⌂Starsiege: Tribes Community Archive

ItemImageData GrabblerImage community-made

Not part of the retail game. No Dynamix version of this name exists.

8mods
3variants
75%agreement
◨ In-game configuration

This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

First person
Third person
ABC

3 variants across 8 mods; the most-shipped one is in 75% of them — one version dominates.

What the variants disagree about

propertyA6 modsB2 modsC1 modsspread
weaponType2212 vals
fireTime——0.11 vals
minEnergy3302 vals
spinUpTime——0.01 vals
spinDownTime——0.01 vals
projectileTypeGrabBoltGrabBolt—1 vals
accuFire——true1 vals
lightRadius22—1 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 3 variants, not just the 3 shown.

9 more properties that differ

sfxFire, lightTime, lightType, lightColor, mountOffset, mountRotation, sfxActivate, sfxReady, shapeFile

Same in all 3 variants (3)

mountPoint 0, maxEnergy 0, reloadTime 0.0

Neighbourhood

Used by

ItemData GrabblerimageType

Points at

projectileTypeRepairEffectData GrabBolt8 mods
sfxReadySoundData SoundJammerOn8 mods
sfxActivateSoundData SoundActivateAmmoStation8 mods
sfxActivateSoundData SoundPickUpWeapon1 mods
sfxFireSoundData SoundLaserIdle8 mods
sfxFireSoundData SoundSensorPower1 mods

All 3 variants

A 6 mods the most-shipped version
shapeFile"mortargun"
mountPoint0
mountOffset{ -0.1, -0.3, -0.1 }
mountRotation{0, 1.57, 0}
weaponType2
projectileTypeGrabBolt
minEnergy3
maxEnergy0
reloadTime0.0
lightType3
lightRadius2
lightTime1
lightColor{ 0.25, 0.25, 0.85 }
sfxReadySoundJammerOn
sfxActivateSoundActivateAmmoStation
sfxFireSoundLaserIdle
B 2 mods lightColor { 0.25, 1.0, 0.25 }
shapeFile"mortargun"
mountPoint0
mountOffset{ -0.1, -0.3, -0.1 }
mountRotation{0, 1.57, 0}
weaponType2
projectileTypeGrabBolt
minEnergy3
maxEnergy0
reloadTime0.0
lightType3
lightRadius2
lightTime1
lightColor{ 0.25, 1.0, 0.25 }
sfxReadySoundJammerOn
sfxActivateSoundActivateAmmoStation
sfxFireSoundLaserIdle
C 1 mods weaponType 1 · fireTime 0.1 · minEnergy 0 · spinUpTime 0.0
shapeFile"paintgun"
mountPoint0
mountOffset{ -0.1, 0, 0 }
mountRotation{ 0, -2.75, 0}
weaponType1
spinUpTime0.0
spinDownTime0.0
fireTime0.1
accuFiretrue
minEnergy0
maxEnergy0
reloadTime0.0
sfxFireSoundSensorPower
sfxActivateSoundPickUpWeapon
Shipped by: ModX Open Source