⌂Starsiege: Tribes Community Archive

ItemImageData ScorpianImage community-made

Not part of the retail game. No Dynamix version of this name exists.

12mods
2variants
92%agreement
◨ In-game configuration

This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

First person
Third person
AB

2 variants across 12 mods; the most-shipped one is in 92% of them — almost everyone ships the same version.

What the variants disagree about

propertyA11 modsB1 modsspread
sfxFireSoundFireMortarSoundSalvoLaunch2 vals
mountRotation—{ 0, 0.785, 0 }1 vals
sfxActivateSoundPickUpWeaponSoundMortarTurretTurn2 vals
sfxReady—SoundMineActivate1 vals
sfxReload—SoundMortarTurretOn1 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.

Same in all 2 variants (11)

shapeFile "grenadeL", mountPoint 0, weaponType 0, ammoType ScorpianAmmo, accuFire true, reloadTime 0.1, fireTime 0.8, lightType 3, lightRadius 3, lightTime 1, lightColor { 0.6, 1, 1.0 }

Neighbourhood

Used by

ItemData ScorpianimageType

Points at

sfxFireSoundData SoundFireMortar11 mods
sfxFireSoundData SoundSalvoLaunch1 mods
sfxActivateSoundData SoundPickUpWeapon11 mods
sfxActivateSoundData SoundMortarTurretTurn1 mods
sfxReadySoundData SoundMineActivate1 mods

All 2 variants

A 11 mods the most-shipped version
shapeFile"grenadeL"
mountPoint0
weaponType0
ammoTypeScorpianAmmo
accuFiretrue
reloadTime0.1
fireTime0.8
lightType3
lightRadius3
lightTime1
lightColor{ 0.6, 1, 1.0 }
sfxFireSoundFireMortar
sfxActivateSoundPickUpWeapon
B 1 mods sfxFire SoundSalvoLaunch · mountRotation { 0, 0.785, 0 } · sfxActivate SoundMortarTurretTurn · sfxReady SoundMineActivate
shapeFile"grenadeL"
mountPoint0
mountRotation{ 0, 0.785, 0 }
weaponType0
ammoTypeScorpianAmmo
accuFiretrue
reloadTime0.1
fireTime0.8
lightType3
lightRadius3
lightTime1
lightColor{ 0.6, 1, 1.0 }
sfxFireSoundSalvoLaunch
sfxActivateSoundMortarTurretTurn
sfxReloadSoundMortarTurretOn
sfxReadySoundMineActivate
Shipped by: Hybrid SE Beta