⌂Starsiege: Tribes Community Archive

LightningData lightningCharge2 community-made

Not part of the retail game. No Dynamix version of this name exists.

57mods
8variants
49%agreement
ABCDEFGH

8 variants across 57 mods; the most-shipped one is in 49% of them — no version dominates — this name was forked hard.

What the variants disagree about

propertyA28 modsB18 modsC5 modsD2 modsE1 modsspread
damagePerSec0.060.100.0450.1004 vals
boltLength40.050.050.060.0200.04 vals
energyDrainPerSec60.060.070.060.0100.03 vals
beamWidth0.1250.1250.1250.1250.3752 vals
bitmapName"lightningNew.bmp""lightningNew.bmp""lightningNew.bmp""warp.bmp""lightningNew.bmp"3 vals
coneAngle35.035.035.035.00.12 vals
displaceBias0.150.150.150.150.452 vals
skipPercent0.50.50.50.510.52 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 8 variants, not just the 5 shown.

Same in all 8 variants (3)

updateTime 120, lightRange 3.0, soundId SoundELFFire

Neighbourhood

Used by

TurretData DeployableELFTurretprojectileType
ItemImageData EnergyRifleImage2projectileType
TurretData DeployableSwatprojectileType
TurretData deployableMiniELFprojectileType

All 8 variants

A 28 mods the most-shipped version
bitmapName"lightningNew.bmp"
damageType$ElectricityDamageType
boltLength40.0
coneAngle35.0
damagePerSec0.06
energyDrainPerSec60.0
segmentDivisions4
numSegments5
beamWidth0.125
updateTime120
skipPercent0.5
displaceBias0.15
lightRange3.0
lightColor{ 0.25, 0.25, 0.85 }
soundIdSoundELFFire
B 18 mods damagePerSec 0.10 · boltLength 50.0
bitmapName"lightningNew.bmp"
damageType$ElectricityDamageType
boltLength50.0
coneAngle35.0
damagePerSec0.10
energyDrainPerSec60.0
segmentDivisions4
numSegments5
beamWidth0.125
updateTime120
skipPercent0.5
displaceBias0.15
lightRange3.0
lightColor{ 0.25, 0.25, 0.85 }
soundIdSoundELFFire
C 5 mods damagePerSec 0.045 · boltLength 50.0 · energyDrainPerSec 70.0
bitmapName"lightningNew.bmp"
damageType$ElectricityDamageType
boltLength50.0
coneAngle35.0
damagePerSec0.045
energyDrainPerSec70.0
segmentDivisions4
numSegments5
beamWidth0.125
updateTime120
skipPercent0.5
displaceBias0.15
lightRange3.0
lightColor{ 0.25, 0.25, 0.85 }
soundIdSoundELFFire
D 2 mods damagePerSec 0.10 · bitmapName "warp.bmp" · boltLength 60.0
bitmapName"warp.bmp"
damageType$ElectricityDamageType
boltLength60.0
coneAngle35.0
damagePerSec0.10
energyDrainPerSec60.0
segmentDivisions4
numSegments5
beamWidth0.125
updateTime120
skipPercent0.5
displaceBias0.15
lightRange3.0
lightColor{ 0.25, 0.25, 0.85 }
soundIdSoundELFFire
E 1 mods damagePerSec 0 · beamWidth 0.375 · boltLength 200.0 · coneAngle 0.1
bitmapName"lightningNew.bmp"
damageType$ElectricityDamageType
boltLength200.0
coneAngle0.1
damagePerSec0
energyDrainPerSec100.0
segmentDivisions4
numSegments5
beamWidth0.375
updateTime120
skipPercent10.5
displaceBias0.45
lightRange3.0
lightColor{ 0.25, 0.25, 0.85 }
soundIdSoundELFFire
Shipped by: GammY[MK2]
F 1 mods damageType $FlashDamageType · bitmapName "trailadd2.bmp" · lightColor { 0.20, 0.15, 0.85 } · numSegments 4
bitmapName"trailadd2.bmp"
damageType$FlashDamageType
boltLength40.0
coneAngle35.0
damagePerSec0.06
energyDrainPerSec60.0
segmentDivisions5
numSegments4
beamWidth0.125
updateTime120
skipPercent0.5
displaceBias0.15
lightRange3.0
lightColor{ 0.20, 0.15, 0.85 }
soundIdSoundElfFire
Shipped by: ShifterXtreme
G 1 mods damagePerSec 0.10 · boltLength 50.0 · lightColor {0.25, 0.25, 0.85 }
bitmapName"lightningNew.bmp"
damageType$ElectricityDamageType
boltLength50.0
coneAngle35.0
damagePerSec0.10
energyDrainPerSec60.0
segmentDivisions4
numSegments5
beamWidth0.125
updateTime120
skipPercent0.5
displaceBias0.15
lightRange3.0
lightColor{0.25, 0.25, 0.85 }
soundIdSoundELFFire
Shipped by: 5th_Element
H 1 mods damageType $FlashDamageType
bitmapName"lightningNew.bmp"
damageType$FlashDamageType
boltLength40.0
coneAngle35.0
damagePerSec0.06
energyDrainPerSec60.0
segmentDivisions4
numSegments5
beamWidth0.125
updateTime120
skipPercent0.5
displaceBias0.15
lightRange3.0
lightColor{ 0.25, 0.25, 0.85 }
soundIdSoundELFFire
Shipped by: Snipers_Base_2.0