ItemData Scorpian community-made Not part of the retail game. No Dynamix version of this name exists.
12 mods
5 variants
50% agreement
◨ In-game configuration
This community ItemData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (deployed, first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
Deployed First person Third person 5 variants across 12 mods; the most-shipped one is in 50% of them — one version dominates.
What the variants disagree about property A 6 mods B 2 mods C 2 mods D 1 mods E 1 mods spread description "Triple Threat" "[TRI]" "Triple Threat" "Triple Salvo" "[|T|R|I|]" 4 vals heading "f(Explosives)" "f.:(Bombs & Rockets):." $InvHead[ihExp] $InvHead[ihExp] "f.:]Bombs & Rockets[:." 4 vals
Shaded cells differ from most-shipped . — = property absent. spread counts distinct values across all 5 variants, not just the 5 shown.
Same in all 5 variants (7) className "Weapon", shapeFile "grenadeL", hudIcon "mortar", shadowDetailMask 4, imageType ScorpianImage, price 500, showWeaponBar true
Neighbourhood Points at All 5 variants A 6 mods the most-shipped version description "Triple Threat" className "Weapon" shapeFile "grenadeL" hudIcon "mortar" heading "f(Explosives)" shadowDetailMask 4 imageType ScorpianImage price 500 showWeaponBar true
B 2 mods description "[TRI]" · heading "f.:(Bombs & Rockets):." description "[TRI]" className "Weapon" shapeFile "grenadeL" hudIcon "mortar" heading "f.:(Bombs & Rockets):." shadowDetailMask 4 imageType ScorpianImage price 500 showWeaponBar true
C 2 mods heading $InvHead[ihExp] description "Triple Threat" className "Weapon" shapeFile "grenadeL" hudIcon "mortar" heading $InvHead[ihExp] shadowDetailMask 4 imageType ScorpianImage price 500 showWeaponBar true
D 1 mods description "Triple Salvo" · heading $InvHead[ihExp] description "Triple Salvo" className "Weapon" shapeFile "grenadeL" hudIcon "mortar" heading $InvHead[ihExp] shadowDetailMask 4 imageType ScorpianImage price 500 showWeaponBar true
E 1 mods description "[|T|R|I|]" · heading "f.:]Bombs & Rockets[:." description "[|T|R|I|]" className "Weapon" shapeFile "grenadeL" hudIcon "mortar" heading "f.:]Bombs & Rockets[:." shadowDetailMask 4 imageType ScorpianImage price 500 showWeaponBar true