⌂Starsiege: Tribes Community Archive

ItemImageData ClaymoreImage community-made

Not part of the retail game. No Dynamix version of this name exists.

26mods
3variants
46%agreement
◨ In-game configuration

This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

First person
Third person
ABC

3 variants across 26 mods; the most-shipped one is in 46% of them — no version dominates — this name was forked hard.

What the variants disagree about

propertyA12 modsB10 modsC4 modsspread
fireTime2.0GetDelay(Claymore)1.03 vals
reloadTime0.502.03 vals
minEnergy—0102 vals
maxEnergy—0202 vals
AmmoType——ClaymoreAmmo1 vals
ammoTypeClaymoreAmmo——1 vals
accuFirefalsetruetrue2 vals
lightRadius3—22 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 3 variants, not just the 3 shown.

10 more properties that differ

sfxFire, lightTime, lightType, mass, lightColor, sfxReload, mountRotation, sfxActivate, sfxReady, shapeFile

Same in all 3 variants (2)

mountPoint 0, weaponType 0

Neighbourhood

Used by

ItemData ClaymoreimageType

Points at

sfxFireSoundData SoundFireMortar12 mods
sfxFireSoundData SoundSwing610 mods
sfxFireSoundData SoundFireGrenade4 mods
sfxActivateSoundData SoundPickUpWeapon16 mods
sfxActivateSoundData AxeSlash210 mods
sfxReadySoundData SoundMortarIdle12 mods

All 3 variants

A 12 mods the most-shipped version
shapeFile"mortargun"
mountPoint0
weaponType0
ammoTypeClaymoreAmmo
accuFirefalse
reloadTime0.5
fireTime2.0
lightType3
lightRadius3
lightTime1
lightColor{ 0.8, 1, 0.3 }
sfxFireSoundFireMortar
sfxActivateSoundPickUpWeapon
sfxReloadSoundMortarReload
sfxReadySoundMortarIdle
B 10 mods fireTime GetDelay(Claymore) · reloadTime 0 · minEnergy 0 · maxEnergy 0
shapeFile"sword"
mountPoint0
weaponType0
reloadTime0
fireTimeGetDelay(Claymore)
minEnergy0
maxEnergy0
accuFiretrue
sfxFireSoundSwing6
sfxActivateAxeSlash2
C 4 mods fireTime 1.0 · reloadTime 2.0 · minEnergy 10 · maxEnergy 20
shapeFile"mortargun"
mass2
mountPoint0
mountRotation{ 0, 0, 0 }
weaponType0
accuFiretrue
reloadTime2.0
fireTime1.0
AmmoTypeClaymoreAmmo
minEnergy10
maxEnergy20
lightType3
lightRadius2
lightTime1
lightColor{ 1.75, 0.25, 3.0 }
sfxFireSoundFireGrenade
sfxActivateSoundPickUpWeapon
sfxReloadSoundDryFire