ItemImageData ChargedPlasmaImage community-made
Not part of the retail game. No Dynamix version of this name exists.
This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
2 variants across 9 mods; the most-shipped one is in 67% of them — one version dominates.
What the variants disagree about
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
Same in all 2 variants (13)
shapeFile "grenadeL", mountPoint 0, weaponType 0, ammoType ChargedPlasmaAmmo, projectileType ChargedPlasmaBullet, accuFire true, lightType 3, lightRadius 3, lightTime 1, lightColor { 0.6, 1, 1.0 }, sfxFire explosion4, sfxActivate SoundPickUpWeapon, sfxReload SoundDryFire
Neighbourhood
Used by
| ItemData ChargedPlasma | imageType |
Points at
| projectileType | BulletData ChargedPlasmaBullet | 9 mods |
| sfxFire | SoundData explosion4 | 9 mods |
| sfxActivate | SoundData SoundPickUpWeapon | 9 mods |
All 2 variants
A 6 mods the most-shipped version
| shapeFile | "grenadeL" |
|---|---|
| mountPoint | 0 |
| weaponType | 0 |
| ammoType | ChargedPlasmaAmmo |
| projectileType | ChargedPlasmaBullet |
| accuFire | true |
| reloadTime | 0.5 |
| fireTime | 0 |
| lightType | 3 |
| lightRadius | 3 |
| lightTime | 1 |
| lightColor | { 0.6, 1, 1.0 } |
| sfxFire | explosion4 |
| sfxActivate | SoundPickUpWeapon |
| sfxReload | SoundDryFire |
B 3 mods fireTime 2 · reloadTime 2
| shapeFile | "grenadeL" |
|---|---|
| mountPoint | 0 |
| weaponType | 0 |
| ammoType | ChargedPlasmaAmmo |
| projectileType | ChargedPlasmaBullet |
| accuFire | true |
| reloadTime | 2 |
| fireTime | 2 |
| lightType | 3 |
| lightRadius | 3 |
| lightTime | 1 |
| lightColor | { 0.6, 1, 1.0 } |
| sfxFire | explosion4 |
| sfxActivate | SoundPickUpWeapon |
| sfxReload | SoundDryFire |