ItemImageData BeamImage community-made
Not part of the retail game. No Dynamix version of this name exists.
10mods
4variants
40%agreement
◨ In-game configuration
This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
4 variants across 10 mods; the most-shipped one is in 40% of them — no version dominates — this name was forked hard.
What the variants disagree about
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 4 variants, not just the 4 shown.
Same in all 4 variants (11)
shapeFile "repairgun", mountPoint 0, mountRotation { 0, 3, 0 }, weaponType 0, reloadTime 1.0, accuFire true, projectiletype BeamLaser, lightType 3, lightRadius 3, lightTime 1, lightColor { 0.6, 1, 1 }
Neighbourhood
Used by
Points at
All 4 variants
A 4 mods the most-shipped version
| shapeFile | "repairgun" |
|---|
| mountPoint | 0 |
|---|
| mountRotation | { 0, 3, 0 } |
|---|
| weaponType | 0 |
|---|
| reloadTime | 1.0 |
|---|
| fireTime | 0.3 |
|---|
| accuFire | true |
|---|
| projectiletype | BeamLaser |
|---|
| minEnergy | 70 |
|---|
| maxEnergy | 10 |
|---|
| lightType | 3 |
|---|
| lightRadius | 3 |
|---|
| lightTime | 1 |
|---|
| lightColor | { 0.6, 1, 1 } |
|---|
| sfxFire | SoundMortarTurretOn |
|---|
| sfxreload | SoundMortarReload |
|---|
| sfxActivate | SoundMortarTurretOff |
|---|
B 3 mods sfxFire SoundFireLaser
| shapeFile | "repairgun" |
|---|
| mountPoint | 0 |
|---|
| mountRotation | { 0, 3, 0 } |
|---|
| weaponType | 0 |
|---|
| reloadTime | 1.0 |
|---|
| fireTime | 0.3 |
|---|
| accuFire | true |
|---|
| projectiletype | BeamLaser |
|---|
| minEnergy | 70 |
|---|
| maxEnergy | 10 |
|---|
| lightType | 3 |
|---|
| lightRadius | 3 |
|---|
| lightTime | 1 |
|---|
| lightColor | { 0.6, 1, 1 } |
|---|
| sfxFire | SoundFireLaser |
|---|
| sfxreload | SoundMortarReload |
|---|
| sfxActivate | SoundMortarTurretOff |
|---|
C 2 mods sfxFire SoundFireDC2 · sfxActivate SoundActivatePDA · no sfxreload
| shapeFile | "repairgun" |
|---|
| mountPoint | 0 |
|---|
| mountRotation | { 0, 3, 0 } |
|---|
| weaponType | 0 |
|---|
| reloadTime | 1.0 |
|---|
| fireTime | 0.3 |
|---|
| accuFire | true |
|---|
| projectiletype | BeamLaser |
|---|
| minEnergy | 70 |
|---|
| maxEnergy | 10 |
|---|
| lightType | 3 |
|---|
| lightRadius | 3 |
|---|
| lightTime | 1 |
|---|
| lightColor | { 0.6, 1, 1 } |
|---|
| sfxFire | SoundFireDC2 |
|---|
| sfxActivate | SoundActivatePDA |
|---|
D 1 mods fireTime 1.0 · minEnergy 60 · maxEnergy 60 · sfxFire SoundFireDC2
| shapeFile | "repairgun" |
|---|
| mountPoint | 0 |
|---|
| mountRotation | { 0, 3, 0 } |
|---|
| weaponType | 0 |
|---|
| reloadTime | 1.0 |
|---|
| fireTime | 1.0 |
|---|
| accuFire | true |
|---|
| projectiletype | BeamLaser |
|---|
| minEnergy | 60 |
|---|
| maxEnergy | 60 |
|---|
| lightType | 3 |
|---|
| lightRadius | 3 |
|---|
| lightTime | 1 |
|---|
| lightColor | { 0.6, 1, 1 } |
|---|
| sfxFire | SoundFireDC2 |
|---|
| sfxActivate | SoundActivatePDA |
|---|