ItemImageData TachyonImage community-made
Not part of the retail game. No Dynamix version of this name exists.
12mods
5variants
25%agreement
◨ In-game configuration
This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
5 variants across 12 mods; the most-shipped one is in 25% of them — no version dominates — this name was forked hard.
What the variants disagree about
| property | A3 mods | B3 mods | C2 mods | D2 mods | E2 mods | spread |
|---|
| minEnergy | -0.02 | 7 | 7 | 7 | 7 | 2 vals |
|---|
| maxEnergy | -0.02 | 8 | 8 | 8 | 8 | 2 vals |
|---|
| projectileType | FusionRifleBullet | TachyonBullet | TachyonBullet | FusionRifleBullet | TachyonBullet | 2 vals |
|---|
| sfxFire | SoundFireLaser | SoundFireLaser | SoundFireLaser | SoundFireLaser | SoundFireBlaster | 2 vals |
|---|
| mountOffset | — | — | — | — | {-0.065, 0, 0.07} | 1 vals |
|---|
| mountRotation | { 0, 7, 0 } | { 0, 0.99, 0 } | { 0, 7, 0 } | { 0, 7, 0 } | { 0, 0.99, 0 } | 2 vals |
|---|
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 5 variants, not just the 5 shown.
Same in all 5 variants (7)
shapeFile "sniper", mountPoint 0, weaponType 0, reloadTime 0, fireTime 0.4, accuFire true, sfxActivate SoundPickUpWeapon
Neighbourhood
Used by
Points at
All 5 variants
A 3 mods the most-shipped version
| shapeFile | "sniper" |
|---|
| mountPoint | 0 |
|---|
| mountRotation | { 0, 7, 0 } |
|---|
| weaponType | 0 |
|---|
| reloadTime | 0 |
|---|
| fireTime | 0.4 |
|---|
| minEnergy | -0.02 |
|---|
| maxEnergy | -0.02 |
|---|
| projectileType | FusionRifleBullet |
|---|
| accuFire | true |
|---|
| sfxFire | SoundFireLaser |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
B 3 mods minEnergy 7 · maxEnergy 8 · projectileType TachyonBullet · mountRotation { 0, 0.99, 0 }
| shapeFile | "sniper" |
|---|
| mountPoint | 0 |
|---|
| mountRotation | { 0, 0.99, 0 } |
|---|
| weaponType | 0 |
|---|
| reloadTime | 0 |
|---|
| fireTime | 0.4 |
|---|
| minEnergy | 7 |
|---|
| maxEnergy | 8 |
|---|
| projectileType | TachyonBullet |
|---|
| accuFire | true |
|---|
| sfxFire | SoundFireLaser |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
C 2 mods minEnergy 7 · maxEnergy 8 · projectileType TachyonBullet
| shapeFile | "sniper" |
|---|
| mountPoint | 0 |
|---|
| mountRotation | { 0, 7, 0 } |
|---|
| weaponType | 0 |
|---|
| reloadTime | 0 |
|---|
| fireTime | 0.4 |
|---|
| minEnergy | 7 |
|---|
| maxEnergy | 8 |
|---|
| projectileType | TachyonBullet |
|---|
| accuFire | true |
|---|
| sfxFire | SoundFireLaser |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
D 2 mods minEnergy 7 · maxEnergy 8
| shapeFile | "sniper" |
|---|
| mountPoint | 0 |
|---|
| mountRotation | { 0, 7, 0 } |
|---|
| weaponType | 0 |
|---|
| reloadTime | 0 |
|---|
| fireTime | 0.4 |
|---|
| minEnergy | 7 |
|---|
| maxEnergy | 8 |
|---|
| projectileType | FusionRifleBullet |
|---|
| accuFire | true |
|---|
| sfxFire | SoundFireLaser |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
E 2 mods minEnergy 7 · maxEnergy 8 · projectileType TachyonBullet · sfxFire SoundFireBlaster
| shapeFile | "sniper" |
|---|
| mountPoint | 0 |
|---|
| mountRotation | { 0, 0.99, 0 } |
|---|
| mountOffset | {-0.065, 0, 0.07} |
|---|
| weaponType | 0 |
|---|
| reloadTime | 0 |
|---|
| fireTime | 0.4 |
|---|
| minEnergy | 7 |
|---|
| maxEnergy | 8 |
|---|
| projectileType | TachyonBullet |
|---|
| accuFire | true |
|---|
| sfxFire | SoundFireBlaster |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|