420Snipers
⤓ Download · 203.1 KBNo file description.
- Filename
420Snipers.zip- Size
- 203.1 KB (listed 203.1KB)
- Type
- ZIP
- Date
- 2003-03-09 (newest file inside)
- theexiled upload
- Jun 07, 2008 - 02:17
- Format
- Zip archive data, at least v2.0 to extract, compression method=deflate
Readme — Scrap Pack Code.txt (from the archive itself)
//----------------------------------------------------------------------------
ItemImageData RepairGunImage
{
shapeFile = "repairgun";
mountPoint = 0;
weaponType = 2; // Sustained
projectileType = RepairBolt;
minEnergy = 3;
maxEnergy = 10; // Energy used/sec for sustained weapons
lightType = 3; // Weapon Fire
lightRadius = 1;
lightTime = 1;
lightColor = { 0.25, 1, 0.25 };
sfxActivate = SoundPickUpWeapon;
sfxFire = SoundRepairItem;
};
ItemData RepairGun
{
description = "Repair Gun";
shapeFile = "repairgun";
className = "Weapon";
shadowDetailMask = 4;
imageType = RepairGunImage;
showInventory = false;
price = 125;
validateShape = true;
};
function RepairGun::onMount(%player,%imageSlot)
{
Player::trigger(%player,$BackpackSlot,true);
}
function RepairGun::onUnmount(%player,%imageSlot)
{
Player::trigger(%player,$BackpackSlot,false);
}
function RepairGun::onMount(%player,%item,$WeaponSlot)
{ %client = Player::getclient(%player);
bottomprint(%client, "<jc><f2>Repair Pack.");
}Readme — Scrap Vehicle Code.txt (from the archive itself)
// Vehicle.cs
FlierData VehicleName
{
explosionId = flashExpLarge;
debrisId = flashDebrisLarge;
className = "Vehicle";
shapeFile = "shapefile";
shieldShapeName = "shield"; // _medium _large _small
mass = 9.0;
drag = 1.0;
density = 1.2;
maxBank = 0.5;
maxPitch = 0.5;
maxSpeed = 50;
minSpeed = -2;
lift = 0.75;
maxAlt = 25;
maxVertical = 10;
maxDamage = 0.6;
damageLevel = {1.0, 1.0};
maxEnergy = 100;
accel = 0.4;
groundDamageScale = 1.0;
projectileType = Projectile;
reloadDelay = 2.0;
repairRate = 0;
fireSound = SoundFireFlierRocket;
damageSound = SoundFlierCrash;
ramDamage = 1.5;
ramDamageType = -1;
mapFilter = 2;
mapIcon = "M_vehicle";
visibleToSensor = true;
shadowDetailMask = 2;
mountSound = SoundFlyerMount;
dismountSound = SoundFlyerDismount;
idleSound = SoundFlyerIdle;
moveSound = SoundFlyerActive;
visibleDriver = true;
driverPose = 22;
description = "Name";
};
$DamageScale[Vehicle, $ImpactDamageType] = 1.0;
$DamageScale[Vehicle, $BulletDamageType] = 1.0;
$DamageScale[Vehicle, $PlasmaDamageType] = 1.0;
$DamageScale[Vehicle, $EnergyDamageType] = 1.0;
$DamageScale[Vehicle, $ExplosionDamageType] = 1.0;
$DamageScale[Vehicle, $ShrapnelDamageType] = 1.0;
$DamageScale[Vehicle, $DebrisDamageType] = 1.0;
$DamageScale[Vehicle, $MissileDamageType] = 1.0;
$DamageScale[Vehicle, $LaserDamageType] = 1.0;
$DamageScale[Vehicle, $MortarDamageType] = 1.0;
$DamageScale[Vehicle, $BlasterDamageType] = 0.5;
$DamageScale[Vehicle, $ElectricityDamageType] = 1.0;
$DamageScale[Vehicle, $MineDamageType] = 1.0;
// Item.cs
ItemData Vehicle
{
description = "Name";
className = "Vehicle";
heading = "aVehicle";
price = Price;
};Inventory-station loadout (51 items)
What a player could pull from this mod's inventory station — each item by the name it shipped under (not the CamelCase slot), grouped by the buy-menu tab (its heading); items with no heading aren't in the buy menu. Each row links to that piece's 3D model + fork history.
