Devious_Land
⤓ Download · 185.4 KBNo file description.
- Filename
Devious_Land.zip- Size
- 185.4 KB (listed 185.4KB)
- Type
- ZIP
- Date
- 1999-03-11 (newest file inside)
- theexiled upload
- Jun 07, 2008 - 02:02
- Format
- Zip archive data, at least v2.0 to extract, compression method=deflate
Readme — readme.txt (from the archive itself)
Welcome to DeviousLand the MOD! To run this server-side mod, make a directory in your tribes directory called "deviousland" copy the scripts.vol into that folder. when starting tribes, use "Tribes.exe -mod deviousland" or for dedicated servers, use "infinitespawn *tribes -mod deviousland -dedicated" if you are using the deviousland maps, extract all of their files into your base\missions\ directory. the maps Vandalwood, Gantry, and Triptych were originally designed to be played with Vandals versus Empire, with Arbiters as the third team. DeviousLand features four unique teams (more may follow). Each team is allowed to purchase unique armors and weapons thru a system of TeamTags. TeamTags currently work based on the name of the teams that are playing. For instance: if Team 0 is called "Vandals" then they can buy Vandal Kinetic Armor, Vandal Sniper Suit, Vandal Hologram, Kinetic DeathTouch, Vandal HyperBlaster, and the Vandal Interceptor. Currently, people seem to want different teams fighting, so the instance of a Vandals versus Vandals battle has not arisen. It could be easily implemented, but both teams would be using the same name, which could be confusing. ***************** To setup the order of the teams on your server ********* you can do it two ways: the first is by changing the lines in your serverprefs.cs file to read (in whatever order you want) $server::teamName0 = "Arbiters"; $server::teamName1 = "Vandals"; $server::teamName2 = "Empire"; $server::teamName3 = "Insatiable"; the second way to change the teams can be done in-game by typing one of the above lines in the console, but the changes will only take effect when the level changes. * Note - These names must be spelled exactly! The first two teams named are usually the ones people will use, unless MultipleTeam maps are being played. It might be a good idea to name the higher up teams #3 -#7 to Arbiters, Empire, Vandals, or Insatiable so that people are not left with normal equipment in a multi-team map. in order to make this a completely server-side mod, i have not implemented any new skins, the skin for Vandals is "green", for Empire is "orange", for Arbiters is "purple", for Insatiable is "beagle". *these skins will automatically kick in during play, but for some reason only after you have played at least one mission with the current team lineup... So, after switching the teams around, the first mission of the first game may have wrong colored teams unless you specify them in your serverprefs. Deviousland, the mod, has been playtested extensively, and weeks of gameplay have shown that no one team is better at dominating a game than another. People always complain that the other team has better stuff, but they may not fully understand what their stuff does. On maps with a lot of open space, Vandals seem to have an edge. Empire has an advantage in Capture and Hold because of their walls and Arbiters have an advantage on levels with floating structures/bases because they can fly. Insatiables have not been tested as much, may still be a little too powerful. There are known errors, such as a message of Player::getItemCount couldn't find player. The mod may crash at some point, but it should respawn normally (if dedicated with infinitespawn). The mod is unfinished, but it is ready to distribute. Hope you have fun with it. The Mod uses many addable items which may slow down gameplay in long games. You will probably want to lower the number of people allowed on your server. Running a P2 350, i can have a 30 player game usually but i don't usually allow more than 22 on the Mod server. if you have questions, comments, suggestions, or errors to report contact Mojica ([email redacted]) for more Deviousness go to http://members.xoom.com/mrdevious/ ---Mojica
Inventory-station loadout (88 items)
What a player could pull from this mod's inventory station — each item by the name it shipped under (not the CamelCase slot), grouped by the buy-menu tab (its heading); items with no heading aren't in the buy menu. Each row links to that piece's 3D model + fork history.
