⌂Starsiege: Tribes Community Archive

LaserData SMLaser community-made

Not part of the retail game. No Dynamix version of this name exists.

10mods
3variants
80%agreement
ABC

3 variants across 10 mods; the most-shipped one is in 80% of them — almost everyone ships the same version.

What the variants disagree about

propertyA8 modsB1 modsC1 modsspread
beamTime0.40.30.13 vals
damageConversion0.020.10.0073 vals
baseDamageType$laserDamageType$ElectricityDamageType$LaserDamageType2 vals
hitName"PlasmaEx.dts""PLASMAEX.dts""laserhit.dts"2 vals
lightRange2.02.010.02 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 3 variants, not just the 3 shown.

Same in all 3 variants (4)

laserBitmapName "LaserPulse.bmp", lightColor { 1.0, 0.25, 0.25 }, detachFromShooter false, hitSoundId SoundLaserHit

Neighbourhood

Used by

ItemImageData GluonImageprojectileType
TurretData DeployableTurret6projectileType
ItemImageData SMImageprojectileType

All 3 variants

A 8 mods the most-shipped version
laserBitmapName"LaserPulse.bmp"
hitName"PlasmaEx.dts"
damageConversion0.02
baseDamageType$laserDamageType
beamTime0.4
lightRange2.0
lightColor{ 1.0, 0.25, 0.25 }
detachFromShooterfalse
hitSoundIdSoundLaserHit
B 1 mods baseDamageType $ElectricityDamageType · beamTime 0.3 · damageConversion 0.1
laserBitmapName"lASERpULSE.bmp"
hitName"PLASMAEX.dts"
damageConversion0.1
baseDamageType$ElectricityDamageType
beamTime0.3
lightRange2.0
lightColor{ 1.0, 0.25, 0.25 }
detachFromShooterfalse
hitSoundIdSoundLaserHit
Shipped by: GammY[MK2]
C 1 mods beamTime 0.1 · damageConversion 0.007 · hitName "laserhit.dts" · lightRange 10.0
laserBitmapName"LaserPulse.bmp"
hitName"laserhit.dts"
damageConversion0.007
baseDamageType$LaserDamageType
beamTime0.1
lightRange10.0
lightColor{ 1.0, 0.25, 0.25 }
detachFromShooterFalse
hitSoundIdSoundLaserHit
Shipped by: {ATF}