ItemImageData EnergyGunImage community-made
Not part of the retail game. No Dynamix version of this name exists.
This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
2 variants across 14 mods; the most-shipped one is in 86% of them — almost everyone ships the same version.
What the variants disagree about
| property | A12 mods | B2 mods | spread |
|---|---|---|---|
| mountPoint | 0 | 0.25 | 2 vals |
| shapeFile | "breath" | "DiscAmmo" | 2 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
Same in all 2 variants (6)
weaponType 3, accuFire true, reloadTime 0, fireTime 0.1, spinUpTime 0.2, sfxActivate SoundPickUpWeapon
Neighbourhood
Used by
| ItemData EnergyGun | imageType |
Points at
| sfxActivate | SoundData SoundPickUpWeapon | 14 mods |
All 2 variants
A 12 mods the most-shipped version
| shapeFile | "breath" |
|---|---|
| mountPoint | 0 |
| weaponType | 3 |
| accuFire | true |
| reloadTime | 0 |
| fireTime | 0.1 |
| spinUpTime | 0.2 |
| sfxActivate | SoundPickUpWeapon |
B 2 mods mountPoint 0.25 · shapeFile "DiscAmmo"
| shapeFile | "DiscAmmo" |
|---|---|
| mountPoint | 0.25 |
| weaponType | 3 |
| accuFire | true |
| reloadTime | 0 |
| fireTime | 0.1 |
| spinUpTime | 0.2 |
| sfxActivate | SoundPickUpWeapon |