⌂Starsiege: Tribes Community Archive

ItemImageData TachyonImage community-made

Not part of the retail game. No Dynamix version of this name exists.

12mods
5variants
25%agreement
◨ In-game configuration

This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

First person
Third person
ABCDE

5 variants across 12 mods; the most-shipped one is in 25% of them — no version dominates — this name was forked hard.

What the variants disagree about

propertyA3 modsB3 modsC2 modsD2 modsE2 modsspread
minEnergy-0.0277772 vals
maxEnergy-0.0288882 vals
projectileTypeFusionRifleBulletTachyonBulletTachyonBulletFusionRifleBulletTachyonBullet2 vals
sfxFireSoundFireLaserSoundFireLaserSoundFireLaserSoundFireLaserSoundFireBlaster2 vals
mountOffset————{-0.065, 0, 0.07}1 vals
mountRotation{ 0, 7, 0 }{ 0, 0.99, 0 }{ 0, 7, 0 }{ 0, 7, 0 }{ 0, 0.99, 0 }2 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 5 variants, not just the 5 shown.

Same in all 5 variants (7)

shapeFile "sniper", mountPoint 0, weaponType 0, reloadTime 0, fireTime 0.4, accuFire true, sfxActivate SoundPickUpWeapon

Neighbourhood

Used by

ItemData TachyonimageType

Points at

projectileTypeBulletData TachyonBullet7 mods
projectileTypeRocketData FusionRifleBullet5 mods
sfxFireSoundData SoundFireLaser10 mods
sfxFireSoundData SoundFireBlaster2 mods
sfxActivateSoundData SoundPickUpWeapon12 mods

All 5 variants

A 3 mods the most-shipped version
shapeFile"sniper"
mountPoint0
mountRotation{ 0, 7, 0 }
weaponType0
reloadTime0
fireTime0.4
minEnergy-0.02
maxEnergy-0.02
projectileTypeFusionRifleBullet
accuFiretrue
sfxFireSoundFireLaser
sfxActivateSoundPickUpWeapon
B 3 mods minEnergy 7 · maxEnergy 8 · projectileType TachyonBullet · mountRotation { 0, 0.99, 0 }
shapeFile"sniper"
mountPoint0
mountRotation{ 0, 0.99, 0 }
weaponType0
reloadTime0
fireTime0.4
minEnergy7
maxEnergy8
projectileTypeTachyonBullet
accuFiretrue
sfxFireSoundFireLaser
sfxActivateSoundPickUpWeapon
C 2 mods minEnergy 7 · maxEnergy 8 · projectileType TachyonBullet
shapeFile"sniper"
mountPoint0
mountRotation{ 0, 7, 0 }
weaponType0
reloadTime0
fireTime0.4
minEnergy7
maxEnergy8
projectileTypeTachyonBullet
accuFiretrue
sfxFireSoundFireLaser
sfxActivateSoundPickUpWeapon
D 2 mods minEnergy 7 · maxEnergy 8
shapeFile"sniper"
mountPoint0
mountRotation{ 0, 7, 0 }
weaponType0
reloadTime0
fireTime0.4
minEnergy7
maxEnergy8
projectileTypeFusionRifleBullet
accuFiretrue
sfxFireSoundFireLaser
sfxActivateSoundPickUpWeapon
Shipped by: Hybrid XPlatinum
E 2 mods minEnergy 7 · maxEnergy 8 · projectileType TachyonBullet · sfxFire SoundFireBlaster
shapeFile"sniper"
mountPoint0
mountRotation{ 0, 0.99, 0 }
mountOffset{-0.065, 0, 0.07}
weaponType0
reloadTime0
fireTime0.4
minEnergy7
maxEnergy8
projectileTypeTachyonBullet
accuFiretrue
sfxFireSoundFireBlaster
sfxActivateSoundPickUpWeapon