⌂Starsiege: Tribes Community Archive

ItemImageData CannonImage community-made

Not part of the retail game. No Dynamix version of this name exists.

12mods
2variants
75%agreement
◨ In-game configuration

This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

First person
Third person
AB

2 variants across 12 mods; the most-shipped one is in 75% of them — one version dominates.

What the variants disagree about

propertyA9 modsB3 modsspread
fireTime1.53.02 vals
reloadTime0.21.02 vals
minEnergy3.0—1 vals
maxEnergy5.0—1 vals
projectileType—CannonBullet1 vals
ammoType—CannonAmmo1 vals
accuFirefalsetrue2 vals
sfxFireSoundSpinUpDiscSoundFireMortar2 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.

5 more properties that differ

lightColor, sfxActivate, sfxReady, sfxReload, sfxSpinUp

Same in all 2 variants (8)

shapeFile "mortargun", mountPoint 0, mountRotation { 0, 0.99, 0 }, mountOffset {-0.065, 0, 0.07}, weaponType 0, lightType 3, lightRadius 3, lightTime 1

Neighbourhood

Used by

ItemData CannonimageType

Points at

sfxFireSoundData SoundSpinUpDisc9 mods
sfxFireSoundData SoundFireMortar3 mods
sfxActivateSoundData SoundJetHeavy9 mods
sfxActivateSoundData SoundPickUpWeapon3 mods
sfxReadySoundData Soundwindgust9 mods
sfxReadySoundData SoundMortarIdle3 mods
projectileTypeRocketData CannonBullet3 mods

All 2 variants

A 9 mods the most-shipped version
shapeFile"mortargun"
mountPoint0
mountRotation{ 0, 0.99, 0 }
mountOffset{-0.065, 0, 0.07}
weaponType0
accuFirefalse
reloadTime0.2
fireTime1.5
minEnergy3.0
maxEnergy5.0
lightType3
lightRadius3
lightTime1
lightColor{ 1, 1, 0.2 }
sfxFireSoundSpinUpDisc
sfxActivateSoundJetHeavy
sfxSpinUpSoundSpinUpDisc
sfxReadySoundwindgust
B 3 mods fireTime 3.0 · reloadTime 1.0 · no minEnergy · no maxEnergy
shapeFile"mortargun"
mountPoint0
mountRotation{ 0, 0.99, 0 }
mountOffset{-0.065, 0, 0.07}
weaponType0
ammoTypeCannonAmmo
projectileTypeCannonBullet
accuFiretrue
reloadTime1.0
fireTime3.0
lightType3
lightRadius3
lightTime1
lightColor{ 0.6, 1, 1.0 }
sfxFireSoundFireMortar
sfxActivateSoundPickUpWeapon
sfxReloadSoundMortarReload
sfxReadySoundMortarIdle