ItemImageData GrenadeLauncher2Image community-made
Not part of the retail game. No Dynamix version of this name exists.
5mods
5variants
20%agreement
◨ In-game configuration
This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
5 variants across 5 mods; the most-shipped one is in 20% of them — no consensus at all — nearly every mod made its own.
What the variants disagree about
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 5 variants, not just the 5 shown.
11 more properties that differ
lightTime, lightType, sfxReload, shapeFile, firstPerson, lightColor, mountOffset, mountRotation, mountoffset, mountrotation, sfxActivate
Same in all 5 variants (1)
mountPoint 0
Neighbourhood
Used by
Points at
All 5 variants
A 1 mods the most-shipped version
| shapeFile | "paintgun" |
|---|
| mountPoint | 0 |
|---|
| mountOffset | {0, 0.5, 0.1} |
|---|
| mountRotation | {0, 0, 0} |
|---|
| firstPerson | "true" |
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B 1 mods weaponType 0 · fireTime 0.8 · reloadTime 0.8 · projectileType GrenadeShell2
| shapeFile | "grenadeL" |
|---|
| mountPoint | 0 |
|---|
| mountoffset | { 0, 0, -0.2 } |
|---|
| mountrotation | { 0, 3, 0 } |
|---|
| weaponType | 0 |
|---|
| ammoType | GrenadeAmmo |
|---|
| projectileType | GrenadeShell2 |
|---|
| accuFire | false |
|---|
| reloadTime | 0.8 |
|---|
| fireTime | 0.8 |
|---|
| lightType | 3 |
|---|
| lightRadius | 3 |
|---|
| lightTime | 1 |
|---|
| lightColor | { 0.6, 1, 1.0 } |
|---|
| sfxFire | SoundFireGrenade |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
| sfxReload | SoundDryFire |
|---|
C 1 mods weaponType 0 · fireTime 0.05 · reloadTime 0.05 · projectileType SmokeShell
| shapeFile | "mortargun" |
|---|
| mountPoint | 0 |
|---|
| weaponType | 0 |
|---|
| ammoType | Grenade2Ammo |
|---|
| projectileType | SmokeShell |
|---|
| accuFire | false |
|---|
| reloadTime | 0.05 |
|---|
| fireTime | 0.05 |
|---|
| lightType | 3 |
|---|
| lightRadius | 3 |
|---|
| lightTime | 1 |
|---|
| lightColor | { 0.6, 1, 1.0 } |
|---|
| sfxFire | SoundFireMortar |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
| sfxReload | SoundMortarReload |
|---|
D 1 mods weaponType 0 · accuFire true · no firstPerson · no mountOffset
| shapeFile | "grenadeL" |
|---|
| mountPoint | 0 |
|---|
| weaponType | 0 |
|---|
| accuFire | true |
|---|
E 1 mods weaponType 0 · fireTime 0.8 · reloadTime 0.4 · projectileType GrenadeShell2
| shapeFile | "grenadeL" |
|---|
| mountPoint | 0 |
|---|
| mountoffset | { 0, 0, -0.2 } |
|---|
| mountrotation | { 0, 3, 0 } |
|---|
| weaponType | 0 |
|---|
| ammoType | GrenadeAmmo |
|---|
| projectileType | GrenadeShell2 |
|---|
| accuFire | false |
|---|
| reloadTime | 0.4 |
|---|
| fireTime | 0.8 |
|---|
| lightType | 3 |
|---|
| lightRadius | 3 |
|---|
| lightTime | 1 |
|---|
| lightColor | { 0.6, 1, 1.0 } |
|---|
| sfxFire | SoundFireGrenade |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
| sfxReload | SoundDryFire |
|---|