ItemImageData EnergyRifleImage2 community-made
Not part of the retail game. No Dynamix version of this name exists.
This community ItemImageData ships no new art — it reuses 2 existing Dynamix models, shown in the configurations the mod's script uses (first person, third person, projectile). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
2 variants across 2 mods; the most-shipped one is in 50% of them — one version dominates.
What the variants disagree about
| property | A1 mods | B1 mods | spread |
|---|---|---|---|
| minEnergy | 0 | 10 | 2 vals |
| maxEnergy | 1 | 20 | 2 vals |
| projectileType | Grapple | lightningCharge2 | 2 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
Same in all 2 variants (10)
shapeFile "shotgun", mountPoint 0, weaponType 2, reloadTime 0, lightType 3, lightRadius 2, lightTime 1, lightColor { 0.25, 0.25, 0.85 }, sfxActivate SoundPickUpWeapon, sfxFire SoundELFIdle
Neighbourhood
Used by
| ItemData EnergyRifle2 | imageType |
Points at
| projectileType | ItemData Grapple / LaserData Grapple / LightningData Grapple | 1 mods |
| projectileType | LightningData lightningCharge2 | 1 mods |
| sfxActivate | SoundData SoundPickUpWeapon | 2 mods |
| sfxFire | SoundData SoundELFIdle | 2 mods |
All 2 variants
A 1 mods the most-shipped version
| shapeFile | "shotgun" |
|---|---|
| mountPoint | 0 |
| weaponType | 2 |
| projectileType | Grapple |
| minEnergy | 0 |
| maxEnergy | 1 |
| reloadTime | 0 |
| lightType | 3 |
| lightRadius | 2 |
| lightTime | 1 |
| lightColor | { 0.25, 0.25, 0.85 } |
| sfxActivate | SoundPickUpWeapon |
| sfxFire | SoundELFIdle |
B 1 mods minEnergy 10 · maxEnergy 20 · projectileType lightningCharge2
| shapeFile | "shotgun" |
|---|---|
| mountPoint | 0 |
| weaponType | 2 |
| projectileType | lightningCharge2 |
| minEnergy | 10 |
| maxEnergy | 20 |
| reloadTime | 0 |
| lightType | 3 |
| lightRadius | 2 |
| lightTime | 1 |
| lightColor | { 0.25, 0.25, 0.85 } |
| sfxActivate | SoundPickUpWeapon |
| sfxFire | SoundELFIdle |