ItemImageData AMMImage community-made
Not part of the retail game. No Dynamix version of this name exists.
This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
2 variants across 12 mods; the most-shipped one is in 75% of them — one version dominates.
What the variants disagree about
| property | A9 mods | B3 mods | spread |
|---|---|---|---|
| sfxFire | SoundMortarReload | SoundFireMortar | 2 vals |
| sfxReload | SoundFireLaser | SoundMortarReload | 2 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
Same in all 2 variants (14)
shapeFile "mortargun", mountPoint 0, weaponType 0, ammoType AMMAmmo, projectileType AMMBullet, accuFire false, reloadTime 0.25, fireTime 3.0, lightType 3, lightRadius 3, lightTime 1, lightColor { 0.6, 1, 1.0 }, sfxActivate SoundPickUpWeapon, sfxReady SoundMortarIdle
Neighbourhood
Used by
| ItemData AMM | imageType |
Points at
| projectileType | GrenadeData AMMBullet | 12 mods |
| sfxFire | SoundData SoundMortarReload | 9 mods |
| sfxFire | SoundData SoundFireMortar | 3 mods |
| sfxActivate | SoundData SoundPickUpWeapon | 12 mods |
| sfxReady | SoundData SoundMortarIdle | 12 mods |
All 2 variants
A 9 mods the most-shipped version
| shapeFile | "mortargun" |
|---|---|
| mountPoint | 0 |
| weaponType | 0 |
| ammoType | AMMAmmo |
| projectileType | AMMBullet |
| accuFire | false |
| reloadTime | 0.25 |
| fireTime | 3.0 |
| lightType | 3 |
| lightRadius | 3 |
| lightTime | 1 |
| lightColor | { 0.6, 1, 1.0 } |
| sfxFire | SoundMortarReload |
| sfxActivate | SoundPickUpWeapon |
| sfxReload | SoundFireLaser |
| sfxReady | SoundMortarIdle |
B 3 mods sfxFire SoundFireMortar · sfxReload SoundMortarReload
| shapeFile | "mortargun" |
|---|---|
| mountPoint | 0 |
| weaponType | 0 |
| ammoType | AMMAmmo |
| projectileType | AMMBullet |
| accuFire | false |
| reloadTime | 0.25 |
| fireTime | 3.0 |
| lightType | 3 |
| lightRadius | 3 |
| lightTime | 1 |
| lightColor | { 0.6, 1, 1.0 } |
| sfxFire | SoundFireMortar |
| sfxActivate | SoundPickUpWeapon |
| sfxReload | SoundMortarReload |
| sfxReady | SoundMortarIdle |