⌂Starsiege: Tribes Community Archive

Sex_NC17

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Filename
Sex_NC17.zip
Size
281.8 KB (listed 281.8KB)
Type
ZIP
Date
2005-04-17 (newest file inside)
theexiled upload
Jun 07, 2008 - 02:14
Format
Zip archive data, at least v2.0 to extract, compression method=deflate
Readme — Sex.v.NC17/nrg.txt (from the archive itself)
function EnergyPack::onUse(%player,%item)
{
 if (Player::getMountedItem(%player,$BackpackSlot) != %item) 
 {
     Player::mountItem(%player,%item,$BackpackSlot);
 }
 Player::trigger(%player,$BackpackSlot,true);
 //echo("Using");
 //echo("Energy/Boost Pack By: Armageddon, little tweaking by Aim, but 99 percent by Arm");
 //echo("WorstAim WuZ HeRe At [9:58 PM]-5/09/04"); 
 // ------------------>>    echo("Armageddon is my hero- Armageddon [10:17 PM]-5/09/04");   <<----------
 EnergyPackImage::onActivate(%player, %imageSlot);
}
 
function EnergyPack::onMount(%player,%item)
{
  Player::trigger(%player,$BackpackSlot,false);
  $BoostUsed[%player] = false;
}
 
function EnergyPack::onUnmount(%player,%item)
{ if (Player::getMountedItem(%player,$WeaponSlot) == SoulSucker && !$build) {
  Client::sendMessage(Player::getClient(%player),0,"Must have an Energy Pack to use Soul Sucker. Auto selecting next weapon.~waccess_denied.wav");
  RemoteNextWeapon(Player::getClient(%player));
 }
}
function EnergyPackImage::onActivate(%player, %imageSlot)
{
 	//echo("Activated");
        //********Created A New Conditional Statement You Can Only Boost If $BoostUsed = true; Defined $BoostUsed as False in EnergyPack::onMount Because Otherwise The $BoostUsed Isn't "run" By Tribes
        //********Also Moved The schedule BoostWaitTime and %time To The Conditional To Prevent BoostCell Loaded Msg's From Appearing When They Arn't Supposed To  -Aim
	if(!$BoostUsed[%player])
	{
		//echo("Calling Boost");
 		EnergyPack::Boost(%player);
		%time = 10; //45 30
		schedule("BoostWaitTime(" @ %time @ ", " @ %player @ ");", 1, %player);
		Booster::smoke(%player);
		$BoostUsed[%player] = true;
		%player.Boostfire = 50;
	}
        GameBase::playSound(%player, SoundFireWooHoo, 0);
 	//EnergyPackImage::onDeactivate(%player, %imageSlot);
}
Inventory-station loadout (98 items)

What a player could pull from this mod's inventory station — each item by the name it shipped under (not the CamelCase slot), grouped by the buy-menu tab (its heading); items with no heading aren't in the buy menu. Each row links to that piece's 3D model + fork history.

All game entities this mod declares (613) — lineage

Every named datablock parsed from the scripts inside this archive (the loadout above is just the buy-menu ItemData). 576 are also shipped by other mods — the number on each chip is how many carry that name; click to see who forked it.

SoundData169AgedonIdle4bigExplosion1309bigExplosion2309bigExplosion3309bigExplosion4309debrisLargeExplosion310debrisMediumExplosion310debrisSmallExplosion310energyExplosion309energypackon4explo34explosion3309explosion4309floatMineExplosion309ForceFieldClose310ForceFieldOpen310GrabblerFire7lightningidle4mine_act4mineExplosion310MortarReload2ricochet1309ricochet2309ricochet3309rocketExplosion308Sensor_Deploy4shockExplosion310SoundActivateAmmoStation304SoundActivateCommandStation304SoundActivateInventoryStation304SoundActivateMotionSensor303SoundActivatePDA310SoundActiveSensor303SoundAmmoStationPower304SoundBeaconActive303SoundBeaconUse304SoundCameraDeploy303SoundChainTurretFire304SoundChainTurretOff304SoundChainTurretOn304SoundChainTurretTurn304SoundCommandStationPower304SoundCrash19SoundDeploySensor303SoundDiscReload309SoundDiscSpin309SoundDoorClose310SoundDoorOpen310SoundDryFire309SoundElevatorBlocked310SoundElevatorRun310SoundElevatorStart310SoundElevatorStop310SoundELFFire310SoundELFIdle309SoundEnergyPackOn302SoundEnergyTurretFire304SoundEnergyTurretOff304SoundEnergyTurretOn304SoundEnergyTurretTurn304SoundFireBlaster308SoundFireChaingun306SoundFireDisc309SoundFireFlierRocket309SoundFireGrenade308SoundFireLaser308SoundFireMortar308SoundFirePlasma308SoundFireSeeking308SoundFireShotgun49SoundFireTargetingLaser308SoundFlagCaptured304SoundFlagFlap304SoundFlagPickup304SoundFlagReturned304SoundFlakDet4SoundFlierCrash305SoundFloatMineTarget310SoundFlyerActive305SoundFlyerDismount305SoundFlyerIdle305SoundFlyerMount305SoundGeneratorPower304SoundHFootLHard310SoundHFootLSnow310SoundHFootLSoft310SoundHFootRHard310SoundHFootRSnow310SoundHFootRSoft310SoundInventoryStationPower304SoundJammerOn302SoundJetHeavy310SoundJetLight310SoundLandOnGround310SoundLaserHit308SoundLaserIdle308SoundLFootLHard310SoundLFootLSnow309SoundLFootLSoft310SoundLFootRHard310SoundLFootRSnow310SoundLFootRSoft310SoundMFootLHard310SoundMFootLSnow310SoundMFootLSoft310SoundMFootRHard310SoundMFootRSnow310SoundMFootRSoft310SoundMineActivate310SoundMissileTurretFire304SoundMissileTurretOff304SoundMissileTurretOn304SoundMissileTurretTurn304SoundMoneyShotExpSoundMortarIdle308SoundMortarReload308SoundMortarTurretFire304SoundMortarTurretOff304SoundMortarTurretOn304SoundMortarTurretTurn304SoundNope19SoundPackFail304SoundPackUse304SoundPDAButtonHard310SoundPDAButtonSoft310SoundPickupAmmo310SoundPickupBackpack310SoundPickupHealth310SoundPickupItem310SoundPickupWeapon310SoundPlasmaTurretFire304SoundPlasmaTurretOff304SoundPlasmaTurretOn304SoundPlasmaTurretTurn304SoundPlayerDeath309SoundRadarDeploy303SoundRain310SoundRemoteTurretFire299SoundRemoteTurretOff304SoundRemoteTurretOn304SoundRemoteTurretTurn304SoundRepairItem303SoundSensorPower304SoundShellClick308SoundShellHilight309SoundShieldOn302SoundSnow310SoundSpinDown308SoundSpinUp308SoundSpinUpDisc309SoundTankActive304SoundTankCrash304SoundTankDismount304SoundTankIdle304SoundTankMount304SoundTargetLaser308SoundTeleportPower303SoundThrowItem304SoundTurretDeploy303SoundUseAmmoStation304SoundUseCommandStation304SoundUseInventoryStation304SoundWeaponSelect309SoundWindAmbient292SoundWindGust292throwitem4turretExplosion310turretfire44Usepack4
RepairEffectData2GrabBolt9RepairBolt296
TriggerData1GroupTrigger317
Contents — 88 files (inside the archive)
Source: The Exiled — Tribes Repository
Original page: https://library.theexiled.pwnageservers.com/file.php?id=208
Archived source HTML: theexiled/mirror-html/file/208.html