Starsiege: Tribes Community Archive

ultravx3.plusmod

by admin
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Filename
ultravx3.plusmod.zip
Size
183.5 KB (listed 183.5KB)
Type
ZIP
Developer
admin
Last update
Jun 07, 2008 - 02:17
Format
Zip archive data, at least v1.0 to extract, compression method=store
Readme — UltraVX3PlusMOD/VX3PlusMODINFO.txt (from the archive itself)
063000
UltraVX3 PlusMOD Installation Guide: and Info(below)
--
1.place the Ultra_RenegadesVX folder in C:\Dynamix\Tribes(one file inside,scripts.vol)
--
2.place serverconfig.cs and serverprefs.cs in C:\Dynamix\Tribes\config\
--
3.Highlight,or select, your Tribes.exe (C:\Dynamix\Tribes\tribes.exe),
then right click on it and "Create Shortcut". A file "Shortcut to Tribes.exe"
will appear.
--
4.Highlight,or select, your "Shortcut to Tribes.exe",then right click on it
and "Properties".
--
5.Replace the "Target" line(C:\Dynamix\Tribes\tribes.exe)with the following "Target" line.
--
C:\Dynamix\Tribes\InfiniteSpawn.exe *tribes +exec serverConfig -mod Ultra_RenegadesVX -dedicated
--
6.edit serverconfig.cs to change name of server,etc,it tends to override serverprefs.cs
--
7.edit serverprefs.cs to change game parameters like team names,flood protection,etc.
--
free to distribute/hack
that is all
--
kissie-POO
--
http://www.kissie-POO.com
http://www.psyscope.com/ultra
http://www.planetstarsiege.com/ultra
http://pub10.ezboard.com/bultrarenegadesvx.html
http://pub9.ezboard.com/btribesultrarenagademayham.html
http://www.theporcelaingods.com
http://home.mgfairfax.rr.com/urch/urch.html

UltraVX3 Plus MOD
this is an all new build!
i took scripts.vol from a base 1.11 installation
and modded the physics and SOME weapons to make UltraVX3.

Very stable mod! Enjoy!

kissie-POO

Download from the "UltraVX3" button on my website.
http://www.psyscope.com/Ultra

Features
Spawn Invulnerability for X amount of seconds,configured by the Admin
Special Death Match Spawn List
Your mines will not kill you
Deployables(ALL!) will not deploy on the enemy base
Long range Taser Tracking turrets
Incredible vehicle flyers,All have weapons,including Dual Gatling Guns on the scout
Custom skins
Flags are never "lost"

UltraVX3 Items


Teleport Pads ,Can take 20 bullets before destroyed
Deployable Mini-Plasma Turrets ,30 ft rng , CommandStation Enabled , deployable on walls and ceilings
Deployable Laser Turrets ,30ft rng , CommandStation Enabled , deployable on walls and ceilings
Deployable Taser Turrets ,60ft rng ,CommandStation Enabled, Deployable on walls and ceilings
Deployable LiL Turrets ,90ft rng , CommandStation Enabled
Forcefield Doors3x4 (meda),(Takes 150 damage,modified to open fast) 
Forcefield Doors4x8 (medb),(Takes 150 damage,modified to open fast) 
Forcefield Doors5x5 (medc),(Takes 150 damage,modified to open fast) 
Forcefield Doors4x17(lrga) ,(Takes 150 damage,modified to open fast) 
Forcefield Doors4x14(lrgb) ,(Takes 150 damage,modified to open fast) 

Cloaking Device BackPack-All player energy recharge diverted to the pack during use
StealthSheild Backpack-All player energy recharge diverted to the pack during use 
SheildBackpack-All player energy recharge diverted to the pack during use

