⌂Starsiege: Tribes Community Archive

ItemImageData ExtraChargerImage community-made

Not part of the retail game. No Dynamix version of this name exists.

14mods
3variants
50%agreement
◨ In-game configuration

This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

First person
Third person
ABC

3 variants across 14 mods; the most-shipped one is in 50% of them — one version dominates.

What the variants disagree about

propertyA7 modsB4 modsC3 modsspread
projectileTypedestructiveChargeFluxCharge2destructiveCharge2 vals
shapeFile"sniper""shotgun""shotgun"2 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 3 variants, not just the 3 shown.

Same in all 3 variants (11)

mountOffset { 0.085, 0, 0.15 }, mountRotation { 0, 0.735, 0 }, mountPoint 0, weaponType 2, minEnergy 3, maxEnergy 5, reloadTime 0.2, lightType 3, lightRadius 2, lightTime 1, lightColor { 0.25, 0.25, 0.85 }

Neighbourhood

Used by

ItemData ExtraChargerimageType

Points at

projectileTypeLightningData destructiveCharge10 mods
projectileTypeLightningData FluxCharge24 mods

All 3 variants

A 7 mods the most-shipped version
mountOffset{ 0.085, 0, 0.15 }
mountRotation{ 0, 0.735, 0 }
shapeFile"sniper"
mountPoint0
weaponType2
projectileTypedestructiveCharge
minEnergy3
maxEnergy5
reloadTime0.2
lightType3
lightRadius2
lightTime1
lightColor{ 0.25, 0.25, 0.85 }
B 4 mods projectileType FluxCharge2 · shapeFile "shotgun"
mountOffset{ 0.085, 0, 0.15 }
mountRotation{ 0, 0.735, 0 }
shapeFile"shotgun"
mountPoint0
weaponType2
projectileTypeFluxCharge2
minEnergy3
maxEnergy5
reloadTime0.2
lightType3
lightRadius2
lightTime1
lightColor{ 0.25, 0.25, 0.85 }
C 3 mods shapeFile "shotgun"
mountOffset{ 0.085, 0, 0.15 }
mountRotation{ 0, 0.735, 0 }
shapeFile"shotgun"
mountPoint0
weaponType2
projectileTypedestructiveCharge
minEnergy3
maxEnergy5
reloadTime0.2
lightType3
lightRadius2
lightTime1
lightColor{ 0.25, 0.25, 0.85 }