Weapons9
420 RifleItemData Mortar295Bloody TearsItemData LaserRifle278ELF GunItemData EnergyRifle269Flesh EaterItemData Chaingun275Heavy MetalItemData DiscLauncher298Ice LaserItemData Blaster283PredetorItemData PlasmaGun296Sniper RifleItemData GrenadeLauncher292Targeting LaserItemData TargetingLaser299Backpacks5
Ammo PackItemData AmmoPack289Energy PackItemData EnergyPack293Repair PackItemData RepairPack306Sensor Jammer PackItemData SensorJammerPack285Shield PackItemData ShieldPack299Deployables7
Ammo StationItemData DeployableAmmoPack290CameraItemData CameraPack291Inventory StationItemData DeployableInvPack301Motion SensorItemData MotionSensorPack292Pulse SensorItemData PulseSensorPack294Sensor JammerItemData DeployableSensorJammerPack294TurretItemData TurretPack274Miscellany5
BeaconItemData Beacon314GrenadeItemData Grenade314MineItemData MineAmmo314Repair KitItemData RepairKit314Repair PatchItemData RepairPatch307Ammunition5
DiscItemData DiscAmmo270Flesh EatersItemData BulletAmmo263Mortar AmmoItemData MortarAmmo281Pred MagsItemData PlasmaAmmo281Sniper RoundsItemData GrenadeAmmo278Not in the buy menu16
AmmoItemData Ammo314BackpackItemData Backpack317Blaster2ItemData Blaster26Blaster3ItemData Blaster32Chaingun2ItemData Chaingun213Chaingun3ItemData Chaingun3Chaingun4ItemData Chaingun4FlagItemData Flag320GrenadeLauncher2ItemData GrenadeLauncher23LaserRifle2ItemData LaserRifle23Mortar2ItemData Mortar221Mortar3ItemData Mortar36Race FlagItemData RaceFlag312Repair GunItemData RepairGun305ToolItemData Tool314WeaponItemData Weapon319All game entities this mod declares (411) — lineage
Every named datablock parsed from the scripts inside this archive (the loadout above is just the buy-menu ItemData). 401 are also shipped by other mods — the number on each chip is how many carry that name; click to see who forked it.
SoundData153bigExplosion1309bigExplosion2309bigExplosion3309bigExplosion4309debrisLargeExplosion310debrisMediumExplosion310debrisSmallExplosion310energyExplosion309explosion3309explosion4309floatMineExplosion309ForceFieldClose310ForceFieldOpen310mineExplosion310ricochet1309ricochet2309ricochet3309rocketExplosion308shockExplosion310SoundActivateAmmoStation304SoundActivateCommandStation304SoundActivateInventoryStation304SoundActivateMotionSensor303SoundActivatePDA310SoundActiveSensor303SoundAmmoStationPower304SoundBeaconActive303SoundBeaconUse304SoundCameraDeploy303SoundChainTurretFire304SoundChainTurretOff304SoundChainTurretOn304SoundChainTurretTurn304SoundCommandStationPower304SoundDeploySensor303SoundDiscReload309SoundDiscSpin309SoundDoorClose310SoundDoorOpen310SoundDryFire309SoundElevatorBlocked310SoundElevatorRun310SoundElevatorStart310SoundElevatorStop310SoundELFFire310SoundELFIdle309SoundEnergyPackOn302SoundEnergyTurretFire304SoundEnergyTurretOff304SoundEnergyTurretOn304SoundEnergyTurretTurn304SoundFireBlaster308SoundFireChaingun306SoundFireDisc309SoundFireFlierRocket309SoundFireGrenade308SoundFireLaser308SoundFireMortar308SoundFirePlasma308SoundFireSeeking308SoundFireTargetingLaser308SoundFlagCaptured304SoundFlagFlap304SoundFlagPickup304SoundFlagReturned304SoundFlierCrash305SoundFloatMineTarget310SoundFlyerActive305SoundFlyerDismount305SoundFlyerIdle305SoundFlyerMount305SoundGeneratorPower304SoundHFootLHard310SoundHFootLSnow310SoundHFootLSoft310SoundHFootRHard310SoundHFootRSnow310SoundHFootRSoft310SoundInventoryStationPower304SoundJammerOn302SoundJetHeavy310SoundJetLight310SoundLandOnGround310SoundLaserHit308SoundLaserIdle308SoundLFootLHard310SoundLFootLSnow309SoundLFootLSoft