⌂Starsiege: Tribes Community Archive

ItemImageData Hammer2PackImage community-made

Not part of the retail game. No Dynamix version of this name exists.

31mods
7variants
39%agreement
◨ In-game configuration

This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (carried on player). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

Carried on player
ABCDEFG

7 variants across 31 mods; the most-shipped one is in 39% of them — no version dominates — this name was forked hard.

What the variants disagree about

propertyA12 modsB12 modsC2 modsD2 modsE1 modsspread
fireTime0.00.00.00.02.24 vals
reloadTime0.20.20.20.20.13 vals
projectileTypeGodHammerJuggStingerMissileGodHammerQuietGodHammerCrystal5 vals
ammoTypeHammerAmmoHammerAmmoHammerAmmoHammerAmmoEnergyAmmo2 vals
mountOffset{ -0.27, 0.1, 2.175 }{ -0.32, -0.1, 2.175 }{ -0.27, 0.1, 2.175 }{ -0.52, 0.1, 2.175 }{ -0.5, 0.0, 0.0 }4 vals
mountPoint333302 vals
mountRotation{ 0, 0, 0 }{ 0, 0, 0 }{ 0, 0, 0 }{ 0, 0, 0 }{ 0, 0, 0.01 }2 vals
shapeFile"mortargun""mortargun""mortargun""mortargun""paintgun"2 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 7 variants, not just the 5 shown.

Same in all 7 variants (6)

weaponType 0, accuFire true, lightType 3, lightRadius 5, lightTime 2, lightColor { 1, 1, 1.0 }

Neighbourhood

Used by

ItemData Hammer2PackimageType

Points at

projectileTypeRocketData GodHammer15 mods
projectileTypeRocketData JuggStingerMissile12 mods
projectileTypeRocketData GodHammerQuiet2 mods
projectileTypeStaticShapeData Crystal1 mods
projectileTypeBulletData EnergyRocket21 mods
sfxActivateSoundData SoundPickUpWeapon1 mods

All 7 variants

A 12 mods the most-shipped version
shapeFile"mortargun"
mountPoint3
mountOffset{ -0.27, 0.1, 2.175 }
mountRotation{ 0, 0, 0 }
weaponType0
projectileTypeGodHammer
ammoTypeHammerAmmo
accuFiretrue
reloadTime0.2
fireTime0.0
lightType3
lightRadius5
lightTime2
lightColor{ 1, 1, 1.0 }
B 12 mods projectileType JuggStingerMissile · mountOffset { -0.32, -0.1, 2.175 }
shapeFile"mortargun"
mountPoint3
mountOffset{ -0.32, -0.1, 2.175 }
mountRotation{ 0, 0, 0 }
weaponType0
projectileTypeJuggStingerMissile
ammoTypeHammerAmmo
accuFiretrue
reloadTime0.2
fireTime0.0
lightType3
lightRadius5
lightTime2
lightColor{ 1, 1, 1.0 }
C 2 mods projectileType GodHammerQuiet
shapeFile"mortargun"
mountPoint3
mountOffset{ -0.27, 0.1, 2.175 }
mountRotation{ 0, 0, 0 }
weaponType0
projectileTypeGodHammerQuiet
ammoTypeHammerAmmo
accuFiretrue
reloadTime0.2
fireTime0.0
lightType3
lightRadius5
lightTime2
lightColor{ 1, 1, 1.0 }
D 2 mods mountOffset { -0.52, 0.1, 2.175 }
shapeFile"mortargun"
mountPoint3
mountOffset{ -0.52, 0.1, 2.175 }
mountRotation{ 0, 0, 0 }
weaponType0
projectileTypeGodHammer
ammoTypeHammerAmmo
accuFiretrue
reloadTime0.2
fireTime0.0
lightType3
lightRadius5
lightTime2
lightColor{ 1, 1, 1.0 }
E 1 mods fireTime 2.2 · reloadTime 0.1 · projectileType Crystal · ammoType EnergyAmmo
shapeFile"paintgun"
mountPoint0
mountOffset{ -0.5, 0.0, 0.0 }
mountRotation{ 0, 0, 0.01 }
weaponType0
projectileTypeCrystal
accuFiretrue
reloadTime0.1
fireTime2.2
ammoTypeEnergyAmmo
lightType3
lightRadius5
lightTime2
lightColor{ 1, 1, 1.0 }
Shipped by: {ATF}
F 1 mods fireTime 0.2 · reloadTime 0.1 · projectileType EnergyRocket2 · ammoType EnergyAmmo
shapeFile"mortargun"
mountPoint0
mountOffset{ -0.5, 0.0, 0.0 }
mountRotation{ 0, 0, 0.01 }
weaponType0
projectileTypeEnergyRocket2
accuFiretrue
reloadTime0.1
fireTime0.2
ammoTypeEnergyAmmo
lightType3
lightRadius5
lightTime2
lightColor{ 1, 1, 1.0 }
Shipped by: GammY[MK2]
G 1 mods fireTime 0.05 · reloadTime 0.03 · sfxActivate SoundPickUpWeapon
shapeFile"mortargun"
mountPoint3
mountOffset{ -0.27, 0.1, 2.175 }
mountRotation{ 0, 0, 0 }
weaponType0
projectileTypeGodHammer
ammoTypeHammerAmmo
accuFiretrue
reloadTime0.03
fireTime0.05
lightType3
lightRadius5
lightTime2
lightColor{ 1, 1, 1.0 }
sfxActivateSoundPickUpWeapon
Shipped by: ShifterXtreme