ItemData GravShock community-made
Not part of the retail game. No Dynamix version of this name exists.
This community ItemData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (deployed, first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
3 variants across 12 mods; the most-shipped one is in 50% of them — one version dominates.
What the variants disagree about
| property | A6 mods | B3 mods | C3 mods | spread |
|---|---|---|---|---|
| description | "Super Nova" | "@ToM BoMb" | "[Super Nova]" | 3 vals |
| heading | "d(Guns)" | $InvHead[ihExp] | "d.:(Guns):." | 3 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 3 variants, not just the 3 shown.
Same in all 3 variants (7)
className "Weapon", shapeFile "grenadeL", hudIcon "grenade", shadowDetailMask 4, imageType GravShockImage, price 225, showWeaponBar true
Neighbourhood
Points at
| imageType | ItemImageData GravShockImage | 12 mods |
All 3 variants
A 6 mods the most-shipped version
| description | "Super Nova" |
|---|---|
| className | "Weapon" |
| shapeFile | "grenadeL" |
| hudIcon | "grenade" |
| heading | "d(Guns)" |
| shadowDetailMask | 4 |
| imageType | GravShockImage |
| price | 225 |
| showWeaponBar | true |
B 3 mods description "@ToM BoMb" · heading $InvHead[ihExp]
| description | "@ToM BoMb" |
|---|---|
| className | "Weapon" |
| shapeFile | "grenadeL" |
| hudIcon | "grenade" |
| heading | $InvHead[ihExp] |
| shadowDetailMask | 4 |
| imageType | GravShockImage |
| price | 225 |
| showWeaponBar | true |
C 3 mods description "[Super Nova]" · heading "d.:(Guns):."
| description | "[Super Nova]" |
|---|---|
| className | "Weapon" |
| shapeFile | "grenadeL" |
| hudIcon | "grenade" |
| heading | "d.:(Guns):." |
| shadowDetailMask | 4 |
| imageType | GravShockImage |
| price | 225 |
| showWeaponBar | true |