ItemImageData DeathRayBeamImage community-made
Not part of the retail game. No Dynamix version of this name exists.
This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
2 variants across 6 mods; the most-shipped one is in 83% of them — almost everyone ships the same version.
What the variants disagree about
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
Same in all 2 variants (8)
mountPoint 0, weaponType 0, reloadTime 0.4, fireTime 0.3, minEnergy 5, projectileType DeathRayLaser, accuFire true, sfxFire SoundFireLaser
Neighbourhood
Used by
| ItemData DeathRayBeam | imageType |
Points at
| projectileType | LaserData DeathRayLaser | 6 mods |
| sfxFire | SoundData SoundFireLaser | 6 mods |
All 2 variants
A 5 mods the most-shipped version
| shapeFile | "fusionbolt" |
|---|---|
| mountPoint | 0 |
| weaponType | 0 |
| reloadTime | 0.4 |
| fireTime | 0.3 |
| minEnergy | 5 |
| projectileType | DeathRayLaser |
| accuFire | true |
| sfxFire | SoundFireLaser |
B 1 mods shapeFile "breath"
| shapeFile | "breath" |
|---|---|
| mountPoint | 0 |
| weaponType | 0 |
| reloadTime | 0.4 |
| fireTime | 0.3 |
| minEnergy | 5 |
| projectileType | DeathRayLaser |
| accuFire | true |
| sfxFire | SoundFireLaser |