ItemImageData GrabblerImage community-made
Not part of the retail game. No Dynamix version of this name exists.
This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
3 variants across 8 mods; the most-shipped one is in 75% of them — one version dominates.
What the variants disagree about
| property | A6 mods | B2 mods | C1 mods | spread |
|---|---|---|---|---|
| weaponType | 2 | 2 | 1 | 2 vals |
| fireTime | — | — | 0.1 | 1 vals |
| minEnergy | 3 | 3 | 0 | 2 vals |
| spinUpTime | — | — | 0.0 | 1 vals |
| spinDownTime | — | — | 0.0 | 1 vals |
| projectileType | GrabBolt | GrabBolt | — | 1 vals |
| accuFire | — | — | true | 1 vals |
| lightRadius | 2 | 2 | — | 1 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 3 variants, not just the 3 shown.
9 more properties that differ
sfxFire, lightTime, lightType, lightColor, mountOffset, mountRotation, sfxActivate, sfxReady, shapeFile
Same in all 3 variants (3)
mountPoint 0, maxEnergy 0, reloadTime 0.0
Neighbourhood
Used by
| ItemData Grabbler | imageType |
Points at
| projectileType | RepairEffectData GrabBolt | 8 mods |
| sfxReady | SoundData SoundJammerOn | 8 mods |
| sfxActivate | SoundData SoundActivateAmmoStation | 8 mods |
| sfxActivate | SoundData SoundPickUpWeapon | 1 mods |
| sfxFire | SoundData SoundLaserIdle | 8 mods |
| sfxFire | SoundData SoundSensorPower | 1 mods |
All 3 variants
A 6 mods the most-shipped version
| shapeFile | "mortargun" |
|---|---|
| mountPoint | 0 |
| mountOffset | { -0.1, -0.3, -0.1 } |
| mountRotation | {0, 1.57, 0} |
| weaponType | 2 |
| projectileType | GrabBolt |
| minEnergy | 3 |
| maxEnergy | 0 |
| reloadTime | 0.0 |
| lightType | 3 |
| lightRadius | 2 |
| lightTime | 1 |
| lightColor | { 0.25, 0.25, 0.85 } |
| sfxReady | SoundJammerOn |
| sfxActivate | SoundActivateAmmoStation |
| sfxFire | SoundLaserIdle |
B 2 mods lightColor { 0.25, 1.0, 0.25 }
| shapeFile | "mortargun" |
|---|---|
| mountPoint | 0 |
| mountOffset | { -0.1, -0.3, -0.1 } |
| mountRotation | {0, 1.57, 0} |
| weaponType | 2 |
| projectileType | GrabBolt |
| minEnergy | 3 |
| maxEnergy | 0 |
| reloadTime | 0.0 |
| lightType | 3 |
| lightRadius | 2 |
| lightTime | 1 |
| lightColor | { 0.25, 1.0, 0.25 } |
| sfxReady | SoundJammerOn |
| sfxActivate | SoundActivateAmmoStation |
| sfxFire | SoundLaserIdle |
C 1 mods weaponType 1 · fireTime 0.1 · minEnergy 0 · spinUpTime 0.0
| shapeFile | "paintgun" |
|---|---|
| mountPoint | 0 |
| mountOffset | { -0.1, 0, 0 } |
| mountRotation | { 0, -2.75, 0} |
| weaponType | 1 |
| spinUpTime | 0.0 |
| spinDownTime | 0.0 |
| fireTime | 0.1 |
| accuFire | true |
| minEnergy | 0 |
| maxEnergy | 0 |
| reloadTime | 0.0 |
| sfxFire | SoundSensorPower |
| sfxActivate | SoundPickUpWeapon |