ItemData ParticleBeamWeapon5 community-made
Not part of the retail game. No Dynamix version of this name exists.
This community ItemData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (deployed, first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
3 variants across 8 mods; the most-shipped one is in 62% of them — one version dominates.
What the variants disagree about
| property | A5 mods | B2 mods | C1 mods | spread |
|---|---|---|---|---|
| description | — | "Particle Beam" | "Particle Beam" | 1 vals |
| shapeFile | "jetpack" | "jetpack" | "enex" | 2 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 3 variants, not just the 3 shown.
Same in all 3 variants (7)
className "Weapon", hudIcon "reticle", heading $InvHead[ihWea], shadowDetailMask 4, imageType ParticleBeamWeaponImage5, price 2500, showWeaponBar true
Neighbourhood
Points at
| imageType | ItemImageData ParticleBeamWeaponImage5 | 8 mods |
All 3 variants
A 5 mods the most-shipped version
| className | "Weapon" |
|---|---|
| shapeFile | "jetpack" |
| hudIcon | "reticle" |
| heading | $InvHead[ihWea] |
| shadowDetailMask | 4 |
| imageType | ParticleBeamWeaponImage5 |
| price | 2500 |
| showWeaponBar | true |
B 2 mods description "Particle Beam"
| description | "Particle Beam" |
|---|---|
| className | "Weapon" |
| shapeFile | "jetpack" |
| hudIcon | "reticle" |
| heading | $InvHead[ihWea] |
| shadowDetailMask | 4 |
| imageType | ParticleBeamWeaponImage5 |
| price | 2500 |
| showWeaponBar | true |
C 1 mods description "Particle Beam" · shapeFile "enex"
| description | "Particle Beam" |
|---|---|
| className | "Weapon" |
| shapeFile | "enex" |
| hudIcon | "reticle" |
| heading | $InvHead[ihWea] |
| shadowDetailMask | 4 |
| imageType | ParticleBeamWeaponImage5 |
| price | 2500 |
| showWeaponBar | true |