⌂Starsiege: Tribes Community Archive

ItemImageData Flamer2Image community-made

Not part of the retail game. No Dynamix version of this name exists.

2mods
2variants
50%agreement
◨ In-game configuration

This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

First person
Third person
AB

2 variants across 2 mods; the most-shipped one is in 50% of them — one version dominates.

What the variants disagree about

propertyA1 modsB1 modsspread
fireTime0.1512 vals
reloadTime00.22 vals
minEnergy—0.21 vals
maxEnergy—11 vals
projectileType—FlamerBolt1 vals
ammoTypeFlamerAmmo—1 vals
accuFirefalsetrue2 vals
sfxFireSoundFireFlamerSoundDryFire2 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.

5 more properties that differ

lightColor, mountOffset, mountRotation, sfxReload, shapeFile

Same in all 2 variants (6)

mountPoint 0, weaponType 0, lightType 3, lightRadius 3, lightTime 1, sfxActivate SoundPickUpWeapon

Neighbourhood

Used by

ItemData Flamer2imageType

Points at

sfxActivateSoundData SoundPickUpWeapon2 mods
sfxFireSoundData SoundFireFlamer1 mods
sfxFireSoundData SoundDryFire1 mods
projectileTypeBulletData FlamerBolt / RocketData FlamerBolt / GrenadeData FlamerBolt1 mods

All 2 variants

A 1 mods the most-shipped version
shapeFile"mortar"
mountPoint0
mountRotation{ 3.1, 0.0, 0.0 }
mountOffset{ 0.05, 0.0 , 0.2 }
ammoTypeFlamerAmmo
weaponType0
reloadTime0
fireTime0.15
accuFirefalse
lightType3
lightRadius3
lightTime1
lightColor{ 1.0, 0.7, 0.5 }
sfxActivateSoundPickUpWeapon
sfxFireSoundFireFlamer
Shipped by: Annihilation1.50
B 1 mods fireTime 1 · reloadTime 0.2 · minEnergy 0.2 · maxEnergy 1
shapeFile"plasmabolt"
mountPoint0
weaponType0
projectileTypeFlamerBolt
accuFiretrue
reloadTime0.2
fireTime1
minEnergy0.2
maxEnergy1
lightType3
lightRadius3
lightTime1
lightColor{ 1, 1, 0.2 }
sfxFireSoundDryFire
sfxActivateSoundPickUpWeapon
sfxReloadSoundMortarReload
Shipped by: 5th_Element