⌂Starsiege: Tribes Community Archive

ItemImageData BugI community-made

Not part of the retail game. No Dynamix version of this name exists.

17mods
3variants
76%agreement
◨ In-game configuration

This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (carried on player). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

Carried on player
ABC

3 variants across 17 mods; the most-shipped one is in 76% of them — one version dominates.

What the variants disagree about

propertyA13 modsB2 modsC2 modsspread
weaponType—2—1 vals
maxEnergy—0—1 vals
sfxFire—SoundJammerOn—1 vals
mass0.5—0.51 vals
mountOffset{ 0, -0.1, 0 }{ 0, -0.05, 0 }{ 0, -0.1, 0 }2 vals
mountRotation—{ 0, 0, 0 }—1 vals
shapeFile"sensorjamPack""sensorjampack""remoteturret"2 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 3 variants, not just the 3 shown.

Same in all 3 variants (2)

mountPoint 2, firstPerson false

Neighbourhood

Used by

ItemData BugPackimageType

Points at

sfxFireSoundData SoundJammerOn2 mods

All 3 variants

A 13 mods the most-shipped version
shapeFile"sensorjamPack"
mountPoint2
mountOffset{ 0, -0.1, 0 }
firstPersonfalse
mass0.5
B 2 mods weaponType 2 · maxEnergy 0 · sfxFire SoundJammerOn · no mass
shapeFile"sensorjampack"
mountPoint2
weaponType2
maxEnergy0
sfxFireSoundJammerOn
mountOffset{ 0, -0.05, 0 }
mountRotation{ 0, 0, 0 }
firstPersonfalse
C 2 mods shapeFile "remoteturret"
shapeFile"remoteturret"
mountPoint2
mountOffset{ 0, -0.1, 0 }
firstPersonfalse
mass0.5