⌂Starsiege: Tribes Community Archive

ItemImageData GatlingImage2 community-made

Not part of the retail game. No Dynamix version of this name exists.

4mods
2variants
75%agreement
◨ In-game configuration

This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

First person
Third person
AB

2 variants across 4 mods; the most-shipped one is in 75% of them — one version dominates.

What the variants disagree about

propertyA3 modsB1 modsspread
minEnergy-2.00.62 vals
maxEnergy-2.00.62 vals
projectileTypeGatlingLaserBeamBlueGatlingLaserBeam2 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.

Same in all 2 variants (14)

shapeFile "chaingun", mountPoint 0, mountRotation { 0, 3.1416, 0 }, mountOffset { 0 , 0, -0.05 }, weaponType 0, accuFire true, reloadTime 0, fireTime 0.075, lightType 3, lightRadius 3, lightTime 1, lightColor { 1, 1, 0.2 }, sfxFire SoundFireLaser, sfxActivate SoundPickUpWeapon

Neighbourhood

Used by

ItemData Gatling2imageType

Points at

projectileTypeLaserData GatlingLaserBeamBlue3 mods
projectileTypeLaserData GatlingLaserBeam1 mods
sfxFireSoundData SoundFireLaser4 mods
sfxActivateSoundData SoundPickUpWeapon4 mods

All 2 variants

A 3 mods the most-shipped version
shapeFile"chaingun"
mountPoint0
mountRotation{ 0, 3.1416, 0 }
mountOffset{ 0 , 0, -0.05 }
weaponType0
minEnergy-2.0
maxEnergy-2.0
projectileTypeGatlingLaserBeamBlue
accuFiretrue
reloadTime0
fireTime0.075
lightType3
lightRadius3
lightTime1
lightColor{ 1, 1, 0.2 }
sfxFireSoundFireLaser
sfxActivateSoundPickUpWeapon
B 1 mods minEnergy 0.6 · maxEnergy 0.6 · projectileType GatlingLaserBeam
shapeFile"chaingun"
mountPoint0
mountRotation{ 0, 3.1416, 0 }
mountOffset{ 0 , 0, -0.05 }
weaponType0
minEnergy0.6
maxEnergy0.6
projectileTypeGatlingLaserBeam
accuFiretrue
reloadTime0
fireTime0.075
lightType3
lightRadius3
lightTime1
lightColor{ 1, 1, 0.2 }
sfxFireSoundFireLaser
sfxActivateSoundPickUpWeapon
Shipped by: NIHILITY_1.3.1