⌂Starsiege: Tribes Community Archive

ItemImageData CloakImage community-made

Not part of the retail game. No Dynamix version of this name exists.

3mods
3variants
33%agreement
◨ In-game configuration

This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (carried on player). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

Carried on player
ABC

3 variants across 3 mods; the most-shipped one is in 33% of them — no version dominates — this name was forked hard.

What the variants disagree about

propertyA1 modsB1 modsC1 modsspread
minEnergy-1-142 vals
maxEnergy-1-293 vals
sfxFireSoundJammerOnSoundJammerOnSoundShieldOn2 vals
shapeFile"mortarammo""sensor_small""shieldPack"3 vals
mountOffset{ 0, -0.05, 0 }{ 0, -0.05, 0 }—1 vals
mountRotation{ 0, 0, 0 }{ 0, 0, 0 }—1 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 3 variants, not just the 3 shown.

Same in all 3 variants (3)

mountPoint 2, weaponType 2, firstPerson false

Neighbourhood

Used by

ItemData CloakimageType

Points at

sfxFireSoundData SoundJammerOn2 mods
sfxFireSoundData SoundShieldOn1 mods

All 3 variants

A 1 mods the most-shipped version
shapeFile"mortarammo"
mountPoint2
weaponType2
minEnergy-1
maxEnergy-1
sfxFireSoundJammerOn
mountOffset{ 0, -0.05, 0 }
mountRotation{ 0, 0, 0 }
firstPersonfalse
Shipped by: Gundam
B 1 mods maxEnergy -2 · shapeFile "sensor_small"
shapeFile"sensor_small"
mountPoint2
weaponType2
minEnergy-1
maxEnergy-2
sfxFireSoundJammerOn
mountOffset{ 0, -0.05, 0 }
mountRotation{ 0, 0, 0 }
firstPersonfalse
Shipped by: ISN
C 1 mods minEnergy 4 · maxEnergy 9 · sfxFire SoundShieldOn · no mountOffset
shapeFile"shieldPack"
mountPoint2
weaponType2
minEnergy4
maxEnergy9
sfxFireSoundShieldOn
firstPersonfalse
Shipped by: Devious_Land