ItemImageData EMPRocketImage community-made Not part of the retail game. No Dynamix version of this name exists.
7 mods
5 variants
43% agreement
◨ In-game configuration
This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person, projectile). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
First person Third person Projectile 5 variants across 7 mods; the most-shipped one is in 43% of them — no version dominates — this name was forked hard.
What the variants disagree about property A 3 mods B 1 mods C 1 mods D 1 mods E 1 mods spread fireTime 0.5 0.4 1.0 0.5 0.4 3 vals reloadTime 0.5 0.4 0.3 1.0 4.5 5 vals minEnergy — — 30 — — 1 vals maxEnergy — — 35 — — 1 vals projectileType EMPRocket EMPRocket EMPulse EMPRocket EMPRocket 2 vals ammoType EMPRocketAmmo EMPRocketAmmo — EMPRocketAmmo EMPRocketAmmo 1 vals accuFire true true true true false 2 vals lightRadius 3 3 3 2 3 2 vals
Shaded cells differ from most-shipped . — = property absent. spread counts distinct values across all 5 variants, not just the 5 shown.
5 more properties that differ sfxFire, shapeFile, mountRotation, sfxReady, sfxReload
Same in all 5 variants (6) mountPoint 0, weaponType 0, lightType 3, lightTime 1, lightColor { 0.6, 1, 1.0 }, sfxActivate SoundPickUpWeapon
Neighbourhood Used by Points at All 5 variants A 3 mods the most-shipped version shapeFile "mortargun" mountPoint 0 weaponType 0 ammoType EMPRocketAmmo projectileType EMPRocket accuFire true reloadTime 0.5 fireTime 0.5 lightType 3 lightRadius 3 lightTime 1 lightColor { 0.6, 1, 1.0 } sfxFire SoundMissileTurretFire sfxActivate SoundPickUpWeapon sfxReload SoundMortarReload sfxReady SoundLaserIdle
B 1 mods fireTime 0.4 · reloadTime 0.4 · shapeFile "TrinAssaultCannon" shapeFile "TrinAssaultCannon" mountPoint 0 weaponType 0 ammoType EMPRocketAmmo projectileType EMPRocket accuFire true reloadTime 0.4 fireTime 0.4 lightType 3 lightRadius 3 lightTime 1 lightColor { 0.6, 1, 1.0 } sfxFire SoundMissileTurretFire sfxActivate SoundPickUpWeapon sfxReload SoundMortarReload sfxReady SoundLaserIdle
C 1 mods fireTime 1.0 · reloadTime 0.3 · minEnergy 30 · maxEnergy 35 shapeFile "mortargun" mountPoint 0 mountRotation { 0,3.14, 0 } weaponType 0 projectileType EMPulse accuFire true reloadTime 0.3 fireTime 1.0 minEnergy 30 maxEnergy 35 lightType 3 lightRadius 3 lightTime 1 lightColor { 0.6, 1, 1.0 } sfxFire SoundEMPRocketFire sfxActivate SoundPickUpWeapon sfxReload SoundEMPRocketReload
D 1 mods reloadTime 1.0 · lightRadius 2 shapeFile "mortargun" mountPoint 0 weaponType 0 ammoType EMPRocketAmmo projectileType EMPRocket accuFire true reloadTime 1.0 fireTime 0.5 lightType 3 lightRadius 2 lightTime 1 lightColor { 0.6, 1, 1.0 } sfxFire SoundMissileTurretFire sfxActivate SoundPickUpWeapon sfxReload SoundMortarReload sfxReady SoundLaserIdle
E 1 mods fireTime 0.4 · reloadTime 4.5 · accuFire false · shapeFile "shotgun" shapeFile "shotgun" mountPoint 0 weaponType 0 ammoType EMPRocketAmmo projectileType EMPRocket accuFire false reloadTime 4.5 fireTime 0.4 lightType 3 lightRadius 3 lightTime 1 lightColor { 0.6, 1, 1.0 } sfxFire SoundMissileTurretFire sfxActivate SoundPickUpWeapon sfxReload SoundMortarReload sfxReady SoundLaserIdle