⌂Starsiege: Tribes Community Archive

ItemImageData GravShockImage community-made

Not part of the retail game. No Dynamix version of this name exists.

12mods
2variants
75%agreement
◨ In-game configuration

This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

First person
Third person
AB

2 variants across 12 mods; the most-shipped one is in 75% of them — one version dominates.

What the variants disagree about

propertyA9 modsB3 modsspread
fireTime12.02 vals
reloadTime10.52 vals
accuFirefalsetrue2 vals
sfxFireSoundFireGrenadeSoundFireMortar2 vals
lightColor{ 0.6, 1, 1.0 }{ 1, 1, 0.2 }2 vals
sfxReady—SoundMortarIdle1 vals
sfxReloadSoundDryFireSoundMortarReload2 vals
shapeFile"grenadeL""mortar"2 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.

Same in all 2 variants (7)

mountPoint 0, weaponType 0, ammoType GravShockAmmo, lightType 3, lightRadius 3, lightTime 1, sfxActivate SoundPickUpWeapon

Neighbourhood

Used by

ItemData GravShockimageType

Points at

sfxFireSoundData SoundFireGrenade9 mods
sfxFireSoundData SoundFireMortar3 mods
sfxActivateSoundData SoundPickUpWeapon12 mods
sfxReadySoundData SoundMortarIdle3 mods

All 2 variants

A 9 mods the most-shipped version
shapeFile"grenadeL"
mountPoint0
weaponType0
ammoTypeGravShockAmmo
accuFirefalse
reloadTime1
fireTime1
lightType3
lightRadius3
lightTime1
lightColor{ 0.6, 1, 1.0 }
sfxFireSoundFireGrenade
sfxActivateSoundPickUpWeapon
sfxReloadSoundDryFire
B 3 mods fireTime 2.0 · reloadTime 0.5 · accuFire true · sfxFire SoundFireMortar
shapeFile"mortar"
mountPoint0
weaponType0
accuFiretrue
ammoTypeGravShockAmmo
reloadTime0.5
fireTime2.0
lightType3
lightRadius3
lightTime1
lightColor{ 1, 1, 0.2 }
sfxFireSoundFireMortar
sfxActivateSoundPickUpWeapon
sfxReloadSoundMortarReload
sfxReadySoundMortarIdle