⌂Starsiege: Tribes Community Archive

ItemImageData DartGunImage community-made

Not part of the retail game. No Dynamix version of this name exists.

13mods
3variants
69%agreement
◨ In-game configuration

This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

First person
Third person
ABC

3 variants across 13 mods; the most-shipped one is in 69% of them — one version dominates.

What the variants disagree about

propertyA9 modsB3 modsC1 modsspread
projectileTypePoisonDart—PoisonDart1 vals
shapeFile"sniper""sniper""energeon"2 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 3 variants, not just the 3 shown.

Same in all 3 variants (12)

mountPoint 0, weaponType 0, ammoType Darts, accuFire true, reloadTime 1.5, fireTime 0, lightType 3, lightRadius 6, lightTime 2, lightColor { 1.0, 0, 0 }, sfxFire SoundFirePistol, sfxActivate SoundPickUpWeapon

Neighbourhood

Used by

ItemData DartGunimageType

Points at

projectileTypeBulletData PoisonDart10 mods
sfxFireSoundData SoundFirePistol13 mods
sfxActivateSoundData SoundPickUpWeapon13 mods

All 3 variants

A 9 mods the most-shipped version
shapeFile"sniper"
mountPoint0
weaponType0
ammoTypeDarts
projectileTypePoisonDart
accuFiretrue
reloadTime1.5
fireTime0
lightType3
lightRadius6
lightTime2
lightColor{ 1.0, 0, 0 }
sfxFireSoundFirePistol
sfxActivateSoundPickUpWeapon
B 3 mods no projectileType
shapeFile"sniper"
mountPoint0
weaponType0
ammoTypeDarts
accuFiretrue
reloadTime1.5
fireTime0
lightType3
lightRadius6
lightTime2
lightColor{ 1.0, 0, 0 }
sfxFireSoundFirePistol
sfxActivateSoundPickUpWeapon
C 1 mods shapeFile "energeon"
shapeFile"energeon"
mountPoint0
weaponType0
ammoTypeDarts
projectileTypePoisonDart
accuFiretrue
reloadTime1.5
fireTime0
lightType3
lightRadius6
lightTime2
lightColor{ 1.0, 0, 0 }
sfxFireSoundFirePistol
sfxActivateSoundPickUpWeapon