⌂Starsiege: Tribes Community Archive

ItemImageData BeamImage community-made

Not part of the retail game. No Dynamix version of this name exists.

10mods
4variants
40%agreement
◨ In-game configuration

This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

First person
Third person
ABCD

4 variants across 10 mods; the most-shipped one is in 40% of them — no version dominates — this name was forked hard.

What the variants disagree about

propertyA4 modsB3 modsC2 modsD1 modsspread
fireTime0.30.30.31.02 vals
minEnergy707070602 vals
maxEnergy101010602 vals
sfxFireSoundMortarTurretOnSoundFireLaserSoundFireDC2SoundFireDC23 vals
sfxActivateSoundMortarTurretOffSoundMortarTurretOffSoundActivatePDASoundActivatePDA2 vals
sfxreloadSoundMortarReloadSoundMortarReload——1 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 4 variants, not just the 4 shown.

Same in all 4 variants (11)

shapeFile "repairgun", mountPoint 0, mountRotation { 0, 3, 0 }, weaponType 0, reloadTime 1.0, accuFire true, projectiletype BeamLaser, lightType 3, lightRadius 3, lightTime 1, lightColor { 0.6, 1, 1 }

Neighbourhood

Used by

ItemData BeamimageType

Points at

projectiletypeLaserData BeamLaser10 mods
sfxFireSoundData SoundMortarTurretOn4 mods
sfxFireSoundData SoundFireLaser3 mods
sfxFireSoundData SoundFireDC23 mods
sfxActivateSoundData SoundMortarTurretOff7 mods
sfxActivateSoundData SoundActivatePDA3 mods

All 4 variants

A 4 mods the most-shipped version
shapeFile"repairgun"
mountPoint0
mountRotation{ 0, 3, 0 }
weaponType0
reloadTime1.0
fireTime0.3
accuFiretrue
projectiletypeBeamLaser
minEnergy70
maxEnergy10
lightType3
lightRadius3
lightTime1
lightColor{ 0.6, 1, 1 }
sfxFireSoundMortarTurretOn
sfxreloadSoundMortarReload
sfxActivateSoundMortarTurretOff
B 3 mods sfxFire SoundFireLaser
shapeFile"repairgun"
mountPoint0
mountRotation{ 0, 3, 0 }
weaponType0
reloadTime1.0
fireTime0.3
accuFiretrue
projectiletypeBeamLaser
minEnergy70
maxEnergy10
lightType3
lightRadius3
lightTime1
lightColor{ 0.6, 1, 1 }
sfxFireSoundFireLaser
sfxreloadSoundMortarReload
sfxActivateSoundMortarTurretOff
C 2 mods sfxFire SoundFireDC2 · sfxActivate SoundActivatePDA · no sfxreload
shapeFile"repairgun"
mountPoint0
mountRotation{ 0, 3, 0 }
weaponType0
reloadTime1.0
fireTime0.3
accuFiretrue
projectiletypeBeamLaser
minEnergy70
maxEnergy10
lightType3
lightRadius3
lightTime1
lightColor{ 0.6, 1, 1 }
sfxFireSoundFireDC2
sfxActivateSoundActivatePDA
D 1 mods fireTime 1.0 · minEnergy 60 · maxEnergy 60 · sfxFire SoundFireDC2
shapeFile"repairgun"
mountPoint0
mountRotation{ 0, 3, 0 }
weaponType0
reloadTime1.0
fireTime1.0
accuFiretrue
projectiletypeBeamLaser
minEnergy60
maxEnergy60
lightType3
lightRadius3
lightTime1
lightColor{ 0.6, 1, 1 }
sfxFireSoundFireDC2
sfxActivateSoundActivatePDA
Shipped by: Devastator