LaserData GRLaser community-made
Not part of the retail game. No Dynamix version of this name exists.
14mods
2variants
93%agreement
2 variants across 14 mods; the most-shipped one is in 93% of them — almost everyone ships the same version.
What the variants disagree about
| property | A13 mods | B1 mods | spread |
|---|---|---|---|
| damageConversion | 0.55 | 0.055 | 2 vals |
| laserBitmapName | "paintpulse.bmp" | "warp.bmp" | 2 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
Same in all 2 variants (7)
hitName "shockwave_large.dts", baseDamageType $LaserDamageType, beamTime 0.10, lightRange 2.0, lightColor { 1.0, 0.25, 0.25 }, detachFromShooter false, hitSoundId SoundPlasmaTurretOn
Neighbourhood
Used by
| ItemImageData ALCImage | projectileType |
All 2 variants
A 13 mods the most-shipped version
| laserBitmapName | "paintpulse.bmp" |
|---|---|
| hitName | "shockwave_large.dts" |
| damageConversion | 0.55 |
| baseDamageType | $LaserDamageType |
| beamTime | 0.10 |
| lightRange | 2.0 |
| lightColor | { 1.0, 0.25, 0.25 } |
| detachFromShooter | false |
| hitSoundId | SoundPlasmaTurretOn |
B 1 mods damageConversion 0.055 · laserBitmapName "warp.bmp"
| laserBitmapName | "warp.bmp" |
|---|---|
| hitName | "shockwave_large.dts" |
| damageConversion | 0.055 |
| baseDamageType | $LaserDamageType |
| beamTime | 0.10 |
| lightRange | 2.0 |
| lightColor | { 1.0, 0.25, 0.25 } |
| detachFromShooter | false |
| hitSoundId | SoundPlasmaTurretOn |
Shipped by: Hybrid Mod Setup