ItemImageData ScorpianImage community-made
Not part of the retail game. No Dynamix version of this name exists.
This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
2 variants across 12 mods; the most-shipped one is in 92% of them — almost everyone ships the same version.
What the variants disagree about
| property | A11 mods | B1 mods | spread |
|---|---|---|---|
| sfxFire | SoundFireMortar | SoundSalvoLaunch | 2 vals |
| mountRotation | — | { 0, 0.785, 0 } | 1 vals |
| sfxActivate | SoundPickUpWeapon | SoundMortarTurretTurn | 2 vals |
| sfxReady | — | SoundMineActivate | 1 vals |
| sfxReload | — | SoundMortarTurretOn | 1 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
Same in all 2 variants (11)
shapeFile "grenadeL", mountPoint 0, weaponType 0, ammoType ScorpianAmmo, accuFire true, reloadTime 0.1, fireTime 0.8, lightType 3, lightRadius 3, lightTime 1, lightColor { 0.6, 1, 1.0 }
Neighbourhood
Used by
| ItemData Scorpian | imageType |
Points at
| sfxFire | SoundData SoundFireMortar | 11 mods |
| sfxFire | SoundData SoundSalvoLaunch | 1 mods |
| sfxActivate | SoundData SoundPickUpWeapon | 11 mods |
| sfxActivate | SoundData SoundMortarTurretTurn | 1 mods |
| sfxReady | SoundData SoundMineActivate | 1 mods |
All 2 variants
A 11 mods the most-shipped version
| shapeFile | "grenadeL" |
|---|---|
| mountPoint | 0 |
| weaponType | 0 |
| ammoType | ScorpianAmmo |
| accuFire | true |
| reloadTime | 0.1 |
| fireTime | 0.8 |
| lightType | 3 |
| lightRadius | 3 |
| lightTime | 1 |
| lightColor | { 0.6, 1, 1.0 } |
| sfxFire | SoundFireMortar |
| sfxActivate | SoundPickUpWeapon |
B 1 mods sfxFire SoundSalvoLaunch · mountRotation { 0, 0.785, 0 } · sfxActivate SoundMortarTurretTurn · sfxReady SoundMineActivate
| shapeFile | "grenadeL" |
|---|---|
| mountPoint | 0 |
| mountRotation | { 0, 0.785, 0 } |
| weaponType | 0 |
| ammoType | ScorpianAmmo |
| accuFire | true |
| reloadTime | 0.1 |
| fireTime | 0.8 |
| lightType | 3 |
| lightRadius | 3 |
| lightTime | 1 |
| lightColor | { 0.6, 1, 1.0 } |
| sfxFire | SoundSalvoLaunch |
| sfxActivate | SoundMortarTurretTurn |
| sfxReload | SoundMortarTurretOn |
| sfxReady | SoundMineActivate |