LaserData DeathRayLaser community-made
Not part of the retail game. No Dynamix version of this name exists.
19mods
6variants
53%agreement
6 variants across 19 mods; the most-shipped one is in 53% of them — one version dominates.
What the variants disagree about
| property | A10 mods | B4 mods | C2 mods | D2 mods | E1 mods | spread |
|---|---|---|---|---|---|---|
| DamageType | $EnergyDamageType | $LaserDamageType | $LaserDamageType | $LaserDamageType | $LaserDamageType | 2 vals |
| beamTime | 0.5 | 0.5 | 0.5 | 1.3 | 0.5 | 2 vals |
| damageConversion | 0.015 | 0.015 | 0.015 | 0.015 | 0.035 | 3 vals |
| laserBitmapName | "warp.bmp" | "warp.bmp" | "paintPulse.bmp" | "forcefield5.bmp" | "warp.bmp" | 3 vals |
| lightColor | { 1.0, 0.25, 0.25 } | { 1.0, 0.25, 0.25 } | { 0.25, 1.0, 0.25 } | { 0.0, 0.0, 5.0 } | { 1.0, 0.25, 0.25 } | 3 vals |
| detachFromShooter | false | false | false | true | false | 2 vals |
| hitName | "paint.dts" | "paint.dts" | "paint.dts" | "enex.dts" | "paint.dts" | 2 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 6 variants, not just the 5 shown.
Same in all 6 variants (2)
lightRange 1.0, hitSoundId SoundLaserHit
Neighbourhood
Used by
| ItemImageData ParticleBeamWeaponImage | projectileType |
| ItemImageData DeathRayImage | projectileType |
| ItemImageData DeathRayBeamImage | projectileType |
All 6 variants
A 10 mods the most-shipped version
| laserBitmapName | "warp.bmp" |
|---|---|
| hitName | "paint.dts" |
| damageConversion | 0.015 |
| DamageType | $EnergyDamageType |
| beamTime | 0.5 |
| lightRange | 1.0 |
| lightColor | { 1.0, 0.25, 0.25 } |
| detachFromShooter | false |
| hitSoundId | SoundLaserHit |
B 4 mods DamageType $LaserDamageType
| laserBitmapName | "warp.bmp" |
|---|---|
| hitName | "paint.dts" |
| damageConversion | 0.015 |
| DamageType | $LaserDamageType |
| beamTime | 0.5 |
| lightRange | 1.0 |
| lightColor | { 1.0, 0.25, 0.25 } |
| detachFromShooter | false |
| hitSoundId | SoundLaserHit |
C 2 mods DamageType $LaserDamageType · laserBitmapName "paintPulse.bmp" · lightColor { 0.25, 1.0, 0.25 }
| laserBitmapName | "paintPulse.bmp" |
|---|---|
| hitName | "paint.dts" |
| damageConversion | 0.015 |
| DamageType | $LaserDamageType |
| beamTime | 0.5 |
| lightRange | 1.0 |
| lightColor | { 0.25, 1.0, 0.25 } |
| detachFromShooter | false |
| hitSoundId | SoundLaserHit |
D 2 mods DamageType $LaserDamageType · beamTime 1.3 · detachFromShooter true · hitName "enex.dts"
| laserBitmapName | "forcefield5.bmp" |
|---|---|
| hitName | "enex.dts" |
| damageConversion | 0.015 |
| DamageType | $LaserDamageType |
| beamTime | 1.3 |
| lightRange | 1.0 |
| lightColor | { 0.0, 0.0, 5.0 } |
| detachFromShooter | true |
| hitSoundId | SoundLaserHit |
E 1 mods DamageType $LaserDamageType · damageConversion 0.035
| laserBitmapName | "warp.bmp" |
|---|---|
| hitName | "paint.dts" |
| damageConversion | 0.035 |
| DamageType | $LaserDamageType |
| beamTime | 0.5 |
| lightRange | 1.0 |
| lightColor | { 1.0, 0.25, 0.25 } |
| detachFromShooter | false |
| hitSoundId | SoundLaserHit |
Shipped by: TotalAnnihilation
F 1 mods DamageType $LaserDamageType · beamTime 1.3 · damageConversion 2 · detachFromShooter true
| laserBitmapName | "forcefield5.bmp" |
|---|---|
| hitName | "enex.dts" |
| damageConversion | 2 |
| DamageType | $LaserDamageType |
| beamTime | 1.3 |
| lightRange | 1.0 |
| lightColor | { 0.0, 0.0, 5.0 } |
| detachFromShooter | true |
| hitSoundId | SoundLaserHit |
Shipped by: UltraGZHQ