, this weapon can be used to launch a player across large
maps in a matter of seconds (landing takes some practice, however).
Weapon currently looks like a Plasma Cannon.

Stormblast Shell:
Take a Stormblast, and make it fire like a Grenade.  Great for
flushing out bunkers and hallways.  Weapon currently looks like a
Plasma Cannon.

Packs:
******

Phantasm Pack:
This pack gives its user Phase Cloaking abilities.  In more detail,
you will fade in and out continually until the pack is turned off.
It's not complete invisibility, but it's enough to give your enemies
a hard time tracking you.

Vehi
Contents — 2 files (inside the archive)
Source: The Exiled — Tribes Repository
Original page: https://library.theexiled.pwnageservers.com/file.php?id=31
Archived source HTML: _source/file/31.html