⌂Starsiege: Tribes Community Archive

Ven11Dec04

by Plasmatic
⤓ Download · 976.6 KB
Annihilation Vengeance Mod
Filename
Ven11Dec04.zip
Size
976.6 KB (listed 976.6KB)
Type
ZIP
Developer
Plasmatic
Date
2004-12-12 (newest file inside)
theexiled upload
Dec 05, 2010 - 02:24
Format
Zip archive data, at least v1.0 to extract, compression method=store
Readme — Ven11Dec04/Vengeance/Misc/readme.txt (from the archive itself)
**	
**	Annihilation 3 file ripper instructions:
**
**	ServerAnnihilation.cs will auto-execute anything in this folder alphabetically.
**	The file with the same name as the folder name, if present will be loaded first.
**	Any parent functions should be defined in first file.
**
**	For example. In the weapon folder:
**	Weapon.cs is executed first, then all other .cs files in alphabetical order.
**	Tribes will sort available items in inventory in the order they were defined.
**
**	To add new items:
**	1) Define the item in a .cs file and drop into one of the items folders.
**	2) Add a coresponding line to ServerItemUsage.cs 
**	Simple as that. 
**	As new items are added or modified, the $favorites key will be automatically changed.
**	
**	If you would like to use this as a base for your mod, please ask before release.
**	We may be able to help with distribution, promotion, or debugging
**	If you have questions or comments, I may be reached in the forums at www.annihilation.info
**	-Plasmatic
Readme — Ven11Dec04/Vengeance/Pack/readme.txt (from the archive itself)
**	
**	Annihilation 3 file ripper instructions:
**
**	ServerAnnihilation.cs will auto-execute anything in this folder alphabetically.
**	The file with the same name as the folder name, if present will be loaded first.
**	Any parent functions should be defined in first file.
**
**	For example. In the weapon folder:
**	Weapon.cs is executed first, then all other .cs files in alphabetical order.
**	Tribes will sort available items in inventory in the order they were defined.
**
**	To add new items:
**	1) Define the item in a .cs file and drop into one of the items folders.
**	2) Add a coresponding line to ServerItemUsage.cs 
**	Simple as that. 
**	As new items are added or modified, the $favorites key will be automatically changed.
**	
**	If you would like to use this as a base for your mod, please ask before release.
**	We may be able to help with distribution, promotion, or debugging
**	If you have questions or comments, I may be reached in the forums at www.annihilation.info
**	-Plasmatic
Inventory-station loadout (87 items)

What a player could pull from this mod's inventory station — each item by the name it shipped under (not the CamelCase slot), grouped by the buy-menu tab (its heading); items with no heading aren't in the buy menu. Each row links to that piece's 3D model + fork history.

All game entities this mod declares (703) — lineage

Every named datablock parsed from the scripts inside this archive (the loadout above is just the buy-menu ItemData). 626 are also shipped by other mods — the number on each chip is how many carry that name; click to see who forked it.

