ItemImageData BaybNookImage community-made
Not part of the retail game. No Dynamix version of this name exists.
This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
3 variants across 19 mods; the most-shipped one is in 58% of them — one version dominates.
What the variants disagree about
| property | A11 mods | B4 mods | C4 mods | spread |
|---|---|---|---|---|
| fireTime | 2.0 | 1.0 | 2.0 | 2 vals |
| ammoType | MortarAmmo | MortarAmmo | — | 1 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 3 variants, not just the 3 shown.
Same in all 3 variants (13)
shapeFile "mortar", mountPoint 0, weaponType 0, accuFire true, reloadTime 0.5, lightType 3, lightRadius 3, lightTime 1, lightColor { 1, 1, 0.2 }, sfxFire SoundFireMortar, sfxActivate SoundPickUpWeapon, sfxReload SoundMortarReload, sfxReady SoundMortarIdle
Neighbourhood
Used by
| ItemData BabyNukeMortar | imageType |
Points at
| sfxFire | SoundData SoundFireMortar | 19 mods |
| sfxActivate | SoundData SoundPickUpWeapon | 19 mods |
| sfxReady | SoundData SoundMortarIdle | 19 mods |
All 3 variants
A 11 mods the most-shipped version
| shapeFile | "mortar" |
|---|---|
| mountPoint | 0 |
| weaponType | 0 |
| accuFire | true |
| ammoType | MortarAmmo |
| reloadTime | 0.5 |
| fireTime | 2.0 |
| lightType | 3 |
| lightRadius | 3 |
| lightTime | 1 |
| lightColor | { 1, 1, 0.2 } |
| sfxFire | SoundFireMortar |
| sfxActivate | SoundPickUpWeapon |
| sfxReload | SoundMortarReload |
| sfxReady | SoundMortarIdle |
B 4 mods fireTime 1.0
| shapeFile | "mortar" |
|---|---|
| mountPoint | 0 |
| weaponType | 0 |
| accuFire | true |
| ammoType | MortarAmmo |
| reloadTime | 0.5 |
| fireTime | 1.0 |
| lightType | 3 |
| lightRadius | 3 |
| lightTime | 1 |
| lightColor | { 1, 1, 0.2 } |
| sfxFire | SoundFireMortar |
| sfxActivate | SoundPickUpWeapon |
| sfxReload | SoundMortarReload |
| sfxReady | SoundMortarIdle |
C 4 mods no ammoType
| shapeFile | "mortar" |
|---|---|
| mountPoint | 0 |
| weaponType | 0 |
| accuFire | true |
| reloadTime | 0.5 |
| fireTime | 2.0 |
| lightType | 3 |
| lightRadius | 3 |
| lightTime | 1 |
| lightColor | { 1, 1, 0.2 } |
| sfxFire | SoundFireMortar |
| sfxActivate | SoundPickUpWeapon |
| sfxReload | SoundMortarReload |
| sfxReady | SoundMortarIdle |