Armor15
(Arbiter ChosenArmor)ItemData ChosenArmor(Drone Armor)ItemData IAdultArmor(GrandArbiter Armor)ItemData GrandArbiterArmor(Larval Armor)ItemData LarvalArmor(PainMistress)ItemData QueenArmorArbiterArmorItemData ArbiterArmorEmpire DoomArmorItemData DoomArmorEmpire ErectorArmorItemData ErectorArmorGrandArbiter MantleItemData GrandMantleHeavy ArmorItemData HeavyArmor187Insatiable LarvaItemData LarvaLight ArmorItemData LightArmor265Medium ArmorItemData MediumArmor249Vandal KineticArmorItemData KineticArmorVandal SniperSuitItemData SniperArmor21Vehicle6
Arbiter PodItemData ArbiterPodEmpire Flying TankItemData EmpireTankHPCItemData HAPCVehicle289LPCItemData LAPCVehicle292ScoutItemData ScoutVehicle288Vandal InterceptorItemData VandalInterceptorWeapons23
Arbiter ChosenRifleItemData ChosenRifleArbiter FusionGunItemData ArbiterFusionGunArbiter HeavyFusionItemData ArbiterHeavyFusionBlasterItemData Blaster283ChaingunItemData Chaingun275Disc LauncherItemData DiscLauncher298Doom CannonItemData DoomcannonDoom SluggardItemData SluggardELF GunItemData EnergyRifle269Empire Laser RifleItemData EmpireLaserFlechette GunItemData FlechetteGrenade LauncherItemData GrenadeLauncher292Immolator MissileItemData ImmolInsatiable SporeminesItemData SporeMineInsatiable SporethrowerItemData SporeLaser RifleItemData LaserRifle278LifeDrainItemData LifeDrainMortarItemData Mortar295Plasma GunItemData PlasmaGun296PlasmaStreamItemData PlasmaThrowerTargeting LaserItemData TargetingLaser299Vandal HyperBlasterItemData HypercannonVandal Sniper RifleItemData VandalSniperBackpacks7
Ammo PackItemData AmmoPack289Cloaking PackItemData Cloak3Energy PackItemData EnergyPack293Kinetic Death-TouchItemData DeathTouchRepair PackItemData RepairPack306Sensor Jammer PackItemData SensorJammerPack285Shield PackItemData ShieldPack299Deployables12
Ammo StationItemData DeployableAmmoPack290Arbiter SatelliteItemData SatelliteCameraItemData CameraPack291Erector GeneratorItemData PortaGenErector WallItemData DeployableWallInventory StationItemData DeployableInvPack301Motion SensorItemData MotionSensorPack292NestItemData DeployableNestPulse SensorItemData PulseSensorPack294Sensor JammerItemData DeployableSensorJammerPack294TurretItemData TurretPack274Vandal HologramItemData DeployableTreeMiscellany6
BeaconItemData Beacon314GrenadeItemData Grenade314Insatiallis TripanosomaItemData ParasiteMineItemData MineAmmo314Repair KitItemData RepairKit314Repair PatchItemData RepairPatch307Ammunition8
BulletItemData BulletAmmo263DiscItemData DiscAmmo270Doom BulletItemData DoomAmmoGrenade AmmoItemData GrenadeAmmo278Mortar AmmoItemData MortarAmmo281Plasma BoltItemData PlasmaAmmo281Sluggard ShotsItemData SluggardAmmoSniper RoundsItemData SniperRoundsNot in the buy menu11
AmmoItemData Ammo314BackpackItemData Backpack317Blessing WandItemData BlessingWandFlagItemData Flag320NestDeath markerItemData nestdeathtrackerRace FlagItemData RaceFlag312Repair ActivatorItemData Regulator1Repair GunItemData RepairGun305The TouchItemData TheTouchToolItemData Tool314WeaponItemData Weapon319All game entities this mod declares (504) — lineage
Every named datablock parsed from the scripts inside this archive (the loadout above is just the buy-menu ItemData). 404 are also shipped by other mods — the number on each chip is how many carry that name; click to see who forked it.