SoundData180bigExplosion1309bigExplosion2309bigExplosion3309bigExplosion4309debrisLargeExplosion310debrisMediumExplosion310debrisSmallExplosion310energyExplosion309explosion3309explosion4309FAaargh11floatMineExplosion309Fneedrep11ForceFieldClose310ForceFieldOpen310FWooho11GrapplingHookFire2MAaargh11mineExplosion310Mneedrep11MWooho11PitchforkFirericochet1309ricochet2309ricochet3309rocketExplosion308shockExplosion310SoundActivateAmmoStation304SoundActivateCommandStation304SoundActivateInventoryStation304SoundActivateMotionSensor303SoundActivatePDA310SoundActiveSensor303SoundAmmoStationPower304soundArmorCrashsoundArmorCrunchsoundArmorSlapsoundArmorSmacksoundArmorSpankSoundBeaconActive303SoundBeaconUse304SoundBucklerReloadSoundBulletWhifSoundCameraDeploy303SoundChainTurretFire304SoundChainTurretOff304SoundChainTurretOn304SoundChainTurretTurn304SoundCommandStationPower304SoundDeploySensor303SoundDiscReload309SoundDiscSpin309SoundDoorClose310SoundDoorOpen310SoundDryFire309SoundElevatorBlocked310SoundElevatorRun310SoundElevatorStart310SoundElevatorStop310SoundELFFire310SoundELFIdle309SoundEmpIdle11SoundEnergyPackOn302SoundEnergyTurretFire304SoundEnergyTurretOff304SoundEnergyTurretOn304SoundEnergyTurretTurn304SoundFarELFFire11SoundFireBlaster308SoundFireChaingun306SoundFireDisc309SoundFireELFTurretSoundFireFlamer37SoundFireFlierRocket309SoundFireGrenade308SoundFireLaser308SoundFireMortar308SoundFirePlasma308SoundFireSeeking308SoundFireShotgun49SoundFireTargetingLaser308SoundFlagCaptured304SoundFlagFlap304SoundFlagPickup304SoundFlagReturned304SoundFlierCrash305SoundFloatMineTarget310SoundFlyerActive305SoundFlyerBomb11SoundFlyerDismount305SoundFlyerIdle305SoundFlyerMount305SoundForkRelease7SoundGeneratorPower304SoundHFootLHard310SoundHFootLSnow310SoundHFootLSoft310SoundHFootRHard310SoundHFootRSnow310SoundHFootRSoft310SoundInventoryStationPower304SoundJammerOn302SoundJetHeavy310SoundJetLight310SoundLandOnGround310SoundLaserHit308SoundLaserIdle308SoundLFootLHard310SoundLFootLSnow309SoundLFootLSoft310SoundLFootRHard310SoundLFootRSnow310SoundLFootRSoft310SoundMFootLHard310SoundMFootLSnow310SoundMFootLSoft310SoundMFootRHard310SoundMFootRSnow310SoundMFootRSoft310SoundMineActivate310SoundMissileTurretFire304SoundMissileTurretOff304SoundMissileTurretOn304SoundMissileTurretTurn304SoundMortarIdle308SoundMortarReload308SoundMortarTurretFire304SoundMortarTurretOff304SoundMortarTurretOn304SoundMortarTurretTurn304SoundPackFail304SoundPackUse304SoundParticleBeamFire21SoundParticleBeamRecharge21SoundPDAButtonHard310SoundPDAButtonSoft310SoundPickupAmmo310SoundPickupBackpack310SoundPickupHealth310SoundPickupItem310SoundPickupWeapon310SoundPlasmaTurretFire304SoundPlasmaTurretOff304SoundPlasmaTurretOn304SoundPlasmaTurretTurn304SoundPlayerDeath309SoundPodReloadSoundRadarDeploy303SoundRain310SoundRemoteTurretFire299SoundRemoteTurretOff304SoundRemoteTurretOn304SoundRemoteTurretTurn304SoundRepairBurnSoundRepairItem303SoundSensorPower304SoundShellClick308SoundShellHilight309SoundShieldOn302SoundShockNade11SoundSnow310SoundSpinDown308SoundSpinUp308SoundSpinUpDisc309SoundTankActive304SoundTankCrash304SoundTankDismount304SoundTankIdle304SoundTankMount304SoundTargetLaser308SoundTeleportPower303SoundThrowItem304SoundTurretDeploy303SoundUseAmmoStation304SoundUseCommandStation304SoundUseInventoryStation304SoundWeaponSelect309SoundWindAmbient292SoundWindGust292turretExplosion310
RepairEffectData2GrabBolt9RepairBolt296
oldRocketData1PlasmaTurretBolt
Contents — 254 files (inside the archive)
Source: The Exiled — Tribes Repository
Original page: https://library.theexiled.pwnageservers.com/file.php?id=215
Archived source HTML: theexiled/mirror-html/file/215.html