ItemData HappyFlag community-made
Not part of the retail game. No Dynamix version of this name exists.
This community ItemData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (deployed, carried on player). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
3 variants across 7 mods; the most-shipped one is in 71% of them — one version dominates.
What the variants disagree about
| property | A5 mods | B2 mods | C1 mods | spread |
|---|---|---|---|---|
| lightRadius | 0.0 | 0.0 | 4 | 2 vals |
| lightColor | { 1, 1, 1 } | { 0.25, 1.0, 0.25 } | { 1, 1, 1 } | 2 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 3 variants, not just the 3 shown.
Same in all 3 variants (8)
description "Flag", shapeFile "flag", imageType FlagImage, showInventory false, shadowDetailMask 4, validateShape true, lightType 2, lightTime 1.5
Neighbourhood
Points at
| imageType | ItemImageData FlagImage | 8 mods |
All 3 variants
A 5 mods the most-shipped version
| description | "Flag" |
|---|---|
| shapeFile | "flag" |
| imageType | FlagImage |
| showInventory | false |
| shadowDetailMask | 4 |
| validateShape | true |
| lightType | 2 |
| lightRadius | 0.0 |
| lightTime | 1.5 |
| lightColor | { 1, 1, 1 } |
B 2 mods lightColor { 0.25, 1.0, 0.25 }
| description | "Flag" |
|---|---|
| shapeFile | "flag" |
| imageType | FlagImage |
| showInventory | false |
| shadowDetailMask | 4 |
| validateShape | true |
| lightType | 2 |
| lightRadius | 0.0 |
| lightTime | 1.5 |
| lightColor | { 0.25, 1.0, 0.25 } |
C 1 mods lightRadius 4
| description | "Flag" |
|---|---|
| shapeFile | "flag" |
| imageType | FlagImage |
| showInventory | false |
| shadowDetailMask | 4 |
| validateShape | true |
| lightType | 2 |
| lightRadius | 4 |
| lightTime | 1.5 |
| lightColor | { 1, 1, 1 } |