310SoundLFootRHard310SoundLFootRSnow310SoundLFootRSoft310SoundMFootLHard310SoundMFootLSnow310SoundMFootLSoft310SoundMFootRHard310SoundMFootRSnow310SoundMFootRSoft310SoundMineActivate310SoundMissileTurretFire304SoundMissileTurretOff304SoundMissileTurretOn304SoundMissileTurretTurn304SoundMortarIdle308SoundMortarReload308SoundMortarTurretFire304SoundMortarTurretOff304SoundMortarTurretOn304SoundMortarTurretTurn304SoundPackFail304SoundPackUse304SoundPDAButtonHard310SoundPDAButtonSoft310SoundPickupAmmo310SoundPickupBackpack310SoundPickupHealth310SoundPickupItem310SoundPickupWeapon310SoundPlasmaTurretFire304SoundPlasmaTurretOff304SoundPlasmaTurretOn304SoundPlasmaTurretTurn304SoundPlayerDeath309SoundRadarDeploy303SoundRain310SoundRemoteTurretFire299SoundRemoteTurretOff304SoundRemoteTurretOn304SoundRemoteTurretTurn304SoundRepairItem303SoundSensorPower304SoundShellClick308SoundShellHilight309SoundShieldOn302SoundSnow310SoundSpinDown308SoundSpinUp308SoundSpinUpDisc309SoundTankActive304SoundTankCrash304SoundTankDismount304SoundTankIdle304SoundTankMount304SoundTargetLaser308SoundTeleportPower303SoundThrowItem304SoundTurretDeploy303SoundUseAmmoStation304SoundUseCommandStation304SoundUseInventoryStation304SoundWeaponSelect309SoundWindAmbient292SoundWindGust292turretExplosion310
StaticShapeData52AmmoStation320ArrayAntenna303BluePanel303Cactus1309Cactus2304Cactus3304CargoBarrel303CargoCrate304CommandStation313DefaultBeacon315DeployableAmmoStation303DeployableInvStation303DisplayPanelOne303DisplayPanelThree303DisplayPanelTwo303ElectricalBeam308ElectricalBeamBig308Example313FlagStand305ForceBeacon298ForceField303Generator317HOnePanel303HTwoPanel303InventoryStation324LargeAntenna303MediumAntenna303PlantOne304PlantTwo304PortGenerator313PoweredElectricalBeam307RodAntenna303SetPanel303SmallAntenna303SolarPanel313SOnePanel303SquarePanel303SteamOnGrass304SteamOnGrass2304SteamOnMud304SteamOnMud2304STwoPanel303TowerSwitch310TreeShape304TreeShapeTwo304VehiclePad312VehicleStation312VerticalPanel303VerticalPanelB303VOnePanel303VTwoPanel303YellowPanel303
ItemData51Ammo314AmmoPack289Backpack317Beacon314Blaster283Blaster26Blaster32BulletAmmo263CameraPack291Chaingun275Chaingun213Chaingun3Chaingun4DeployableAmmoPack290DeployableInvPack301DeployableSensorJammerPack294DiscAmmo270DiscLauncher298EnergyPack293EnergyRifle269Flag320Grenade314GrenadeAmmo278GrenadeLauncher292GrenadeLauncher23HAPCVehicle289LAPCVehicle292LaserRifle278LaserRifle23LightArmor265MineAmmo314Mortar295Mortar221Mortar36MortarAmmo281MotionSensorPack292PlasmaAmmo281PlasmaGun296PulseSensorPack294RaceFlag312RepairGun305RepairKit314RepairPack306RepairPatch307ScoutVehicle288SensorJammerPack285ShieldPack299TargetingLaser299Tool314TurretPack274Weapon319
MoveableData36DoorDiagonal308DoorFive308DoorForceField308DoorForceField3x4308DoorForceField4x14308DoorForceField4x17308DoorForceField4x8308DoorForceField5x5308DoorFourLeft308DoorFourRight308DoorOneBottom308DoorOneLeft308DoorOneRight308DoorOneTop308DoorSevenLeft308DoorSevenRight308DoorSixLeft308DoorSixRight308DoorThreeLeft308DoorThreeRight308DoorTwoLeft308DoorTwoRight308elevator16x16Octa308elevator4x4319elevator4x5308elevator5x5308elevator6x4308elevator6x4thin308elevator6x5308elevator6x6308elevator6x6Octa308elevator6x6thin308elevator8x4308elevator8x6308elevator8x8308elevator9x9308