SoundData153bigExplosion1309bigExplosion2309bigExplosion3309bigExplosion4309debrisLargeExplosion310debrisMediumExplosion310debrisSmallExplosion310energyExplosion309explosion3309explosion4309floatMineExplosion309ForceFieldClose310ForceFieldOpen310mineExplosion310ricochet1309ricochet2309ricochet3309rocketExplosion308shockExplosion310SoundActivateAmmoStation304SoundActivateCommandStation304SoundActivateInventoryStation304SoundActivateMotionSensor303SoundActivatePDA310SoundActiveSensor303SoundAmmoStationPower304SoundBeaconActive303SoundBeaconUse304SoundCameraDeploy303SoundChainTurretFire304SoundChainTurretOff304SoundChainTurretOn304SoundChainTurretTurn304SoundCommandStationPower304SoundDeploySensor303SoundDiscReload309SoundDiscSpin309SoundDoorClose310SoundDoorOpen310SoundDryFire309SoundElevatorBlocked310SoundElevatorRun310SoundElevatorStart310SoundElevatorStop310SoundELFFire310SoundELFIdle309SoundEnergyPackOn302SoundEnergyTurretFire304SoundEnergyTurretOff304SoundEnergyTurretOn304SoundEnergyTurretTurn304SoundFireBlaster308SoundFireChaingun306SoundFireDisc309SoundFireFlierRocket309SoundFireGrenade308SoundFireLaser308SoundFireMortar308SoundFirePlasma308SoundFireSeeking308SoundFireTargetingLaser308SoundFlagCaptured304SoundFlagFlap304SoundFlagPickup304SoundFlagReturned304SoundFlierCrash305SoundFloatMineTarget310SoundFlyerActive305SoundFlyerDismount305SoundFlyerIdle305SoundFlyerMount305SoundGeneratorPower304SoundHFootLHard310SoundHFootLSnow310SoundHFootLSoft310SoundHFootRHard310SoundHFootRSnow310SoundHFootRSoft310SoundInventoryStationPower304SoundJammerOn302SoundJetHeavy310SoundJetLight310SoundLandOnGround310SoundLaserHit308SoundLaserIdle308SoundLFootLHard310SoundLFootLSnow309SoundLFootLSoft310SoundLFootRHard310SoundLFootRSnow310SoundLFootRSoft310SoundMFootLHard310SoundMFootLSnow310SoundMFootLSoft310SoundMFootRHard310SoundMFootRSnow310SoundMFootRSoft310SoundMineActivate310SoundMissileTurretFire304SoundMissileTurretOff304SoundMissileTurretOn304SoundMissileTurretTurn304SoundMortarIdle308SoundMortarReload308SoundMortarTurretFire304SoundMortarTurretOff304SoundMortarTurretOn304SoundMortarTurretTurn304SoundPackFail304SoundPackUse304SoundPDAButtonHard310SoundPDAButtonSoft310SoundPickupAmmo310SoundPickupBackpack310SoundPickupHealth310SoundPickupItem310SoundPickupWeapon310SoundPlasmaTurretFire304SoundPlasmaTurretOff304SoundPlasmaTurretOn304SoundPlasmaTurretTurn304SoundPlayerDeath309SoundRadarDeploy303SoundRain310SoundRemoteTurretFire299SoundRemoteTurretOff304SoundRemoteTurretOn304SoundRemoteTurretTurn304SoundRepairItem303SoundSensorPower304SoundShellClick308SoundShellHilight309SoundShieldOn302SoundSnow310SoundSpinDown308SoundSpinUp308SoundSpinUpDisc309SoundTankActive304SoundTankCrash304SoundTankDismount304SoundTankIdle304SoundTankMount304SoundTargetLaser308SoundTeleportPower303SoundThrowItem304SoundTurretDeploy303SoundUseAmmoStation304SoundUseCommandStation304SoundUseInventoryStation304SoundWeaponSelect309SoundWindAmbient292SoundWindGust292turretExplosion310
