⌂Starsiege: Tribes Community Archive

ItemImageData FlakImage community-made

Not part of the retail game. No Dynamix version of this name exists.

9mods
2variants
78%agreement
◨ In-game configuration

This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

First person
Third person
AB

2 variants across 9 mods; the most-shipped one is in 78% of them — one version dominates.

What the variants disagree about

propertyA7 modsB2 modsspread
sfxSpinDownSoundLaserIdleSoundSpinDown2 vals
sfxSpinUpSoundMortarIdleSoundSpinUp2 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.

Same in all 2 variants (16)

shapeFile "mortargun", mountPoint 0, weaponType 1, reloadTime 0, spinUpTime 0.1, spinDownTime 3, fireTime 0.3, ammoType FlakAmmo, projectileType FlakBullet, accuFire false, lightType 3, lightRadius 3, lightTime 1, lightColor { 0.6, 1, 1 }, sfxFire SoundFireChaingun, sfxActivate SoundPickUpWeapon

Neighbourhood

Used by

ItemData FlakimageType

Points at

projectileTypeRocketData FlakBullet9 mods
sfxFireSoundData SoundFireChaingun9 mods
sfxActivateSoundData SoundPickUpWeapon9 mods

All 2 variants

A 7 mods the most-shipped version
shapeFile"mortargun"
mountPoint0
weaponType1
reloadTime0
spinUpTime0.1
spinDownTime3
fireTime0.3
ammoTypeFlakAmmo
projectileTypeFlakBullet
accuFirefalse
lightType3
lightRadius3
lightTime1
lightColor{ 0.6, 1, 1 }
sfxFireSoundFireChaingun
sfxActivateSoundPickUpWeapon
sfxSpinUpSoundMortarIdle
sfxSpinDownSoundLaserIdle
B 2 mods sfxSpinDown SoundSpinDown · sfxSpinUp SoundSpinUp
shapeFile"mortargun"
mountPoint0
weaponType1
reloadTime0
spinUpTime0.1
spinDownTime3
fireTime0.3
ammoTypeFlakAmmo
projectileTypeFlakBullet
accuFirefalse
lightType3
lightRadius3
lightTime1
lightColor{ 0.6, 1, 1 }
sfxFireSoundFireChaingun
sfxActivateSoundPickUpWeapon
sfxSpinUpSoundSpinUp
sfxSpinDownSoundSpinDown