ItemImageData GluonImage community-made
Not part of the retail game. No Dynamix version of this name exists.
This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
2 variants across 9 mods; the most-shipped one is in 89% of them — almost everyone ships the same version.
What the variants disagree about
| property | A8 mods | B1 mods | spread |
|---|---|---|---|
| weaponType | 1 | 0 | 2 vals |
| fireTime | 0.00001 | 0.1 | 2 vals |
| reloadTime | 3 | 0.0 | 2 vals |
| minEnergy | 1 | 18 | 2 vals |
| maxEnergy | 2 | 19 | 2 vals |
| spinUpTime | 0.0 | — | 1 vals |
| spinDownTime | 0.0 | — | 1 vals |
| projectileType | GluonLaser | SMLaser | 2 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
8 more properties that differ
lightRadius, sfxFire, lightColor, mountoffset, mountrotation, sfxSpinDown, sfxSpinUp, shapeFile
Same in all 2 variants (5)
mountPoint 0, accuFire true, lightType 3, lightTime 1, sfxActivate SoundPickUpWeapon
Neighbourhood
Used by
| ItemData Gluon | imageType |
Points at
| projectileType | LaserData GluonLaser | 8 mods |
| projectileType | LaserData SMLaser | 1 mods |
| sfxFire | SoundData SoundFireGluon | 8 mods |
| sfxFire | SoundData SoundFireLaser | 1 mods |
| sfxActivate | SoundData SoundPickUpWeapon | 9 mods |
All 2 variants
A 8 mods the most-shipped version
| shapeFile | "disc" |
|---|---|
| mountPoint | 0 |
| weaponType | 1 |
| reloadTime | 3 |
| spinUpTime | 0.0 |
| spinDownTime | 0.0 |
| fireTime | 0.00001 |
| minEnergy | 1 |
| maxEnergy | 2 |
| projectileType | GluonLaser |
| accuFire | true |
| lightType | 3 |
| lightRadius | 3 |
| lightTime | 1 |
| lightColor | { 0, 0, 1 } |
| sfxFire | SoundFireGluon |
| sfxActivate | SoundPickUpWeapon |
| sfxSpinUp | 0 |
| sfxSpinDown | 0 |
B 1 mods weaponType 0 · fireTime 0.1 · reloadTime 0.0 · minEnergy 18
| shapeFile | "Plasma" |
|---|---|
| mountPoint | 0 |
| mountoffset | { 0, 0, -0.1 } |
| mountrotation | { 0, 1.3, 0 } |
| weaponType | 0 |
| projectileType | SMLaser |
| accuFire | true |
| reloadTime | 0.0 |
| fireTime | 0.1 |
| minEnergy | 18 |
| maxEnergy | 19 |
| lightType | 3 |
| lightRadius | 2 |
| lightTime | 1 |
| lightColor | { 1, 0, 0 } |
| sfxFire | SoundFireLaser |
| sfxActivate | SoundPickUpWeapon |