ItemData medaForceFieldPack community-made Not part of the retail game. No Dynamix version of this name exists.
45 mods
5 variants
69% agreement
◨ In-game configuration
This community ItemData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (deployed, carried on player). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
Deployed Carried on player 5 variants across 45 mods; the most-shipped one is in 69% of them — one version dominates.
What the variants disagree about property A 31 mods B 7 mods C 3 mods D 2 mods E 2 mods spread price 500 500 0 500 500 2 vals description "MedaForceFieldDoor" "4x8 FFD" "Med A: Force Field" "4x8 FFD" "MedaForceFieldDoor" 3 vals heading "kForce Fields" $InvHead[ihEqu] $InvHead[ihDef] $InvHead[ihFFD] "kForce Fields" 4 vals shadowDetailMask 4 4 4 4 0 2 vals
Shaded cells differ from most-shipped . — = property absent. spread counts distinct values across all 5 variants, not just the 5 shown.
Same in all 5 variants (8) shapeFile "AmmoPack", className "Backpack", imageType medaForceFieldPackImage, mass 2.5, elasticity 0.2, hudIcon "deployable", showWeaponBar true, hiliteOnActive true
Neighbourhood Points at All 5 variants A 31 mods the most-shipped version description "MedaForceFieldDoor" shapeFile "AmmoPack" className "Backpack" heading "kForce Fields" imageType medaForceFieldPackImage shadowDetailMask 4 mass 2.5 elasticity 0.2 price 500 hudIcon "deployable" showWeaponBar true hiliteOnActive true
B 7 mods description "4x8 FFD" · heading $InvHead[ihEqu] description "4x8 FFD" shapeFile "AmmoPack" className "Backpack" heading $InvHead[ihEqu] imageType medaForceFieldPackImage shadowDetailMask 4 mass 2.5 elasticity 0.2 price 500 hudIcon "deployable" showWeaponBar true hiliteOnActive true
C 3 mods price 0 · description "Med A: Force Field" · heading $InvHead[ihDef] description "Med A: Force Field" shapeFile "AmmoPack" className "Backpack" heading $InvHead[ihDef] imageType medaForceFieldPackImage shadowDetailMask 4 mass 2.5 elasticity 0.2 price 0 hudIcon "deployable" showWeaponBar true hiliteOnActive true
D 2 mods description "4x8 FFD" · heading $InvHead[ihFFD] description "4x8 FFD" shapeFile "AmmoPack" className "Backpack" heading $InvHead[ihFFD] imageType medaForceFieldPackImage shadowDetailMask 4 mass 2.5 elasticity 0.2 price 500 hudIcon "deployable" showWeaponBar true hiliteOnActive true
E 2 mods shadowDetailMask 0 description "MedaForceFieldDoor" shapeFile "AmmoPack" className "Backpack" heading "kForce Fields" imageType medaForceFieldPackImage shadowDetailMask 0 mass 2.5 elasticity 0.2 price 500 hudIcon "deployable" showWeaponBar true hiliteOnActive true