ItemImageData DeltaImage community-made
Not part of the retail game. No Dynamix version of this name exists.
10mods
3variants
70%agreement
◨ In-game configuration
This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
3 variants across 10 mods; the most-shipped one is in 70% of them — one version dominates.
What the variants disagree about
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 3 variants, not just the 3 shown.
Same in all 3 variants (9)
shapeFile "paintgun", mountPoint 0, mountOffset { 0, 0, 0 }, weaponType 0, ammoType DeltaAmmo, accuFire true, reloadTime 0.1, fireTime 0.0, sfxActivate SoundWeaponSelect
Neighbourhood
Used by
Points at
All 3 variants
A 7 mods the most-shipped version
| shapeFile | "paintgun" |
|---|
| mountPoint | 0 |
|---|
| mountOffset | { 0, 0, 0 } |
|---|
| weaponType | 0 |
|---|
| ammoType | DeltaAmmo |
|---|
| accuFire | true |
|---|
| reloadTime | 0.1 |
|---|
| fireTime | 0.0 |
|---|
| sfxActivate | SoundWeaponSelect |
|---|
B 2 mods sfxFire bigExplosion4
| shapeFile | "paintgun" |
|---|
| mountPoint | 0 |
|---|
| mountOffset | { 0, 0, 0 } |
|---|
| weaponType | 0 |
|---|
| ammoType | DeltaAmmo |
|---|
| accuFire | true |
|---|
| reloadTime | 0.1 |
|---|
| fireTime | 0.0 |
|---|
| sfxFire | bigExplosion4 |
|---|
| sfxActivate | SoundWeaponSelect |
|---|
C 1 mods projectileType DeltaBullet · sfxFire SoundFireGrenade
| shapeFile | "paintgun" |
|---|
| mountPoint | 0 |
|---|
| mountOffset | { 0, 0, 0 } |
|---|
| weaponType | 0 |
|---|
| ammoType | DeltaAmmo |
|---|
| accuFire | true |
|---|
| reloadTime | 0.1 |
|---|
| fireTime | 0.0 |
|---|
| projectileType | DeltaBullet |
|---|
| sfxFire | SoundFireGrenade |
|---|
| sfxActivate | SoundWeaponSelect |
|---|