ItemImageData32AmmoPackImage290Blaster2Image4Blaster3Image2BlasterImage287CameraPackImage291Chaingun2Image11Chaingun3ImageChaingun4ImageChaingunImage272DeployableAmmoPackImage290DeployableInvPackImage302DeployableSensorJamPackImage296DiscLauncherImage299EnergyPackImage293EnergyRifleImage268FlagImage320GrenadeLauncher2Image5GrenadeLauncherImage294LaserRifle2Image3LaserRifleImage277Mortar2Image12Mortar3Image2MortarImage294MotionSensorPackImage293PlasmaGunImage294PulseSensorPackImage294RepairGunImage306RepairPackImage307SensorJammerPackImage285ShieldPackImage300TargetingLaserImage306TurretPackImage275
ExplosionData19blasterExp312bulletExp0313bulletExp1314bulletExp2314debrisExpLarge316debrisExpMedium316debrisExpSmall316energyExp315flashExpLarge316flashExpMedium316flashExpSmall316grenadeExp315LargeShockwave316mineExp316mortarExp315plasmaExp314rocketExp323Shockwave316turretExp315
SoundProfileData10Profile2d310Profile2dLoop310Profile3dFar310Profile3dFoot310Profile3dLudicrouslyFar310Profile3dMedium310Profile3dMediumLoop310Profile3dNear317Profile3dNearLoop310Profile3dVoice320
BulletData9BlasterBolt270ChaingunBullet279fleshFusionBolt310HMMiniFusionBolt311PlasmaBolt273PredetorSniper1
DebrisData7defaultDebrisLarge305defaultDebrisMedium305defaultDebrisSmall319flashDebrisLarge305flashDebrisMedium305flashDebrisSmall305playerDebris305
TurretData7CameraTurret305DeployableTurret287ELFTurret305IndoorTurret308MortarTurret307PlasmaTurret320RocketTurret307
Contents — 85 files (inside the archive)
- worlds.cs 4.0 KB
- ai.cs 14.1 KB
- alien.terrain.cs 8.7 KB
- ArmorData.cs 42.3 KB
- baseDebrisData.cs 4.5 KB
- baseExpData.cs 7.6 KB
- baseProjData.cs 15.9 KB
- beacon.cs 682 B
- changeMission.cs 82 B
- chatmenu.cs 9.8 KB
- client.cs 15.0 KB
- clientDefaults.cs 957 B
- comchat.cs 4.5 KB
- commander.cs 974 B
- commonEditor.strings.cs 7.2 KB
- darkstar.strings.cs 6.3 KB
- desert.terrain.cs 15.3 KB
- dm.cs 12.6 KB
- EditMission.cs 2.1 KB
- editor.cs 18.3 KB
- editor.strings.cs 10.1 KB
- editorconfig.cs 1.0 KB
- esf.strings.cs 6.1 KB
- fear.strings.cs 72.6 KB
- game.cs 28.8 KB
- GUI.CS 18.2 KB
- help.strings.cs 22.8 KB
- ice.terrain.cs 10.8 KB
- interiorLight.cs 361 B
- IRCClient.cs 10.8 KB
- item.cs 79.8 KB
- keys.cs 1.1 KB
- loadShow.cs 1.3 KB
- lush.terrain.cs 15.2 KB
- makefile.mak 1.0 KB
- marker.cs 436 B
- mars.terrain.cs 11.2 KB
- med.cs 2.2 KB
- menu.cs 1.9 KB
- Mine.cs 2.9 KB
- mission.cs 1.1 KB
- missionList.cs 3.1 KB
- missiontypes.cs 6.3 KB
- move.cs 5.5 KB
- moveable.cs 22.8 KB
- mssccprj.scc 119 B
- mud.terrain.cs 11.8 KB
- newMission.cs 12.0 KB
- nsound.cs 18.1 KB
- objectives.cs 48.7 KB
- observer.cs 6.2 KB
- Options.cs 22.8 KB
- player.cs 12.3 KB
- PlayerSetup.cs 14.6 KB
- RegisterObjects.cs 14.6 KB
- registervolume.cs 467 B
- sae.cs 5.4 KB
- Scrap Deployables Code.txt 3.6 KB
- Scrap Pack Code.txt 1.0 KB
- Scrap Vehicle Code.txt 1.7 KB
- sensor.cs 5.6 KB
- server.cs 10.4 KB
- serverDefaults.cs 2.2 KB
- sfx.strings.cs 6.6 KB
- sound.cs 6.1 KB
- staticshape.cs 16.4 KB
- station.cs 31.1 KB
- tag.cs 1.7 KB
- ted.cs 3.7 KB
- terrains.cs 6.9 KB
- Training_AI.cs 6.5 KB
- Training_Commander.cs 15.7 KB
- Training_CTF.cs 13.5 KB
- Training_Defend_Destroy.cs 6.9 KB
- Training_Retrieval.cs 11.2 KB
- Training_Towers.cs 11.9 KB
- Training_Vehicles.cs 12.8 KB
- Training_Weapons.cs 24.2 KB
- Training_Welcome.cs 11.4 KB
- trees.cs 278 B
- trigger.cs 1.2 KB
- tsDefaultMatProps.cs 981 B
- turret.cs 9.9 KB
- vehicle.cs 11.4 KB
- admin.cs 24.1 KB
Source: The Exiled — Tribes Repository
Original page: https://library.theexiled.pwnageservers.com/file.php?id=317
Archived source HTML: theexiled/mirror-html/file/317.html
Original page: https://library.theexiled.pwnageservers.com/file.php?id=317
Archived source HTML: theexiled/mirror-html/file/317.html