ItemImageData ALCImage community-made
Not part of the retail game. No Dynamix version of this name exists.
This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
2 variants across 3 mods; the most-shipped one is in 67% of them — one version dominates.
What the variants disagree about
| property | A2 mods | B1 mods | spread |
|---|---|---|---|
| fireTime | 0.1 | 1.0 | 2 vals |
| reloadTime | 0 | 1.0 | 2 vals |
| minEnergy | 3 | 5 | 2 vals |
| maxEnergy | 4 | 6 | 2 vals |
| projectileType | ALCBullet | GRLaser | 2 vals |
| sfxFire | SoundFireLaser | SoundPlasmaTurretOn | 2 vals |
| lightColor | { 0, 0, 1 } | { 3, 2, 1 } | 2 vals |
| mountoffset | — | { 0, 0, -0.2 } | 1 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
3 more properties that differ
mountrotation, sfxActivate, shapeFile
Same in all 2 variants (10)
mountPoint 0, weaponType 1, spinUpTime 0.0, spinDownTime 0.0, accuFire true, lightType 3, lightRadius 3, lightTime 1, sfxSpinUp 0, sfxSpinDown 0
Neighbourhood
Used by
| ItemData ALC | imageType |
Points at
| projectileType | BulletData ALCBullet / LaserData ALCBullet | 2 mods |
| projectileType | LaserData GRLaser | 1 mods |
| sfxFire | SoundData SoundFireLaser | 2 mods |
| sfxFire | SoundData SoundPlasmaTurretOn | 1 mods |
| sfxActivate | SoundData SoundPickUpWeapon | 2 mods |
| sfxActivate | SoundData SoundMissileTurretTurn | 1 mods |
All 2 variants
A 2 mods the most-shipped version
| shapeFile | "mortargun" |
|---|---|
| mountPoint | 0 |
| weaponType | 1 |
| reloadTime | 0 |
| spinUpTime | 0.0 |
| spinDownTime | 0.0 |
| fireTime | 0.1 |
| minEnergy | 3 |
| maxEnergy | 4 |
| projectileType | ALCBullet |
| accuFire | true |
| lightType | 3 |
| lightRadius | 3 |
| lightTime | 1 |
| lightColor | { 0, 0, 1 } |
| sfxFire | SoundFireLaser |
| sfxActivate | SoundPickUpWeapon |
| sfxSpinUp | 0 |
| sfxSpinDown | 0 |
B 1 mods fireTime 1.0 · reloadTime 1.0 · minEnergy 5 · maxEnergy 6
| shapeFile | "shotgun" |
|---|---|
| mountPoint | 0 |
| mountoffset | { 0, 0, -0.2 } |
| mountrotation | { 0, 3, 0 } |
| weaponType | 1 |
| reloadTime | 1.0 |
| spinUpTime | 0.0 |
| spinDownTime | 0.0 |
| fireTime | 1.0 |
| minEnergy | 5 |
| maxEnergy | 6 |
| projectileType | GRLaser |
| accuFire | true |
| lightType | 3 |
| lightRadius | 3 |
| lightTime | 1 |
| lightColor | { 3, 2, 1 } |
| sfxFire | SoundPlasmaTurretOn |
| sfxActivate | SoundMissileTurretTurn |
| sfxSpinUp | 0 |
| sfxSpinDown | 0 |