⌂Starsiege: Tribes Community Archive

LaserData GRLaser community-made

Not part of the retail game. No Dynamix version of this name exists.

14mods
2variants
93%agreement
AB

2 variants across 14 mods; the most-shipped one is in 93% of them — almost everyone ships the same version.

What the variants disagree about

propertyA13 modsB1 modsspread
damageConversion0.550.0552 vals
laserBitmapName"paintpulse.bmp""warp.bmp"2 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.

Same in all 2 variants (7)

hitName "shockwave_large.dts", baseDamageType $LaserDamageType, beamTime 0.10, lightRange 2.0, lightColor { 1.0, 0.25, 0.25 }, detachFromShooter false, hitSoundId SoundPlasmaTurretOn

Neighbourhood

Used by

ItemImageData ALCImageprojectileType

All 2 variants

A 13 mods the most-shipped version
laserBitmapName"paintpulse.bmp"
hitName"shockwave_large.dts"
damageConversion0.55
baseDamageType$LaserDamageType
beamTime0.10
lightRange2.0
lightColor{ 1.0, 0.25, 0.25 }
detachFromShooterfalse
hitSoundIdSoundPlasmaTurretOn
B 1 mods damageConversion 0.055 · laserBitmapName "warp.bmp"
laserBitmapName"warp.bmp"
hitName"shockwave_large.dts"
damageConversion0.055
baseDamageType$LaserDamageType
beamTime0.10
lightRange2.0
lightColor{ 1.0, 0.25, 0.25 }
detachFromShooterfalse
hitSoundIdSoundPlasmaTurretOn
Shipped by: Hybrid Mod Setup