420Snipers
by admin
⤓ Download · 203.1 KBNo file description.
- Filename
420Snipers.zip- Size
- 203.1 KB (listed 203.1KB)
- Type
- ZIP
- Developer
- admin
- Last update
- Jun 07, 2008 - 02:17
- Format
- Zip archive data, at least v2.0 to extract, compression method=deflate
Readme — Scrap Pack Code.txt (from the archive itself)
//----------------------------------------------------------------------------
ItemImageData RepairGunImage
{
shapeFile = "repairgun";
mountPoint = 0;
weaponType = 2; // Sustained
projectileType = RepairBolt;
minEnergy = 3;
maxEnergy = 10; // Energy used/sec for sustained weapons
lightType = 3; // Weapon Fire
lightRadius = 1;
lightTime = 1;
lightColor = { 0.25, 1, 0.25 };
sfxActivate = SoundPickUpWeapon;
sfxFire = SoundRepairItem;
};
ItemData RepairGun
{
description = "Repair Gun";
shapeFile = "repairgun";
className = "Weapon";
shadowDetailMask = 4;
imageType = RepairGunImage;
showInventory = false;
price = 125;
validateShape = true;
};
function RepairGun::onMount(%player,%imageSlot)
{
Player::trigger(%player,$BackpackSlot,true);
}
function RepairGun::onUnmount(%player,%imageSlot)
{
Player::trigger(%player,$BackpackSlot,false);
}
function RepairGun::onMount(%player,%item,$WeaponSlot)
{ %client = Player::getclient(%player);
bottomprint(%client, "<jc><f2>Repair Pack.");
}Readme — Scrap Vehicle Code.txt (from the archive itself)
// Vehicle.cs
FlierData VehicleName
{
explosionId = flashExpLarge;
debrisId = flashDebrisLarge;
className = "Vehicle";
shapeFile = "shapefile";
shieldShapeName = "shield"; // _medium _large _small
mass = 9.0;
drag = 1.0;
density = 1.2;
maxBank = 0.5;
maxPitch = 0.5;
maxSpeed = 50;
minSpeed = -2;
lift = 0.75;
maxAlt = 25;
maxVertical = 10;
maxDamage = 0.6;
damageLevel = {1.0, 1.0};
maxEnergy = 100;
accel = 0.4;
groundDamageScale = 1.0;
projectileType = Projectile;
reloadDelay = 2.0;
repairRate = 0;
fireSound = SoundFireFlierRocket;
damageSound = SoundFlierCrash;
ramDamage = 1.5;
ramDamageType = -1;
mapFilter = 2;
mapIcon = "M_vehicle";
visibleToSensor = true;
shadowDetailMask = 2;
mountSound = SoundFlyerMount;
dismountSound = SoundFlyerDismount;
idleSound = SoundFlyerIdle;
moveSound = SoundFlyerActive;
visibleDriver = true;
driverPose = 22;
description = "Name";
};
$DamageScale[Vehicle, $ImpactDamageType] = 1.0;
$DamageScale[Vehicle, $BulletDamageType] = 1.0;
$DamageScale[Vehicle, $PlasmaDamageType] = 1.0;
$DamageScale[Vehicle, $EnergyDamageType] = 1.0;
$DamageScale[Vehicle, $ExplosionDamageType] = 1.0;
$DamageScale[Vehicle, $ShrapnelDamageType] = 1.0;
$DamageScale[Vehicle, $DebrisDamageType] = 1.0;
$DamageScale[Vehicle, $MissileDamageType] = 1.0;
$DamageScale[Vehicle, $LaserDamageType] = 1.0;
$DamageScale[Vehicle, $MortarDamageType] = 1.0;
$DamageScale[Vehicle, $BlasterDamageType] = 0.5;
$DamageScale[Vehicle, $ElectricityDamageType] = 1.0;
$DamageScale[Vehicle, $MineDamageType] = 1.0;
// Item.cs
ItemData Vehicle
{
description = "Name";
className = "Vehicle";
heading = "aVehicle";
price = Price;
};Contents — 85 files (inside the archive)
- worlds.cs
- ai.cs
- alien.terrain.cs
- ArmorData.cs
- baseDebrisData.cs
- baseExpData.cs
- baseProjData.cs
- beacon.cs
- changeMission.cs
- chatmenu.cs
- client.cs
- clientDefaults.cs
- comchat.cs
- commander.cs
- commonEditor.strings.cs
- darkstar.strings.cs
- desert.terrain.cs
- dm.cs
- EditMission.cs
- editor.cs
- editor.strings.cs
- editorconfig.cs
- esf.strings.cs
- fear.strings.cs
- game.cs
- GUI.CS
- help.strings.cs
- ice.terrain.cs
- interiorLight.cs
- IRCClient.cs
- item.cs
- keys.cs
- loadShow.cs
- lush.terrain.cs
- makefile.mak
- marker.cs
- mars.terrain.cs
- med.cs
- menu.cs
- Mine.cs
- mission.cs
- missionList.cs
- missiontypes.cs
- move.cs
- moveable.cs
- mssccprj.scc
- mud.terrain.cs
- newMission.cs
- nsound.cs
- objectives.cs
- observer.cs
- Options.cs
- player.cs
- PlayerSetup.cs
- RegisterObjects.cs
- registervolume.cs
- sae.cs
- Scrap Deployables Code.txt
- Scrap Pack Code.txt
- Scrap Vehicle Code.txt
- sensor.cs
- server.cs
- serverDefaults.cs
- sfx.strings.cs
- sound.cs
- staticshape.cs
- station.cs
- tag.cs
- ted.cs
- terrains.cs
- Training_AI.cs
- Training_Commander.cs
- Training_CTF.cs
- Training_Defend_Destroy.cs
- Training_Retrieval.cs
- Training_Towers.cs
- Training_Vehicles.cs
- Training_Weapons.cs
- Training_Welcome.cs
- trees.cs
- trigger.cs
- tsDefaultMatProps.cs
- turret.cs
- vehicle.cs
- admin.cs
Source: The Exiled — Tribes Repository
Original page: https://library.theexiled.pwnageservers.com/file.php?id=317
Archived source HTML: _source/file/317.html
Original page: https://library.theexiled.pwnageservers.com/file.php?id=317
Archived source HTML: _source/file/317.html