ItemImageData CannonImage community-made
Not part of the retail game. No Dynamix version of this name exists.
This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
2 variants across 12 mods; the most-shipped one is in 75% of them — one version dominates.
What the variants disagree about
| property | A9 mods | B3 mods | spread |
|---|---|---|---|
| fireTime | 1.5 | 3.0 | 2 vals |
| reloadTime | 0.2 | 1.0 | 2 vals |
| minEnergy | 3.0 | — | 1 vals |
| maxEnergy | 5.0 | — | 1 vals |
| projectileType | — | CannonBullet | 1 vals |
| ammoType | — | CannonAmmo | 1 vals |
| accuFire | false | true | 2 vals |
| sfxFire | SoundSpinUpDisc | SoundFireMortar | 2 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
5 more properties that differ
lightColor, sfxActivate, sfxReady, sfxReload, sfxSpinUp
Same in all 2 variants (8)
shapeFile "mortargun", mountPoint 0, mountRotation { 0, 0.99, 0 }, mountOffset {-0.065, 0, 0.07}, weaponType 0, lightType 3, lightRadius 3, lightTime 1
Neighbourhood
Used by
| ItemData Cannon | imageType |
Points at
| sfxFire | SoundData SoundSpinUpDisc | 9 mods |
| sfxFire | SoundData SoundFireMortar | 3 mods |
| sfxActivate | SoundData SoundJetHeavy | 9 mods |
| sfxActivate | SoundData SoundPickUpWeapon | 3 mods |
| sfxReady | SoundData Soundwindgust | 9 mods |
| sfxReady | SoundData SoundMortarIdle | 3 mods |
| projectileType | RocketData CannonBullet | 3 mods |
All 2 variants
A 9 mods the most-shipped version
| shapeFile | "mortargun" |
|---|---|
| mountPoint | 0 |
| mountRotation | { 0, 0.99, 0 } |
| mountOffset | {-0.065, 0, 0.07} |
| weaponType | 0 |
| accuFire | false |
| reloadTime | 0.2 |
| fireTime | 1.5 |
| minEnergy | 3.0 |
| maxEnergy | 5.0 |
| lightType | 3 |
| lightRadius | 3 |
| lightTime | 1 |
| lightColor | { 1, 1, 0.2 } |
| sfxFire | SoundSpinUpDisc |
| sfxActivate | SoundJetHeavy |
| sfxSpinUp | SoundSpinUpDisc |
| sfxReady | Soundwindgust |
B 3 mods fireTime 3.0 · reloadTime 1.0 · no minEnergy · no maxEnergy
| shapeFile | "mortargun" |
|---|---|
| mountPoint | 0 |
| mountRotation | { 0, 0.99, 0 } |
| mountOffset | {-0.065, 0, 0.07} |
| weaponType | 0 |
| ammoType | CannonAmmo |
| projectileType | CannonBullet |
| accuFire | true |
| reloadTime | 1.0 |
| fireTime | 3.0 |
| lightType | 3 |
| lightRadius | 3 |
| lightTime | 1 |
| lightColor | { 0.6, 1, 1.0 } |
| sfxFire | SoundFireMortar |
| sfxActivate | SoundPickUpWeapon |
| sfxReload | SoundMortarReload |
| sfxReady | SoundMortarIdle |