ItemData88Ammo314AmmoPack289ArbiterArmorArbiterFusionGunArbiterHeavyFusionArbiterPodBackpack317Beacon314Blaster283BlessingWandBulletAmmo263CameraPack291Chaingun275ChosenArmorChosenRifleCloak3DeathTouchDeployableAmmoPack290DeployableInvPack301DeployableNestDeployableSensorJammerPack294DeployableTreeDeployableWallDiscAmmo270DiscLauncher298DoomAmmoDoomArmorDoomcannonEmpireLaserEmpireTankEnergyPack293EnergyRifle269ErectorArmorFlag320FlechetteGrandArbiterArmorGrandMantleGrenade314GrenadeAmmo278GrenadeLauncher292HAPCVehicle289HeavyArmor187HypercannonIAdultArmorImmolKineticArmorLAPCVehicle292LarvaLarvalArmorLaserRifle278LifeDrainLightArmor265MediumArmor249MineAmmo314Mortar295MortarAmmo281MotionSensorPack292nestdeathtrackerParasitePlasmaAmmo281PlasmaGun296PlasmaThrowerPortaGenPulseSensorPack294QueenArmorRaceFlag312Regulator1RepairGun305RepairKit314RepairPack306RepairPatch307SatelliteScoutVehicle288SensorJammerPack285ShieldPack299SluggardSluggardAmmoSniperArmor21SniperRoundsSporeSporeMineTargetingLaser299TheTouchTool314TurretPack274VandalInterceptorVandalSniperWeapon319
StaticShapeData55AmmoStation320ArbiterBeamArrayAntenna303BluePanel303Cactus1309Cactus2304Cactus3304CargoBarrel303CargoCrate304CommandStation313DefaultBeacon315DeployableAmmoStation303DeployableInvStation303DisplayPanelOne303DisplayPanelThree303DisplayPanelTwo303ElectricalBeam308ElectricalBeamBig308Example313FlagStand305ForceBeacon298ForceField303Generator317HOnePanel303HTwoPanel303InventoryStation324LargeAntenna303MediumAntenna303PlantOne304PlantTwo304PortGenerator313PoweredElectricalBeam307RodAntenna303SetPanel303SmallAntenna303SolarPanel313SOnePanel303SquarePanel303SteamOnGrass304SteamOnGrass2304SteamOnMud304SteamOnMud2304STwoPanel303TheNestTheWall2TowerSwitch310TreeShape304TreeShapeTwo304VehiclePad312VehicleStation312VerticalPanel303VerticalPanelB303VOnePanel303VTwoPanel303YellowPanel303
ItemImageData49AmmoPackImage290ArbiterFusionGunImageArbiterHeavyFusionImageBlasterImage287BlessingWandImageCameraPackImage291ChaingunImage272ChosenRifleImageCloakImage3DeathTouchImageDeployableAmmoPackImage290DeployableInvPackImage302DeployableNestImageDeployableSensorJamPackImage296DeployableTreeImageDeployableWallImageDiscLauncherImage299DoomcannonImageEmpireLaserImageEnergyPackImage293EnergyRifleImage268FlagImage320FlechetteImageGrandMantleImageGrenadeLauncherImage294HypercannonImageImmolImageLarvaImageLaserRifleImage277LifeDrainImageMortarImage294MotionSensorPackImage293PlasmaGunImage294PlasmaThrowerImagePortaGenImagePulseSensorPackImage294Regulator1ImageRepairGunImage306RepairPackImage307SatelliteImageSensorJammerPackImage285ShieldPackImage300SluggardImageSporeImageSporeMineImageTargetingLaserImage306TheTouchImageTurretPackImage275VandalSniperImage
MoveableData36DoorDiagonal308DoorFive308DoorForceField308DoorForceField3x4308DoorForceField4x14308DoorForceField4x17308DoorForceField4x8308DoorForceField5x5308DoorFourLeft308DoorFourRight308DoorOneBottom308DoorOneLeft308DoorOneRight308DoorOneTop308DoorSevenLeft308DoorSevenRight308DoorSixLeft308DoorSixRight308DoorThreeLeft308DoorThreeRight308DoorTwoLeft308DoorTwoRight308elevator16x16Octa308elevator4x4319elevator4x5308elevator5x5308elevator6x4308elevator6x4thin308elevator6x5308elevator6x6308elevator6x6Octa308elevator6x6thin308elevator8x4308elevator8x6308elevator8x8308elevator9x9308
ExplosionData29ArbiterFusionExpArbiterHeavyFusionExpblasterExp312bulletExp0313bulletExp1314bulletExp2314debrisExpLarge316debrisExpMedium316debrisExpSmall316doomExp0doomExp1doomExp2energyExp315flashExpLarge316flashExpMedium316flashExpSmall316grenadeExp315hyperExp0hyperExp1ImmolExpLargeShockwave316mineExp316mortarExp315plasmaExp314rocketExp323Shockwave316sluggardExpstrafeExpturretExp315
BulletData15ArbiterFusionBoltArbiterHeavyFusionBoltBlasterBolt270ChaingunBullet279DoomBulletFlechetteShotFusionBolt310HyperShotMiniFusionBolt311PlasmaBolt273PlasmaStreamSniperBullet74SporeMinePodSporePodStrafeBullet2
