ItemImageData GravShockImage community-made
Not part of the retail game. No Dynamix version of this name exists.
This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
2 variants across 12 mods; the most-shipped one is in 75% of them — one version dominates.
What the variants disagree about
| property | A9 mods | B3 mods | spread |
|---|---|---|---|
| fireTime | 1 | 2.0 | 2 vals |
| reloadTime | 1 | 0.5 | 2 vals |
| accuFire | false | true | 2 vals |
| sfxFire | SoundFireGrenade | SoundFireMortar | 2 vals |
| lightColor | { 0.6, 1, 1.0 } | { 1, 1, 0.2 } | 2 vals |
| sfxReady | — | SoundMortarIdle | 1 vals |
| sfxReload | SoundDryFire | SoundMortarReload | 2 vals |
| shapeFile | "grenadeL" | "mortar" | 2 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
Same in all 2 variants (7)
mountPoint 0, weaponType 0, ammoType GravShockAmmo, lightType 3, lightRadius 3, lightTime 1, sfxActivate SoundPickUpWeapon
Neighbourhood
Used by
| ItemData GravShock | imageType |
Points at
| sfxFire | SoundData SoundFireGrenade | 9 mods |
| sfxFire | SoundData SoundFireMortar | 3 mods |
| sfxActivate | SoundData SoundPickUpWeapon | 12 mods |
| sfxReady | SoundData SoundMortarIdle | 3 mods |
All 2 variants
A 9 mods the most-shipped version
| shapeFile | "grenadeL" |
|---|---|
| mountPoint | 0 |
| weaponType | 0 |
| ammoType | GravShockAmmo |
| accuFire | false |
| reloadTime | 1 |
| fireTime | 1 |
| lightType | 3 |
| lightRadius | 3 |
| lightTime | 1 |
| lightColor | { 0.6, 1, 1.0 } |
| sfxFire | SoundFireGrenade |
| sfxActivate | SoundPickUpWeapon |
| sfxReload | SoundDryFire |
B 3 mods fireTime 2.0 · reloadTime 0.5 · accuFire true · sfxFire SoundFireMortar
| shapeFile | "mortar" |
|---|---|
| mountPoint | 0 |
| weaponType | 0 |
| accuFire | true |
| ammoType | GravShockAmmo |
| reloadTime | 0.5 |
| fireTime | 2.0 |
| lightType | 3 |
| lightRadius | 3 |
| lightTime | 1 |
| lightColor | { 1, 1, 0.2 } |
| sfxFire | SoundFireMortar |
| sfxActivate | SoundPickUpWeapon |
| sfxReload | SoundMortarReload |
| sfxReady | SoundMortarIdle |