ItemImageData ExtraEnergyImageA community-made
Not part of the retail game. No Dynamix version of this name exists.
This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
2 variants across 14 mods; the most-shipped one is in 86% of them — almost everyone ships the same version.
What the variants disagree about
| property | A12 mods | B2 mods | spread |
|---|---|---|---|
| minEnergy | 1 | 11 | 2 vals |
| maxEnergy | 2 | 13 | 2 vals |
| projectileType | ProtronBolt | EMPIRIALMaserObeam | 2 vals |
| sfxFire | SoundFireBlaster | SoundDryFire | 2 vals |
| shapeFile | "paintgun" | "sniper" | 2 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
Same in all 2 variants (8)
mountPoint 0, mountRotation { 0, 1.57, 0 }, mountOffset { 0.1, 0, 0.05 }, weaponType 0, accuFire true, reloadTime 0, fireTime 0.1, spinUpTime 0.2
Neighbourhood
Used by
| ItemData ExtraEnergyA | imageType |
Points at
| projectileType | BulletData ProtronBolt | 12 mods |
| projectileType | LaserData EMPIRIALMaserObeam | 2 mods |
| sfxFire | SoundData SoundFireBlaster | 12 mods |
| sfxFire | SoundData SoundDryFire | 2 mods |
All 2 variants
A 12 mods the most-shipped version
| shapeFile | "paintgun" |
|---|---|
| mountPoint | 0 |
| mountRotation | { 0, 1.57, 0 } |
| mountOffset | { 0.1, 0, 0.05 } |
| minEnergy | 1 |
| maxEnergy | 2 |
| weaponType | 0 |
| accuFire | true |
| reloadTime | 0 |
| fireTime | 0.1 |
| spinUpTime | 0.2 |
| projectileType | ProtronBolt |
| sfxFire | SoundFireBlaster |
B 2 mods minEnergy 11 · maxEnergy 13 · projectileType EMPIRIALMaserObeam · sfxFire SoundDryFire
| shapeFile | "sniper" |
|---|---|
| mountPoint | 0 |
| mountRotation | { 0, 1.57, 0 } |
| mountOffset | { 0.1, 0, 0.05 } |
| minEnergy | 11 |
| maxEnergy | 13 |
| weaponType | 0 |
| accuFire | true |
| reloadTime | 0 |
| fireTime | 0.1 |
| spinUpTime | 0.2 |
| projectileType | EMPIRIALMaserObeam |
| sfxFire | SoundDryFire |