⌂Starsiege: Tribes Community Archive

ItemImageData BaybNookImage community-made

Not part of the retail game. No Dynamix version of this name exists.

19mods
3variants
58%agreement
◨ In-game configuration

This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

First person
Third person
ABC

3 variants across 19 mods; the most-shipped one is in 58% of them — one version dominates.

What the variants disagree about

propertyA11 modsB4 modsC4 modsspread
fireTime2.01.02.02 vals
ammoTypeMortarAmmoMortarAmmo—1 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 3 variants, not just the 3 shown.

Same in all 3 variants (13)

shapeFile "mortar", mountPoint 0, weaponType 0, accuFire true, reloadTime 0.5, lightType 3, lightRadius 3, lightTime 1, lightColor { 1, 1, 0.2 }, sfxFire SoundFireMortar, sfxActivate SoundPickUpWeapon, sfxReload SoundMortarReload, sfxReady SoundMortarIdle

Neighbourhood

Used by

ItemData BabyNukeMortarimageType

Points at

sfxFireSoundData SoundFireMortar19 mods
sfxActivateSoundData SoundPickUpWeapon19 mods
sfxReadySoundData SoundMortarIdle19 mods

All 3 variants

A 11 mods the most-shipped version
shapeFile"mortar"
mountPoint0
weaponType0
accuFiretrue
ammoTypeMortarAmmo
reloadTime0.5
fireTime2.0
lightType3
lightRadius3
lightTime1
lightColor{ 1, 1, 0.2 }
sfxFireSoundFireMortar
sfxActivateSoundPickUpWeapon
sfxReloadSoundMortarReload
sfxReadySoundMortarIdle
B 4 mods fireTime 1.0
shapeFile"mortar"
mountPoint0
weaponType0
accuFiretrue
ammoTypeMortarAmmo
reloadTime0.5
fireTime1.0
lightType3
lightRadius3
lightTime1
lightColor{ 1, 1, 0.2 }
sfxFireSoundFireMortar
sfxActivateSoundPickUpWeapon
sfxReloadSoundMortarReload
sfxReadySoundMortarIdle
C 4 mods no ammoType
shapeFile"mortar"
mountPoint0
weaponType0
accuFiretrue
reloadTime0.5
fireTime2.0
lightType3
lightRadius3
lightTime1
lightColor{ 1, 1, 0.2 }
sfxFireSoundFireMortar
sfxActivateSoundPickUpWeapon
sfxReloadSoundMortarReload
sfxReadySoundMortarIdle