ItemImageData FImage community-made
Not part of the retail game. No Dynamix version of this name exists.
This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
2 variants across 3 mods; the most-shipped one is in 67% of them — one version dominates.
What the variants disagree about
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
Same in all 2 variants (15)
shapeFile "Energygun", mountPoint 0, mountRotation { 0, 3, 0 }, weaponType 0, accuFire false, reloadTime 0.5, fireTime 2.0, lightType 3, lightRadius 3, lightTime 1, lightColor { 0.6, 1, 1.0 }, sfxFire SoundFireMortar, sfxActivate SoundPickUpWeapon, sfxReload SoundMortarReload, sfxReady SoundMortarIdle
Neighbourhood
Used by
| ItemData F | imageType |
Points at
| sfxFire | SoundData SoundFireMortar | 3 mods |
| sfxActivate | SoundData SoundPickUpWeapon | 3 mods |
| sfxReady | SoundData SoundMortarIdle | 3 mods |
All 2 variants
A 2 mods the most-shipped version
| shapeFile | "Energygun" |
|---|---|
| mountPoint | 0 |
| mountRotation | { 0, 3, 0 } |
| weaponType | 0 |
| ammoType | FlareAmmo |
| accuFire | false |
| reloadTime | 0.5 |
| fireTime | 2.0 |
| lightType | 3 |
| lightRadius | 3 |
| lightTime | 1 |
| lightColor | { 0.6, 1, 1.0 } |
| sfxFire | SoundFireMortar |
| sfxActivate | SoundPickUpWeapon |
| sfxReload | SoundMortarReload |
| sfxReady | SoundMortarIdle |
B 1 mods ammoType Fammo
| shapeFile | "energygun" |
|---|---|
| mountPoint | 0 |
| mountRotation | { 0, 3, 0 } |
| weaponType | 0 |
| ammoType | Fammo |
| accuFire | false |
| reloadTime | 0.5 |
| fireTime | 2.0 |
| lightType | 3 |
| lightRadius | 3 |
| lightTime | 1 |
| lightColor | { 0.6, 1, 1.0 } |
| sfxFire | SoundFireMortar |
| sfxActivate | SoundPickUpWeapon |
| sfxReload | SoundMortarReload |
| sfxReady | SoundMortarIdle |