⌂Starsiege: Tribes Community Archive

ItemImageData GatlingImage community-made

Not part of the retail game. No Dynamix version of this name exists.

4mods
2variants
75%agreement
◨ In-game configuration

This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

First person
Third person
AB

2 variants across 4 mods; the most-shipped one is in 75% of them — one version dominates.

What the variants disagree about

propertyA3 modsB1 modsspread
minEnergy—1.61 vals
maxEnergy—1.61 vals
projectileType—GatlingLaserBeam1 vals
ammoTypeLaserCell—1 vals
mountRotation—{ 0, 3.1416, 0 }1 vals
shapeFile"breath""paintgun"2 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.

Same in all 2 variants (12)

mountPoint 0, mountOffset { 0 , 0, 0 }, weaponType 0, accuFire true, reloadTime 0, fireTime 0.075, lightType 3, lightRadius 3, lightTime 1, lightColor { 0.25, 1.0, 0.25 }, sfxFire SoundFireLaser, sfxActivate SoundPickUpWeapon

Neighbourhood

Used by

ItemData GatlingimageType

Points at

sfxFireSoundData SoundFireLaser4 mods
sfxActivateSoundData SoundPickUpWeapon4 mods
projectileTypeLaserData GatlingLaserBeam1 mods

All 2 variants

A 3 mods the most-shipped version
shapeFile"breath"
mountPoint0
mountOffset{ 0 , 0, 0 }
weaponType0
ammoTypeLaserCell
accuFiretrue
reloadTime0
fireTime0.075
lightType3
lightRadius3
lightTime1
lightColor{ 0.25, 1.0, 0.25 }
sfxFireSoundFireLaser
sfxActivateSoundPickUpWeapon
B 1 mods minEnergy 1.6 · maxEnergy 1.6 · projectileType GatlingLaserBeam · no ammoType
shapeFile"paintgun"
mountPoint0
mountRotation{ 0, 3.1416, 0 }
mountOffset{ 0 , 0, 0 }
weaponType0
minEnergy1.6
maxEnergy1.6
projectileTypeGatlingLaserBeam
accuFiretrue
reloadTime0
fireTime0.075
lightType3
lightRadius3
lightTime1
lightColor{ 0.25, 1.0, 0.25 }
sfxFireSoundFireLaser
sfxActivateSoundPickUpWeapon
Shipped by: NIHILITY_1.3.1