⌂Starsiege: Tribes Community Archive

LaserData GatlingLaserBeam community-made

Not part of the retail game. No Dynamix version of this name exists.

4mods
2variants
75%agreement
AB

2 variants across 4 mods; the most-shipped one is in 75% of them — one version dominates.

What the variants disagree about

propertyA3 modsB1 modsspread
damageConversion0.1280.0452 vals
detachFromShooterfalsetrue2 vals
lightColor{ 1.0, 0.25, 0.25 }{ 0.25, 1.0, 0.25 }2 vals
lightRange2.05.02 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.

Same in all 2 variants (5)

laserBitmapName "paintpulse.bmp", hitName "paint.dts", baseDamageType $LaserDamageType, beamTime 0.5, hitSoundId SoundLaserHit

Neighbourhood

Used by

ItemImageData GatlingImageprojectileType
ItemImageData GatlingImage2projectileType
ItemImageData GatlingImage3projectileType
ItemImageData GatlingImage4projectileType
ItemImageData LaserGatlingImageprojectileType

All 2 variants

A 3 mods the most-shipped version
laserBitmapName"paintpulse.bmp"
hitName"paint.dts"
damageConversion0.128
baseDamageType$LaserDamageType
beamTime0.5
lightRange2.0
lightColor{ 1.0, 0.25, 0.25 }
detachFromShooterfalse
hitSoundIdSoundLaserHit
B 1 mods damageConversion 0.045 · detachFromShooter true · lightColor { 0.25, 1.0, 0.25 } · lightRange 5.0
laserBitmapName"paintpulse.bmp"
hitName"paint.dts"
damageConversion0.045
baseDamageType$LaserDamageType
beamTime0.5
lightRange5.0
lightColor{ 0.25, 1.0, 0.25 }
detachFromShootertrue
hitSoundIdSoundLaserHit
Shipped by: NIHILITY_1.3.1