⌂Starsiege: Tribes Community Archive

LaserData DeathRayLaser community-made

Not part of the retail game. No Dynamix version of this name exists.

19mods
6variants
53%agreement
ABCDEF

6 variants across 19 mods; the most-shipped one is in 53% of them — one version dominates.

What the variants disagree about

propertyA10 modsB4 modsC2 modsD2 modsE1 modsspread
DamageType$EnergyDamageType$LaserDamageType$LaserDamageType$LaserDamageType$LaserDamageType2 vals
beamTime0.50.50.51.30.52 vals
damageConversion0.0150.0150.0150.0150.0353 vals
laserBitmapName"warp.bmp""warp.bmp""paintPulse.bmp""forcefield5.bmp""warp.bmp"3 vals
lightColor{ 1.0, 0.25, 0.25 }{ 1.0, 0.25, 0.25 }{ 0.25, 1.0, 0.25 }{ 0.0, 0.0, 5.0 }{ 1.0, 0.25, 0.25 }3 vals
detachFromShooterfalsefalsefalsetruefalse2 vals
hitName"paint.dts""paint.dts""paint.dts""enex.dts""paint.dts"2 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 6 variants, not just the 5 shown.

Same in all 6 variants (2)

lightRange 1.0, hitSoundId SoundLaserHit

Neighbourhood

Used by

ItemImageData ParticleBeamWeaponImageprojectileType
ItemImageData DeathRayImageprojectileType
ItemImageData DeathRayBeamImageprojectileType

All 6 variants

A 10 mods the most-shipped version
laserBitmapName"warp.bmp"
hitName"paint.dts"
damageConversion0.015
DamageType$EnergyDamageType
beamTime0.5
lightRange1.0
lightColor{ 1.0, 0.25, 0.25 }
detachFromShooterfalse
hitSoundIdSoundLaserHit
B 4 mods DamageType $LaserDamageType
laserBitmapName"warp.bmp"
hitName"paint.dts"
damageConversion0.015
DamageType$LaserDamageType
beamTime0.5
lightRange1.0
lightColor{ 1.0, 0.25, 0.25 }
detachFromShooterfalse
hitSoundIdSoundLaserHit
C 2 mods DamageType $LaserDamageType · laserBitmapName "paintPulse.bmp" · lightColor { 0.25, 1.0, 0.25 }
laserBitmapName"paintPulse.bmp"
hitName"paint.dts"
damageConversion0.015
DamageType$LaserDamageType
beamTime0.5
lightRange1.0
lightColor{ 0.25, 1.0, 0.25 }
detachFromShooterfalse
hitSoundIdSoundLaserHit
D 2 mods DamageType $LaserDamageType · beamTime 1.3 · detachFromShooter true · hitName "enex.dts"
laserBitmapName"forcefield5.bmp"
hitName"enex.dts"
damageConversion0.015
DamageType$LaserDamageType
beamTime1.3
lightRange1.0
lightColor{ 0.0, 0.0, 5.0 }
detachFromShootertrue
hitSoundIdSoundLaserHit
E 1 mods DamageType $LaserDamageType · damageConversion 0.035
laserBitmapName"warp.bmp"
hitName"paint.dts"
damageConversion0.035
DamageType$LaserDamageType
beamTime0.5
lightRange1.0
lightColor{ 1.0, 0.25, 0.25 }
detachFromShooterfalse
hitSoundIdSoundLaserHit
Shipped by: TotalAnnihilation
F 1 mods DamageType $LaserDamageType · beamTime 1.3 · damageConversion 2 · detachFromShooter true
laserBitmapName"forcefield5.bmp"
hitName"enex.dts"
damageConversion2
DamageType$LaserDamageType
beamTime1.3
lightRange1.0
lightColor{ 0.0, 0.0, 5.0 }
detachFromShootertrue
hitSoundIdSoundLaserHit
Shipped by: UltraGZHQ