ItemImageData FlakCannonImage community-made
Not part of the retail game. No Dynamix version of this name exists.
This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (projectile). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
3 variants across 4 mods; the most-shipped one is in 50% of them — one version dominates.
What the variants disagree about
| property | A2 mods | B1 mods | C1 mods | spread |
|---|---|---|---|---|
| fireTime | 0 | 0.3 | 0.1 | 3 vals |
| reloadTime | 0.5 | 0.2 | 0.5 | 2 vals |
| minEnergy | — | — | 10 | 1 vals |
| maxEnergy | — | — | 10 | 1 vals |
| projectileType | noprojectile | — | — | 1 vals |
| ammoType | — | FlakCannonAmmo | FlakcannonAmmo | 1 vals |
| ammotype | FlakAmmo | — | — | 1 vals |
| lightRadius | 3 | — | — | 1 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 3 variants, not just the 3 shown.
9 more properties that differ
sfxFire, lightTime, lightType, mountOffset, mountRotation, sfxReady, lightColor, sfxReload, shapeFile
Same in all 3 variants (4)
mountPoint 0, accuFire true, weaponType 0, sfxActivate SoundPickUpWeapon
Neighbourhood
Used by
| ItemData FlakCannon | imageType |
Points at
| projectileType | ItemData noprojectile | 2 mods |
| sfxFire | SoundData mineExplosion | 2 mods |
| sfxFire | SoundData SoundMortarTurretFire | 1 mods |
| sfxActivate | SoundData SoundPickUpWeapon | 4 mods |
| sfxReady | SoundData SoundDiscSpin | 1 mods |
| sfxReady | SoundData SoundMortarIdle | 1 mods |
All 3 variants
A 2 mods the most-shipped version
| shapeFile | "flakcannon" |
|---|---|
| mountPoint | 0 |
| accuFire | true |
| weaponType | 0 |
| reloadTime | 0.5 |
| fireTime | 0 |
| projectileType | noprojectile |
| ammotype | FlakAmmo |
| lightType | 3 |
| lightRadius | 3 |
| lightTime | 1 |
| lightColor | { 1.0, 0.25, 0.25 } |
| sfxFire | mineExplosion |
| sfxActivate | SoundPickUpWeapon |
B 1 mods fireTime 0.3 · reloadTime 0.2 · no projectileType · ammoType FlakCannonAmmo
| mountOffset | { 0, 0, 0.05 } |
|---|---|
| mountRotation | { 0, -1.6, 0 } |
| shapeFile | "grenadeL" |
| mountPoint | 0 |
| weaponType | 0 |
| ammoType | FlakCannonAmmo |
| accuFire | true |
| reloadTime | 0.2 |
| fireTime | 0.3 |
| sfxActivate | SoundPickUpWeapon |
| sfxReady | SoundDiscSpin |
C 1 mods fireTime 0.1 · minEnergy 10 · maxEnergy 10 · no projectileType
| shapeFile | "grenadeL" |
|---|---|
| mountPoint | 0 |
| mountOffset | { 0, 0, 0 } |
| mountRotation | { 0, 0, 0 } |
| weaponType | 0 |
| reloadTime | 0.5 |
| fireTime | 0.1 |
| minEnergy | 10 |
| maxEnergy | 10 |
| ammoType | FlakcannonAmmo |
| accuFire | true |
| sfxFire | SoundMortarTurretFire |
| sfxActivate | SoundPickUpWeapon |
| sfxReload | SoundMortarReload |
| sfxReady | SoundMortarIdle |