ItemData VulcanEjector community-made
Not part of the retail game. No Dynamix version of this name exists.
This community ItemData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (deployed, first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
2 variants across 7 mods; the most-shipped one is in 86% of them — almost everyone ships the same version.
What the variants disagree about
| property | A6 mods | B1 mods | spread |
|---|---|---|---|
| className | "Weapon" | "EyeCandy" | 2 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
Same in all 2 variants (8)
description "Ejector", shapeFile "force", hudIcon "mortar", heading $InvHead[ihWea], shadowDetailMask 4, imageType VulcanEjectorimage, price 375, showWeaponBar true
Neighbourhood
Points at
| imageType | ItemImageData VulcanEjectorimage | 7 mods |
All 2 variants
A 6 mods the most-shipped version
| description | "Ejector" |
|---|---|
| className | "Weapon" |
| shapeFile | "force" |
| hudIcon | "mortar" |
| heading | $InvHead[ihWea] |
| shadowDetailMask | 4 |
| imageType | VulcanEjectorimage |
| price | 375 |
| showWeaponBar | true |
B 1 mods className "EyeCandy"
| description | "Ejector" |
|---|---|
| className | "EyeCandy" |
| shapeFile | "force" |
| hudIcon | "mortar" |
| heading | $InvHead[ihWea] |
| shadowDetailMask | 4 |
| imageType | VulcanEjectorimage |
| price | 375 |
| showWeaponBar | true |