ItemData LongRifle community-made
Not part of the retail game. No Dynamix version of this name exists.
This community ItemData ships no new art — it reuses 2 existing Dynamix models, shown in the configurations the mod's script uses (deployed, first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
2 variants across 3 mods; the most-shipped one is in 67% of them — one version dominates.
What the variants disagree about
| property | A2 mods | B1 mods | spread |
|---|---|---|---|
| price | 475 | 675 | 2 vals |
| description | "Scorpion Rifle" | "Energy Metaboliser" | 2 vals |
| heading | $InvHead[ihWea] | $InvHead[ihWet] | 2 vals |
| shapeFile | "sniper" | "plasma" | 2 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
Same in all 2 variants (5)
className "Weapon", hudIcon "targetlaser", shadowDetailMask 4, imageType LongRifleImage, showWeaponBar true
Neighbourhood
Points at
| imageType | ItemImageData LongRifleImage | 3 mods |
All 2 variants
A 2 mods the most-shipped version
| description | "Scorpion Rifle" |
|---|---|
| className | "Weapon" |
| shapeFile | "sniper" |
| hudIcon | "targetlaser" |
| heading | $InvHead[ihWea] |
| shadowDetailMask | 4 |
| imageType | LongRifleImage |
| price | 475 |
| showWeaponBar | true |
B 1 mods price 675 · description "Energy Metaboliser" · heading $InvHead[ihWet] · shapeFile "plasma"
| description | "Energy Metaboliser" |
|---|---|
| className | "Weapon" |
| shapeFile | "plasma" |
| hudIcon | "targetlaser" |
| heading | $InvHead[ihWet] |
| shadowDetailMask | 4 |
| imageType | LongRifleImage |
| price | 675 |
| showWeaponBar | true |