⌂Starsiege: Tribes Community Archive

ItemImageData DiscLauncher2Image community-made

Not part of the retail game. No Dynamix version of this name exists.

16mods
4variants
69%agreement
◨ In-game configuration

This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

First person
Third person
ABCD

4 variants across 16 mods; the most-shipped one is in 69% of them — one version dominates.

What the variants disagree about

propertyA11 modsB3 modsC1 modsD1 modsspread
weaponType33032 vals
fireTime0.10.1—0.11 vals
reloadTime0.10.1—0.11 vals
spinUpTime0.20.2—0.21 vals
projectileTypeDiscShellDiscShell—DiscShell1 vals
ammoTypeDiscLauncher2AmmoDiscLauncherAmmo—DiscLauncher2Ammo2 vals
mountRotation{ 0,1.57, 0 }{ 0,1.57, 0 }{0, 3.1, 0 }{ 0,-2.5, 0 }3 vals
mountOffset——{ 0, -0.5, 0.1 }—1 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 4 variants, not just the 4 shown.

2 more properties that differ

sfxReady, shapeFile

Same in all 4 variants (2)

mountPoint 0, accuFire true

Neighbourhood

Used by

ItemData DiscLauncher2imageType

Points at

projectileTypeRocketData DiscShell / BulletData DiscShell15 mods
sfxReadySoundData SoundSpinUpDisc1 mods

All 4 variants

A 11 mods the most-shipped version
shapeFile"disc"
mountPoint0
mountRotation{ 0,1.57, 0 }
ammoTypeDiscLauncher2Ammo
weaponType3
accuFiretrue
reloadTime0.1
fireTime0.1
spinUpTime0.2
projectileTypeDiscShell
B 3 mods ammoType DiscLauncherAmmo
shapeFile"disc"
mountPoint0
mountRotation{ 0,1.57, 0 }
ammoTypeDiscLauncherAmmo
weaponType3
accuFiretrue
reloadTime0.1
fireTime0.1
spinUpTime0.2
projectileTypeDiscShell
C 1 mods weaponType 0 · no fireTime · no reloadTime · no spinUpTime
shapeFile"energygun"
mountPoint0
mountOffset{ 0, -0.5, 0.1 }
mountRotation{0, 3.1, 0 }
weaponType0
accuFiretrue
Shipped by: proudmandown5.0
D 1 mods mountRotation { 0,-2.5, 0 } · sfxReady SoundSpinUpDisc
shapeFile"disc"
mountPoint0
mountRotation{ 0,-2.5, 0 }
ammoTypeDiscLauncher2Ammo
weaponType3
accuFiretrue
reloadTime0.1
fireTime0.1
spinUpTime0.2
projectileTypeDiscShell
sfxReadySoundSpinUpDisc
Shipped by: Omgea Mod