⌂Starsiege: Tribes Community Archive

ItemData Tachyon community-made

Not part of the retail game. No Dynamix version of this name exists.

12mods
3variants
50%agreement
◨ In-game configuration

This community ItemData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (deployed, first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

Deployed
First person
Third person
ABC

3 variants across 12 mods; the most-shipped one is in 50% of them — one version dominates.

What the variants disagree about

propertyA6 modsB3 modsC3 modsspread
description"Fusion Rifle""Fusion Rifle""[Fusion Rifle]"2 vals
heading"c(Energized)"$InvHead[ihEne]"c.:]Power[:."3 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 3 variants, not just the 3 shown.

Same in all 3 variants (7)

className "Weapon", shapeFile "sniper", hudIcon "blaster", shadowDetailMask 4, imageType TachyonImage, price 100, showWeaponBar true

Neighbourhood

Points at

imageTypeItemImageData TachyonImage12 mods

All 3 variants

A 6 mods the most-shipped version
heading"c(Energized)"
description"Fusion Rifle"
className"Weapon"
shapeFile"sniper"
hudIcon"blaster"
shadowDetailMask4
imageTypeTachyonImage
price100
showWeaponBartrue
B 3 mods heading $InvHead[ihEne]
heading$InvHead[ihEne]
description"Fusion Rifle"
className"Weapon"
shapeFile"sniper"
hudIcon"blaster"
shadowDetailMask4
imageTypeTachyonImage
price100
showWeaponBartrue
C 3 mods description "[Fusion Rifle]" · heading "c.:]Power[:."
heading"c.:]Power[:."
description"[Fusion Rifle]"
className"Weapon"
shapeFile"sniper"
hudIcon"blaster"
shadowDetailMask4
imageTypeTachyonImage
price100
showWeaponBartrue