LaserData GatlingLaserBeam community-made
Not part of the retail game. No Dynamix version of this name exists.
4mods
2variants
75%agreement
2 variants across 4 mods; the most-shipped one is in 75% of them — one version dominates.
What the variants disagree about
| property | A3 mods | B1 mods | spread |
|---|---|---|---|
| damageConversion | 0.128 | 0.045 | 2 vals |
| detachFromShooter | false | true | 2 vals |
| lightColor | { 1.0, 0.25, 0.25 } | { 0.25, 1.0, 0.25 } | 2 vals |
| lightRange | 2.0 | 5.0 | 2 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
Same in all 2 variants (5)
laserBitmapName "paintpulse.bmp", hitName "paint.dts", baseDamageType $LaserDamageType, beamTime 0.5, hitSoundId SoundLaserHit
Neighbourhood
Used by
| ItemImageData GatlingImage | projectileType |
| ItemImageData GatlingImage2 | projectileType |
| ItemImageData GatlingImage3 | projectileType |
| ItemImageData GatlingImage4 | projectileType |
| ItemImageData LaserGatlingImage | projectileType |
All 2 variants
A 3 mods the most-shipped version
| laserBitmapName | "paintpulse.bmp" |
|---|---|
| hitName | "paint.dts" |
| damageConversion | 0.128 |
| baseDamageType | $LaserDamageType |
| beamTime | 0.5 |
| lightRange | 2.0 |
| lightColor | { 1.0, 0.25, 0.25 } |
| detachFromShooter | false |
| hitSoundId | SoundLaserHit |
B 1 mods damageConversion 0.045 · detachFromShooter true · lightColor { 0.25, 1.0, 0.25 } · lightRange 5.0
| laserBitmapName | "paintpulse.bmp" |
|---|---|
| hitName | "paint.dts" |
| damageConversion | 0.045 |
| baseDamageType | $LaserDamageType |
| beamTime | 0.5 |
| lightRange | 5.0 |
| lightColor | { 0.25, 1.0, 0.25 } |
| detachFromShooter | true |
| hitSoundId | SoundLaserHit |
Shipped by: NIHILITY_1.3.1