Player Energy at spawn is 0 energy,charging begins immediately,upto 500 energy
LiL POO mki Sniper Rifle, (very close to UR3 Sniper)Smoke trail, 9,000 velocity
LiL POO mkii Sniper Rifle, (very close to UR3_Mayhem M-16)No smoke trail, 20,000 velocity
Psionic LairWaster, (6 second Time Bomb)  
Psionic Fireball, (10x Damage,similar to disclauncher) 
Laser Rifle, (Rapid fire and very powerful) 
Taser Rifle, (Weakest weapon of this type) 
Force Feild Buster, (super nuke grenade launcher) 



UltraVX3 Death messages
//---------------------------------------------------------------------------------
// Player death messages - %1 = killer's name, %2 = victim's name
// %3 = killer's gender pronoun (his/her), %4 = victim's gender pronoun
//---------------------------------------------------------------------------------
$deathMsg[$LandingDamageType, 0] = "%2 falls to %3 death.";
$deathMsg[$LandingDamageType, 1] = "%2 forgot to tie %3 bungie cord.";
$deathMsg[$LandingDamageType, 2] = "%2 bites the dust in a forceful manner.";
$deathMsg[$LandingDamageType, 3] = "%2 fall down go boom.";
$deathMsg[$ImpactDamageType, 0] = "%1 makes quite an impact on %2.";
$deathMsg[$ImpactDamageType, 1] = "%2 becomes the victim of a fly-by from %1.";
$deathMsg[$ImpactDamageType, 2] = "%2 leaves a nasty dent in %1's fender.";
$deathMsg[$ImpactDamageType, 3] = "%1 says, 'Hey %2, you scratched my paint job!'";
$deathMsg[$BulletDamageType, 0] = "%1 made %2 into swiss cheese.";
$deathMsg[$BulletDamageType, 1] = "%1 blew %2`s brains out with the IX-2000.";
$deathMsg[$BulletDamageType, 2] = "%2 was assassinated by %1.";
$deathMsg[$BulletDamageType, 3] = "%1 punched %2`s ticket.";
$deathMsg[$EnergyDamageType, 0] = "%2 dies of turret trauma.";
$deathMsg[$EnergyDamageType, 1] = "%2 is chewed to pieces by a turret.";
$deathMsg[$EnergyDamageType, 2] = "%2 walks into a stream of turret fire.";
$deathMsg[$EnergyDamageType, 3] = "%2 ends up on the wrong side of a turret.";
$deathMsg[$PlasmaDamageType, 0] = "%2 feels the warm glow of %1's plasma.";
$deathMsg[$PlasmaDamageType, 1] = "%1 gives %2 a white-hot plasma injection.";
$deathMsg[$PlasmaDamageType, 2] = "%1 asks %2, 'Got plasma?'";
$deathMsg[$PlasmaDamageType, 3] = "%1 gives %2 a plasma transfusion.";
$deathMsg[$ExplosionDamageType, 0] = "%2 catches a Frisbee of Death thrown by %1.";
$deathMsg[$ExplosionDamageType, 1] = "%1 blasts %2 with a well-placed disc.";
$deathMsg[$ExplosionDamageType, 2] = "%1's spinfusor caught %2 by surprise.";
$deathMsg[$ExplosionDamageType, 3] = "%2 falls victim to %1's Stormhammer.";
$deathMsg[$ShrapnelDamageType, 0] = "%1 blows %2 up real good.";
$deathMsg[$ShrapnelDamageType, 1] = "%2 gets a taste of %1's explosive temper.";
$deathMsg[$ShrapnelDamageType, 2] = "%1 gives %2 a fatal concussion.";
$deathMsg[$ShrapnelDamageType, 3] = "%2 never saw it coming from %1.";
$deathMsg[$LaserDamageType, 0] = "%1 adds %2 to %3 list of sniper victims.";
$deathMsg[$LaserDamageType, 1] = "%1 fells %2 with a sniper shot.";
$deathMsg[$LaserDamageType, 2] = "%2 becomes a victim of %1's la
Contents — 8 files (inside the archive)
Source: The Exiled — Tribes Repository
Original page: https://library.theexiled.pwnageservers.com/file.php?id=287
Archived source HTML: _source/file/287.html