PlayerData15aarmor74carmor16darmor83earmor81gaarmorharmor250iaarmoriarmor10karmor3larmor273lfemale266marmor259mfemale255qarmor3sarmor91
SoundProfileData10Profile2d310Profile2dLoop310Profile3dFar310Profile3dFoot310Profile3dLudicrouslyFar310Profile3dMedium310Profile3dMediumLoop310Profile3dNear317Profile3dNearLoop310Profile3dVoice320
TurretData8CameraTurret305DeployableTurret287ELFTurret305IndoorTurret308MortarTurret307PlasmaTurret320RocketTurret307SatTurret
DebrisData7defaultDebrisLarge305defaultDebrisMedium305defaultDebrisSmall319flashDebrisLarge305flashDebrisMedium305flashDebrisSmall305playerDebris305
Contents — 73 files (inside the archive)
- readme.txt 3.9 KB
- scripts.vol 1018.0 KB
- scripts.vol/admin.cs 23.4 KB
- scripts.vol/ai.cs 12.4 KB
- scripts.vol/ArmorData.cs 139.0 KB
- scripts.vol/baseDebrisData.cs 4.5 KB
- scripts.vol/baseExpData.cs 11.6 KB
- scripts.vol/baseProjData.cs 30.3 KB
- scripts.vol/beacon.cs 682 B
- scripts.vol/changeMission.cs 82 B
- scripts.vol/chatmenu.cs 9.8 KB
- scripts.vol/client.cs 14.1 KB
- scripts.vol/clientDefaults.cs 926 B
- scripts.vol/comchat.cs 4.5 KB
- scripts.vol/commander.cs 974 B
- scripts.vol/commonEditor.strings.cs 7.2 KB
- scripts.vol/darkstar.strings.cs 6.3 KB
- scripts.vol/dm.cs 12.6 KB
- scripts.vol/EditMission.cs 2.1 KB
- scripts.vol/editor.cs 14.7 KB
- scripts.vol/editor.strings.cs 10.1 KB
- scripts.vol/esf.strings.cs 6.1 KB
- scripts.vol/fear.strings.cs 72.6 KB
- scripts.vol/game.cs 28.8 KB
- scripts.vol/GUI.cs 17.7 KB
- scripts.vol/help.strings.cs 22.8 KB
- scripts.vol/interiorLight.cs 361 B
- scripts.vol/IRCClient.cs 10.8 KB
- scripts.vol/item.cs 134.9 KB
- scripts.vol/keys.cs 1.1 KB
- scripts.vol/loadShow.cs 1.3 KB
- scripts.vol/makefile.mak 1.0 KB
- scripts.vol/marker.cs 436 B
- scripts.vol/med.cs 2.2 KB
- scripts.vol/menu.cs 1.9 KB
- scripts.vol/Mine.cs 2.8 KB
- scripts.vol/mission.cs 1.1 KB
- scripts.vol/missionList.cs 3.1 KB
- scripts.vol/move.cs 5.6 KB
- scripts.vol/moveable.cs 23.1 KB
- scripts.vol/newMission.cs 4.3 KB
- scripts.vol/nsound.cs 18.1 KB
- scripts.vol/objectives.cs 44.6 KB
- scripts.vol/observer.cs 5.9 KB
- scripts.vol/Options.cs 20.1 KB
- scripts.vol/player.cs 12.3 KB
- scripts.vol/PlayerSetup.cs 14.6 KB
- scripts.vol/RegisterObjects.cs 12.0 KB
- scripts.vol/registervolume.cs 467 B
- scripts.vol/sae.cs 5.3 KB
- scripts.vol/sensor.cs 5.4 KB
- scripts.vol/server.cs 10.0 KB
- scripts.vol/serverDefaults.cs 2.2 KB
- scripts.vol/sfx.strings.cs 6.6 KB
- scripts.vol/sound.cs 6.1 KB
- scripts.vol/staticshape.cs 19.9 KB
- scripts.vol/station.cs 33.3 KB
- scripts.vol/tag.cs 1.7 KB
- scripts.vol/ted.cs 3.7 KB
- scripts.vol/Training_AI.cs 6.5 KB
- scripts.vol/Training_Commander.cs 15.7 KB
- scripts.vol/Training_CTF.cs 13.5 KB
- scripts.vol/Training_Defend_Destroy.cs 6.9 KB
- scripts.vol/Training_Retrieval.cs 11.2 KB
- scripts.vol/Training_Towers.cs 11.9 KB
- scripts.vol/Training_Vehicles.cs 12.8 KB
- scripts.vol/Training_Weapons.cs 24.3 KB
- scripts.vol/Training_Welcome.cs 11.4 KB
- scripts.vol/trees.cs 278 B
- scripts.vol/trigger.cs 1.2 KB
- scripts.vol/tsDefaultMatProps.cs 981 B
- scripts.vol/turret.cs 11.8 KB
- scripts.vol/vehicle.cs 17.2 KB
Source: The Exiled — Tribes Repository
Original page: https://library.theexiled.pwnageservers.com/file.php?id=57
Archived source HTML: theexiled/mirror-html/file/57.html
Original page: https://library.theexiled.pwnageservers.com/file.php?id=57
Archived source HTML: theexiled/mirror-html/file/57.html