ItemImageData ClaymoreImage community-made
Not part of the retail game. No Dynamix version of this name exists.
This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
3 variants across 26 mods; the most-shipped one is in 46% of them — no version dominates — this name was forked hard.
What the variants disagree about
| property | A12 mods | B10 mods | C4 mods | spread |
|---|---|---|---|---|
| fireTime | 2.0 | GetDelay(Claymore) | 1.0 | 3 vals |
| reloadTime | 0.5 | 0 | 2.0 | 3 vals |
| minEnergy | — | 0 | 10 | 2 vals |
| maxEnergy | — | 0 | 20 | 2 vals |
| AmmoType | — | — | ClaymoreAmmo | 1 vals |
| ammoType | ClaymoreAmmo | — | — | 1 vals |
| accuFire | false | true | true | 2 vals |
| lightRadius | 3 | — | 2 | 2 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 3 variants, not just the 3 shown.
10 more properties that differ
sfxFire, lightTime, lightType, mass, lightColor, sfxReload, mountRotation, sfxActivate, sfxReady, shapeFile
Same in all 3 variants (2)
mountPoint 0, weaponType 0
Neighbourhood
Used by
| ItemData Claymore | imageType |
Points at
| sfxFire | SoundData SoundFireMortar | 12 mods |
| sfxFire | SoundData SoundSwing6 | 10 mods |
| sfxFire | SoundData SoundFireGrenade | 4 mods |
| sfxActivate | SoundData SoundPickUpWeapon | 16 mods |
| sfxActivate | SoundData AxeSlash2 | 10 mods |
| sfxReady | SoundData SoundMortarIdle | 12 mods |
All 3 variants
A 12 mods the most-shipped version
| shapeFile | "mortargun" |
|---|---|
| mountPoint | 0 |
| weaponType | 0 |
| ammoType | ClaymoreAmmo |
| accuFire | false |
| reloadTime | 0.5 |
| fireTime | 2.0 |
| lightType | 3 |
| lightRadius | 3 |
| lightTime | 1 |
| lightColor | { 0.8, 1, 0.3 } |
| sfxFire | SoundFireMortar |
| sfxActivate | SoundPickUpWeapon |
| sfxReload | SoundMortarReload |
| sfxReady | SoundMortarIdle |
B 10 mods fireTime GetDelay(Claymore) · reloadTime 0 · minEnergy 0 · maxEnergy 0
| shapeFile | "sword" |
|---|---|
| mountPoint | 0 |
| weaponType | 0 |
| reloadTime | 0 |
| fireTime | GetDelay(Claymore) |
| minEnergy | 0 |
| maxEnergy | 0 |
| accuFire | true |
| sfxFire | SoundSwing6 |
| sfxActivate | AxeSlash2 |
C 4 mods fireTime 1.0 · reloadTime 2.0 · minEnergy 10 · maxEnergy 20
| shapeFile | "mortargun" |
|---|---|
| mass | 2 |
| mountPoint | 0 |
| mountRotation | { 0, 0, 0 } |
| weaponType | 0 |
| accuFire | true |
| reloadTime | 2.0 |
| fireTime | 1.0 |
| AmmoType | ClaymoreAmmo |
| minEnergy | 10 |
| maxEnergy | 20 |
| lightType | 3 |
| lightRadius | 2 |
| lightTime | 1 |
| lightColor | { 1.75, 0.25, 3.0 } |
| sfxFire | SoundFireGrenade |
| sfxActivate | SoundPickUpWeapon |
| sfxReload | SoundDryFire |