LaserData SMLaser community-made
Not part of the retail game. No Dynamix version of this name exists.
10mods
3variants
80%agreement
3 variants across 10 mods; the most-shipped one is in 80% of them — almost everyone ships the same version.
What the variants disagree about
| property | A8 mods | B1 mods | C1 mods | spread |
|---|---|---|---|---|
| beamTime | 0.4 | 0.3 | 0.1 | 3 vals |
| damageConversion | 0.02 | 0.1 | 0.007 | 3 vals |
| baseDamageType | $laserDamageType | $ElectricityDamageType | $LaserDamageType | 2 vals |
| hitName | "PlasmaEx.dts" | "PLASMAEX.dts" | "laserhit.dts" | 2 vals |
| lightRange | 2.0 | 2.0 | 10.0 | 2 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 3 variants, not just the 3 shown.
Same in all 3 variants (4)
laserBitmapName "LaserPulse.bmp", lightColor { 1.0, 0.25, 0.25 }, detachFromShooter false, hitSoundId SoundLaserHit
Neighbourhood
Used by
| ItemImageData GluonImage | projectileType |
| TurretData DeployableTurret6 | projectileType |
| ItemImageData SMImage | projectileType |
All 3 variants
A 8 mods the most-shipped version
| laserBitmapName | "LaserPulse.bmp" |
|---|---|
| hitName | "PlasmaEx.dts" |
| damageConversion | 0.02 |
| baseDamageType | $laserDamageType |
| beamTime | 0.4 |
| lightRange | 2.0 |
| lightColor | { 1.0, 0.25, 0.25 } |
| detachFromShooter | false |
| hitSoundId | SoundLaserHit |
B 1 mods baseDamageType $ElectricityDamageType · beamTime 0.3 · damageConversion 0.1
| laserBitmapName | "lASERpULSE.bmp" |
|---|---|
| hitName | "PLASMAEX.dts" |
| damageConversion | 0.1 |
| baseDamageType | $ElectricityDamageType |
| beamTime | 0.3 |
| lightRange | 2.0 |
| lightColor | { 1.0, 0.25, 0.25 } |
| detachFromShooter | false |
| hitSoundId | SoundLaserHit |
Shipped by: GammY[MK2]
C 1 mods beamTime 0.1 · damageConversion 0.007 · hitName "laserhit.dts" · lightRange 10.0
| laserBitmapName | "LaserPulse.bmp" |
|---|---|
| hitName | "laserhit.dts" |
| damageConversion | 0.007 |
| baseDamageType | $LaserDamageType |
| beamTime | 0.1 |
| lightRange | 10.0 |
| lightColor | { 1.0, 0.25, 0.25 } |
| detachFromShooter | False |
| hitSoundId | SoundLaserHit |
Shipped by: {ATF}